由于项目需要,所以要做一个控件中文本滚动的效果,(本人是做CS开发的),所以就找了一些资料,找到了一个自己写的控件来实现控件文本中左右滚动的效果:
/// Summary description for ScrollingTextControl.
/// </summary>
[
ToolboxBitmapAttribute(typeof(ScrollingText), "ScrollingText.bmp"),
DefaultEvent("TextClicked")
]
public class ScrollingText : System.Windows.Forms.Control
{
private Timer timer; // Timer for text animation.
private string text = "Text"; // Scrolling text
private float staticTextPos = 0; // The running x pos of the text
private float yPos = 0; // The running y pos of the text
private ScrollDirection scrollDirection = ScrollDirection.RightToLeft; // The direction the text will scroll
private ScrollDirection currentDirection = ScrollDirection.LeftToRight; // Used for text bouncing
private VerticleTextPosition verticleTextPosition = VerticleTextPosition.Center; // Where will the text be vertically placed
private int scrollPixelDistance = 2; // How far the text scrolls per timer event
private bool showBorder = true; // Show a border or not
private bool stopScrollOnMouseOver = false; // Flag to stop the scroll if the user mouses over the text
private bool scrollOn = true; // Internal flag to stop / start the scrolling of the text
private Brush foregroundBrush = null; // Allow the user to set a custom Brush to the text Font
private Brush backgroundBrush = null; // Allow the user to set a custom Brush to the background
private Color borderColor = Color.Black; // Allow the user to set the color of the control border
private RectangleF lastKnownRect; // The last known position of the text
public ScrollingText()
{
// Setup default properties for ScrollingText control
InitializeComponent();
//This turns off internal double buffering of all custom GDI+ drawing
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
//setup the timer object
timer = new Timer();
timer.Interval = 25; //default timer interval
timer.Enabled = true;
timer.Tick += new EventHandler(Tick);
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose(bool disposing)
{
if (disposing)
{
//Make sure our brushes are cleaned up
if (foregroundBrush != null)
foregroundBrush.Dispose();
//Make sure our brushes are cleaned up
if (backgroundBrush != null)
backgroundBrush.Dispose();
//Make sure our timer is cleaned up
if (timer != null)
timer.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//ScrollingText
this.Name = "ScrollingText";
this.Size = new System.Drawing.Size(216, 40);
this.Click += new System.EventHandler(this.ScrollingText_Click);
}
#endregion
//Controls the animation of the text.
private void Tick(object sender, EventArgs e)
{
//update rectangle to include where to paint for new position
//lastKnownRect.X -= 10;
//lastKnownRect.Width += 20;
lastKnownRect.Inflate(10, 5);
//create region based on updated rectangle
Region updateRegion = new Region(lastKnownRect);
//repaint the control
Invalidate(updateRegion);
Update();
}
//Paint the ScrollingTextCtrl.
protected override void OnPaint(PaintEventArgs pe)
{
//Console.WriteLine(pe.ClipRectangle.X + ", " + pe.ClipRectangle.Y + ", " + pe.ClipRectangle.Width + ", " + pe.ClipRectangle.Height);
//Paint the text to its new position
DrawScrollingText(pe.Graphics);
//pass on the graphics obj to the base Control class
base.OnPaint(pe);
}
//Draw the scrolling text on the control
public void DrawScrollingText(Graphics canvas)
{
//measure the size of the string for placement calculation
SizeF stringSize = canvas.MeasureString(this.text, this.Font);
//Calculate the begining x position of where to paint the text
if (scrollOn)
{
CalcTextPosition(stringSize);
}
//Clear the control with user set BackColor
if (backgroundBrush != null)
{
canvas.FillRectangle(backgroundBrush, 0, 0, this.ClientSize.Width, this.ClientSize.Height);
}
else
canvas.Clear(this.BackColor);
// Draw the border
if (showBorder)
using (Pen borderPen = new Pen(borderColor))
canvas.DrawRectangle(borderPen, 0, 0, this.ClientSize.Width - 1, this.ClientSize.Height - 1);
// Draw the text string in the bitmap in memory
if (foregroundBrush == null)
{
using (Brush tempForeBrush = new System.Drawing.SolidBrush(this.ForeColor))
canvas.DrawString(this.text, this.Font, tempForeBrush, staticTextPos, yPos);
}
else
canvas.DrawString(this.text, this.Font, foregroundBrush, staticTextPos, yPos);
lastKnownRect = new RectangleF(staticTextPos, yPos, stringSize.Width, stringSize.Height);
EnableTextLink(lastKnownRect);
}
