关于Android studio基础画图用法

 我们这篇帖子主要的还是给大家讲了一下怎么来用Path,这个在我们的android应用当中用到的很多,不多说什么了,在代码当中我已经注释了中文意思,大家还是来看看吧:

[b]java代码:[/b]
[code]
package eoe.demo; 

import android.app.Activity; 
import android.os.Bundle; 
import android.view.View;
import android.content.Context; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.RectF; 
import android.graphics.Path; 
import android.graphics.Shader; 
import android.graphics.LinearGradient; 
//主程序中继承自Android.view.View的 MyView类,重写 MyView的onDraw()方法, 
//一开始就会运行绘制的工作,在onDraw()中以Paint将几何图形绘制在Canvas上, 
//以 paint.setColor() 改变图形颜色、以 paint.setStyle()的设置来控制画出的的 
//图形是空心还是实心。程序的最后一段,就是直接在Canvas写上文字,随着Paint对 
//象里的属性设置,也会有不同的外观模式。 

public class GraphicesActivity extends Activity { 
/** Called when the activity is first created. */ 
@Override 
public void onCreate(Bundle savedInstanceState) { 
super.onCreate(savedInstanceState); 
/*设置ContentView为自定义的MyVieW*/ 
MyView myView=new MyView(this); 
setContentView(myView); 

/* 自定义继承View 的MyView*/ 
private class MyView extends View { 
public MyView(Context context){ 
super(context) ; 

/*重写onDraw()*/ 
@Override 
protected void onDraw(Canvas canvas) { 
super.onDraw(canvas); 
/*设置背景为白色*/ 
canvas.drawColor(Color.WHITE); 
Paint paint=new Paint(); 
/*去锯齿*/ 
paint.setAntiAlias(true); 
/*设置paint的颜色*/ 
paint.setColor(Color.RED); 
/*设置paint的 style 为STROKE:空心*/ 
paint.setStyle(Paint.Style.STROKE); 
/*设置paint的外框宽度*/ 
paint.setStrokeWidth(3); 
/*画一个空心圆形*/ 
canvas.drawCircle(40, 40, 30, paint); 
/*画一个空心正方形*/ 
canvas.drawRect(10, 90, 70, 150, paint); 
/*画一个空心长方形*/ 
canvas.drawRect(10, 170, 70,200, paint); 
/*画一个空心椭圆形*/ 
canvas.drawOval(new RectF(10,220,70,250), paint); 
/*画一个空心三角形*/ 
Path path=new Path(); 
path.moveTo(10, 330); 
path.lineTo(70,330); 
path.lineTo(40,270); 
path.close(); 
canvas.drawPath(path, paint); 
/*画一个空心梯形*/ 
Path path1=new Path(); 
path1.moveTo(10, 410); 
path1.lineTo(70,410); 
path1.lineTo(55,350); 
path1.lineTo(25, 350); 
path1.close(); 
canvas.drawPath(path1, paint);
/*设置paint的颜色*/ 
paint.setColor(Color.BLUE); 
/*设置paint 的style为 FILL:实心*/ 
paint.setStyle(Paint.Style.FILL); 
/*画一个实心圆*/ 
canvas.drawCircle(120,40,30, paint); 
/*画一个实心正方形*/ 
canvas.drawRect(90, 90, 150, 150, paint); 
/*画一个实心长方形*/ 
canvas.drawRect(90, 170, 150,200, paint); 
/*画一个实心椭圆*/ 
RectF re2=new RectF(90,220,150,250); 
canvas.drawOval(re2, paint); 
/*画一个实心三角形*/ 
Path path2=new Path(); 
path2.moveTo(90, 330); 
path2.lineTo(150,330); 
path2.lineTo(120,270); 
path2.close(); 
canvas.drawPath(path2, paint); 
/*画一个实心梯形*/ 
Path path3=new Path(); 
path3.moveTo(90, 410); 
path3.lineTo(150,410); 
path3.lineTo(135,350); 
path3.lineTo(105, 350); 
path3.close(); 
canvas.drawPath(path3, paint); 
/*设置渐变色*/ 
Shader mShader=new LinearGradient(0,0,100,100, new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW}, null,Shader.TileMode.REPEAT); 

//Shader.TileMode三种模式 
//REPEAT:沿着渐变方向循环重复 
//CLAMP:如果在预先定义的范围外画的话,就重复边界的颜色 
//MIRROR:与REPEAT一样都是循环重复,但这个会对称重复 
paint.setShader(mShader);
//用Shader中定义定义的颜色来话 
/*画一个渐变色圆*/ 
canvas.drawCircle(200,40,30, paint); 
/*画一个渐变色正方形*/ 
canvas.drawRect(170, 90, 230, 150, paint); 
/*画一个渐变色长方形*/ 
canvas.drawRect(170, 170, 230,200, paint); 
/*画一个渐变色椭圆*/ 
RectF re3=new RectF(170,220,230,250); 
canvas.drawOval(re3, paint); 
/*画一个渐变色三角形*/ 
Path path4=new Path(); 
path4.moveTo(170,330); 
path4.lineTo(230,330); 
path4.lineTo(200,270); 
path4.close(); 
canvas.drawPath(path4, paint); 
/*画一个渐变色梯形*/ 
Path path5=new Path(); 
path5.moveTo(170, 410); 
path5.lineTo(230,410); 
path5.lineTo(215,350); 
path5.lineTo(185, 350); 
path5.close(); 
canvas.drawPath(path5, paint); 
/*写字*/ 
paint.setTextSize(24); 
canvas.drawText("圆形", 240, 50, paint); 
canvas.drawText("正方形", 240, 120, paint); 
canvas.drawText("长方形", 240, 190, paint); 
canvas.drawText("椭圆形", 240, 250, paint); 
canvas.drawText("三角形", 240, 320, paint); 
canvas.drawText("梯形", 240, 390, paint); 


}
}[/code]
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