private void CalcTextPosition(SizeF stringSize)
{
switch (scrollDirection)
{
case ScrollDirection.RightToLeft:
if (staticTextPos < (-1 * (stringSize.Width)))
staticTextPos = this.ClientSize.Width - 1;
else
staticTextPos -= scrollPixelDistance;
break;
case ScrollDirection.LeftToRight:
if (staticTextPos > this.ClientSize.Width)
staticTextPos = -1 * stringSize.Width;
else
staticTextPos += scrollPixelDistance;
break;
case ScrollDirection.Bouncing:
if (currentDirection == ScrollDirection.RightToLeft)
{
if (staticTextPos < 0)
currentDirection = ScrollDirection.LeftToRight;
else
staticTextPos -= scrollPixelDistance;
}
else if (currentDirection == ScrollDirection.LeftToRight)
{
if (staticTextPos > this.ClientSize.Width - stringSize.Width)
currentDirection = ScrollDirection.RightToLeft;
else
staticTextPos += scrollPixelDistance;
}
break;
}
//Calculate the vertical position for the scrolling text
switch (verticleTextPosition)
{
case VerticleTextPosition.Top:
yPos = 2;
break;
case VerticleTextPosition.Center:
yPos = (this.ClientSize.Height / 2) - (stringSize.Height / 2);
break;
case VerticleTextPosition.Botom:
yPos = this.ClientSize.Height - stringSize.Height;
break;
}
}
#region Mouse over, text link logic
private void EnableTextLink(RectangleF textRect)
{
Point curPt = this.PointToClient(Cursor.Position);
//if (curPt.X > textRect.Left && curPt.X < textRect.Right
// && curPt.Y > textRect.Top && curPt.Y < textRect.Bottom)
if (textRect.Contains(curPt))
{
//Stop the text of the user mouse's over the text
if (stopScrollOnMouseOver)
scrollOn = false;
this.Cursor = Cursors.Hand;
}
else
{
//Make sure the text is scrolling if user's mouse is not over the text
scrollOn = true;
this.Cursor = Cursors.Default;
}
}
private void ScrollingText_Click(object sender, System.EventArgs e)
{
//Trigger the text clicked event if the user clicks while the mouse
//is over the text. This allows the text to act like a hyperlink
if (this.Cursor == Cursors.Hand)
OnTextClicked(this, new EventArgs());
}
public delegate void TextClickEventHandler(object sender, EventArgs args);
public event TextClickEventHandler TextClicked;
private void OnTextClicked(object sender, EventArgs args)
{
//Call the delegate
if (TextClicked != null)
TextClicked(sender, args);
}
#endregion
#region Properties
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("The timer interval that determines how often the control is repainted")
]
public int TextScrollSpeed
{
set
{
timer.Interval = value;
}
get
{
return timer.Interval;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("How many pixels will the text be moved per Paint")
]
public int TextScrollDistance
{
set
{
scrollPixelDistance = value;
}
get
{
return scrollPixelDistance;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("The text that will scroll accros the control")
]
public string ScrollText
{
set
{
text = value;
this.Invalidate();
this.Update();
}
get
{
return text;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("What direction the text will scroll: Left to Right, Right to Left, or Bouncing")
]
public ScrollDirection ScrollDirection
{
set
{
scrollDirection = value;
}
get
{
return scrollDirection;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("The verticle alignment of the text")
]
public VerticleTextPosition VerticleTextPosition
{
set
{
verticleTextPosition = value;
}
get
{
return verticleTextPosition;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("Turns the border on or off")
]
public bool ShowBorder
{
set
{
showBorder = value;
}
get
{
return showBorder;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("The color of the border")
]
public Color BorderColor
{
set
{
borderColor = value;
}
get
{
return borderColor;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("Determines if the text will stop scrolling if the user's mouse moves over the text")
]
public bool StopScrollOnMouseOver
{
set
{
stopScrollOnMouseOver = value;
}
get
{
return stopScrollOnMouseOver;
}
}
[
Browsable(false)
]
public Brush ForegroundBrush
{
set
{
foregroundBrush = value;
}
get
{
return foregroundBrush;
}
}
[
ReadOnly(true)
]
public Brush BackgroundBrush
{
set
{
backgroundBrush = value;
}
get
{
return backgroundBrush;
}
}
#endregion
}
public enum ScrollDirection
{
RightToLeft
,
LeftToRight
, Bouncing
}
public enum VerticleTextPosition
{
Top
,
Center
, Botom
下面 我们来看看吧这个控件怎么写的吧:
/// Summary description for ScrollingTextControl.
/// </summary>
[
ToolboxBitmapAttribute(typeof(ScrollingText), "ScrollingText.bmp"),
DefaultEvent("TextClicked")
]
public class ScrollingText : System.Windows.Forms.Control
{
private Timer timer; // Timer for text animation.
private string text = "Text"; // Scrolling text
private float staticTextPos = 0; // The running x pos of the text
private float yPos = 0; // The running y pos of the text
private ScrollDirection scrollDirection = ScrollDirection.RightToLeft; // The direction the text will scroll
private ScrollDirection currentDirection = ScrollDirection.LeftToRight; // Used for text bouncing
private VerticleTextPosition verticleTextPosition = VerticleTextPosition.Center; // Where will the text be vertically placed
private int scrollPixelDistance = 2; // How far the text scrolls per timer event
private bool showBorder = true; // Show a border or not
private bool stopScrollOnMouseOver = false; // Flag to stop the scroll if the user mouses over the text
private bool scrollOn = true; // Internal flag to stop / start the scrolling of the text
private Brush foregroundBrush = null; // Allow the user to set a custom Brush to the text Font
private Brush backgroundBrush = null; // Allow the user to set a custom Brush to the background
private Color borderColor = Color.Black; // Allow the user to set the color of the control border
private RectangleF lastKnownRect; // The last known position of the text
public ScrollingText()
{
// Setup default properties for ScrollingText control
InitializeComponent();
//This turns off internal double buffering of all custom GDI+ drawing
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
//setup the timer object
timer = new Timer();
timer.Interval = 25; //default timer interval
timer.Enabled = true;
timer.Tick += new EventHandler(Tick);
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose(bool disposing)
{
if (disposing)
{
//Make sure our brushes are cleaned up
if (foregroundBrush != null)
foregroundBrush.Dispose();
//Make sure our brushes are cleaned up
if (backgroundBrush != null)
backgroundBrush.Dispose();
//Make sure our timer is cleaned up
if (timer != null)
timer.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//ScrollingText
this.Name = "ScrollingText";
this.Size = new System.Drawing.Size(216, 40);
this.Click += new System.EventHandler(this.ScrollingText_Click);
}
#endregion
//Controls the animation of the text.
private void Tick(object sender, EventArgs e)
{
//update rectangle to include where to paint for new position
//lastKnownRect.X -= 10;
//lastKnownRect.Width += 20;
lastKnownRect.Inflate(10, 5);
//create region based on updated rectangle
Region updateRegion = new Region(lastKnownRect);
//repaint the control
Invalidate(updateRegion);
Update();
}
//Paint the ScrollingTextCtrl.
protected override void OnPaint(PaintEventArgs pe)
{
//Console.WriteLine(pe.ClipRectangle.X + ", " + pe.ClipRectangle.Y + ", " + pe.ClipRectangle.Width + ", " + pe.ClipRectangle.Height);
//Paint the text to its new position
DrawScrollingText(pe.Graphics);
//pass on the graphics obj to the base Control class
base.OnPaint(pe);
}
//Draw the scrolling text on the control
public void DrawScrollingText(Graphics canvas)
{
//measure the size of the string for placement calculation
SizeF stringSize = canvas.MeasureString(this.text, this.Font);
//Calculate the begining x position of where to paint the text
if (scrollOn)
{
CalcTextPosition(stringSize);
}
//Clear the control with user set BackColor
if (backgroundBrush != null)
{
canvas.FillRectangle(backgroundBrush, 0, 0, this.ClientSize.Width, this.ClientSize.Height);
}
else
canvas.Clear(this.BackColor);
// Draw the border
if (showBorder)
using (Pen borderPen = new Pen(borderColor))
canvas.DrawRectangle(borderPen, 0, 0, this.ClientSize.Width - 1, this.ClientSize.Height - 1);
// Draw the text string in the bitmap in memory
if (foregroundBrush == null)
{
using (Brush tempForeBrush = new System.Drawing.SolidBrush(this.ForeColor))
canvas.DrawString(this.text, this.Font, tempForeBrush, staticTextPos, yPos);
}
else
canvas.DrawString(this.text, this.Font, foregroundBrush, staticTextPos, yPos);
lastKnownRect = new RectangleF(staticTextPos, yPos, stringSize.Width, stringSize.Height);
EnableTextLink(lastKnownRect);
}
private void CalcTextPosition(SizeF stringSize)
{
switch (scrollDirection)
{
case ScrollDirection.RightToLeft:
if (staticTextPos < (-1 * (stringSize.Width)))
staticTextPos = this.ClientSize.Width - 1;
else
staticTextPos -= scrollPixelDistance;
break;
case ScrollDirection.LeftToRight:
if (staticTextPos > this.ClientSize.Width)
staticTextPos = -1 * stringSize.Width;
else
staticTextPos += scrollPixelDistance;
break;
case ScrollDirection.Bouncing:
if (currentDirection == ScrollDirection.RightToLeft)
{
if (staticTextPos < 0)
currentDirection = ScrollDirection.LeftToRight;
else
staticTextPos -= scrollPixelDistance;
}
else if (currentDirection == ScrollDirection.LeftToRight)
{
if (staticTextPos > this.ClientSize.Width - stringSize.Width)
currentDirection = ScrollDirection.RightToLeft;
else
staticTextPos += scrollPixelDistance;
}
break;
}
//Calculate the vertical position for the scrolling text
switch (verticleTextPosition)
{
case VerticleTextPosition.Top:
yPos = 2;
break;
case VerticleTextPosition.Center:
yPos = (this.ClientSize.Height / 2) - (stringSize.Height / 2);
break;
case VerticleTextPosition.Botom:
yPos = this.ClientSize.Height - stringSize.Height;
break;
}
}
#region Mouse over, text link logic
private void EnableTextLink(RectangleF textRect)
{
Point curPt = this.PointToClient(Cursor.Position);
//if (curPt.X > textRect.Left && curPt.X < textRect.Right
// && curPt.Y > textRect.Top && curPt.Y < textRect.Bottom)
if (textRect.Contains(curPt))
{
//Stop the text of the user mouse's over the text
if (stopScrollOnMouseOver)
scrollOn = false;
this.Cursor = Cursors.Hand;
}
else
{
//Make sure the text is scrolling if user's mouse is not over the text
scrollOn = true;
this.Cursor = Cursors.Default;
}
}
private void ScrollingText_Click(object sender, System.EventArgs e)
{
//Trigger the text clicked event if the user clicks while the mouse
//is over the text. This allows the text to act like a hyperlink
if (this.Cursor == Cursors.Hand)
OnTextClicked(this, new EventArgs());
}
public delegate void TextClickEventHandler(object sender, EventArgs args);
public event TextClickEventHandler TextClicked;
private void OnTextClicked(object sender, EventArgs args)
{
//Call the delegate
if (TextClicked != null)
TextClicked(sender, args);
}
#endregion
#region Properties
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("The timer interval that determines how often the control is repainted")
]
public int TextScrollSpeed
{
set
{
timer.Interval = value;
}
get
{
return timer.Interval;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("How many pixels will the text be moved per Paint")
]
public int TextScrollDistance
{
set
{
scrollPixelDistance = value;
}
get
{
return scrollPixelDistance;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("The text that will scroll accros the control")
]
public string ScrollText
{
set
{
text = value;
this.Invalidate();
this.Update();
}
get
{
return text;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("What direction the text will scroll: Left to Right, Right to Left, or Bouncing")
]
public ScrollDirection ScrollDirection
{
set
{
scrollDirection = value;
}
get
{
return scrollDirection;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("The verticle alignment of the text")
]
public VerticleTextPosition VerticleTextPosition
{
set
{
verticleTextPosition = value;
}
get
{
return verticleTextPosition;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("Turns the border on or off")
]
public bool ShowBorder
{
set
{
showBorder = value;
}
get
{
return showBorder;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("The color of the border")
]
public Color BorderColor
{
set
{
borderColor = value;
}
get
{
return borderColor;
}
}
[
Browsable(true),
CategoryAttribute("Scrolling Text"),
Description("Determines if the text will stop scrolling if the user's mouse moves over the text")
]
public bool StopScrollOnMouseOver
{
set
{
stopScrollOnMouseOver = value;
}
get
{
return stopScrollOnMouseOver;
}
}
[
Browsable(false)
]
public Brush ForegroundBrush
{
set
{
foregroundBrush = value;
}
get
{
return foregroundBrush;
}
}
[
ReadOnly(true)
]
public Brush BackgroundBrush
{
set
{
backgroundBrush = value;
}
get
{
return backgroundBrush;
}
}
#endregion
}
public enum ScrollDirection
{
RightToLeft
,
LeftToRight
, Bouncing
}
public enum VerticleTextPosition
{
Top
,
Center
, Botom
}
这个控件实现了文本从右向左的滚动效果,亲测,可用,好了这次就说这么多了,希望大家多多提意见,我还是小白一枚 希望不要嫌弃。