<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>天火——Qutr的专栏 - 设计模式</title><link>http://blog.csdn.net/qutr/category/125050.aspx</link><description>设计模式学习笔记</description><dc:language>zh-CN</dc:language><lastUpdateTime>Sun, 02 Mar 2008 00:41:57 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>qutr</dc:creator><title>设计模式----设计模式总结（完）</title><link>http://blog.csdn.net/qutr/archive/2006/08/01/1007628.aspx</link><pubDate>Tue, 01 Aug 2006 18:36:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/08/01/1007628.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/1007628.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/08/01/1007628.aspx#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/1007628.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1007628</trackback:ping><description>正像专家们说的那样，学习设计模式绝对不是在浪费你的时间。这一点我深有体会。
&lt;img src ="http://blog.csdn.net/qutr/aggbug/1007628.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----State(状态)模式</title><link>http://blog.csdn.net/qutr/archive/2006/08/01/1007617.aspx</link><pubDate>Tue, 01 Aug 2006 18:30:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/08/01/1007617.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/1007617.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/08/01/1007617.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/1007617.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1007617</trackback:ping><description>GoF：允许一个对象在其内部状态改变时，改变他的行为。对象看起来似乎修改了它的类。&lt;img src ="http://blog.csdn.net/qutr/aggbug/1007617.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Memento(备忘录)模式</title><link>http://blog.csdn.net/qutr/archive/2006/08/01/1007600.aspx</link><pubDate>Tue, 01 Aug 2006 18:20:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/08/01/1007600.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/1007600.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/08/01/1007600.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/1007600.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1007600</trackback:ping><description>GoF：在不破坏封装的前提下，捕获一个对象的内部状态，并在该对象之外保存这个状态。这样以后就可以将该对象恢复到原先保存的状态。&lt;img src ="http://blog.csdn.net/qutr/aggbug/1007600.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Mediator(中介者)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/27/987362.aspx</link><pubDate>Thu, 27 Jul 2006 18:32:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/27/987362.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/987362.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/27/987362.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/987362.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=987362</trackback:ping><description>GoF：用一个中介对象来封装一系列的对象交互。中介者使各对象不需要显示地互相引用，从而使其耦合松散，而且可以独立地改变他们之间的交互。&lt;img src ="http://blog.csdn.net/qutr/aggbug/987362.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Iterator(迭代器)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/27/987332.aspx</link><pubDate>Thu, 27 Jul 2006 18:28:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/27/987332.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/987332.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/27/987332.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/987332.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=987332</trackback:ping><description>GoF：提供一种方法顺序访问一个局和对象中各个元素，而又不需要暴露该对象的内部表示。&lt;img src ="http://blog.csdn.net/qutr/aggbug/987332.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Interpreter(解释器)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/27/987322.aspx</link><pubDate>Thu, 27 Jul 2006 18:27:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/27/987322.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/987322.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/27/987322.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/987322.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=987322</trackback:ping><description>GOF：给定一个语言，定义它的文法的一种表示，并定义一个解释器，这个解释器使用该表示来解释语言中的句子。&lt;img src ="http://blog.csdn.net/qutr/aggbug/987322.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Command(命令)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/27/987315.aspx</link><pubDate>Thu, 27 Jul 2006 18:24:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/27/987315.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/987315.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/27/987315.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/987315.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=987315</trackback:ping><description>GoF：将一个请求封装为一个对象，从而使你可用不同的请求对客户进行参数华；对请求排队或记录请求日志，以及支持克撤销的操作。

&lt;img src ="http://blog.csdn.net/qutr/aggbug/987315.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Chain of Responsibility(职责链)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/27/987273.aspx</link><pubDate>Thu, 27 Jul 2006 18:19:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/27/987273.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/987273.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/27/987273.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/987273.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=987273</trackback:ping><description>GOF：使多个对象都有机会处理请求，从而避免请求的发送者和接收者之间的耦合关系。将这些对象连成一条链，并沿着这条链传递请求，直到有一个对象处理它为止。&lt;img src ="http://blog.csdn.net/qutr/aggbug/987273.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Proxy(代理)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/27/987253.aspx</link><pubDate>Thu, 27 Jul 2006 18:16:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/27/987253.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/987253.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/27/987253.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/987253.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=987253</trackback:ping><description>GOF：为其他对象提供一种代理以控制对这个对象的访问。&lt;img src ="http://blog.csdn.net/qutr/aggbug/987253.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Flyweight(享元)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/27/987233.aspx</link><pubDate>Thu, 27 Jul 2006 18:13:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/27/987233.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/987233.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/27/987233.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/987233.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=987233</trackback:ping><description>GOF：运用共享技术有效地支持大量细粒度的对象。&lt;img src ="http://blog.csdn.net/qutr/aggbug/987233.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Composite(组合)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/24/968327.aspx</link><pubDate>Mon, 24 Jul 2006 12:43:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/24/968327.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/968327.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/24/968327.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/968327.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=968327</trackback:ping><description>GoF：将对象组合合成树形结构以表示“部分--整体”的层次结构。Composite使得用户对单个对象和组合对象的使用具有一致性。&lt;img src ="http://blog.csdn.net/qutr/aggbug/968327.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Prototype(原形)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/24/968297.aspx</link><pubDate>Mon, 24 Jul 2006 12:37:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/24/968297.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/968297.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/24/968297.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/968297.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=968297</trackback:ping><description>GoF：用原型实例指定创建对象的种类，并且通过拷贝这些原型创建新的对象。&lt;img src ="http://blog.csdn.net/qutr/aggbug/968297.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式----Builder(生成器)模式</title><link>http://blog.csdn.net/qutr/archive/2006/07/24/967906.aspx</link><pubDate>Mon, 24 Jul 2006 10:33:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2006/07/24/967906.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/967906.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2006/07/24/967906.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/967906.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=967906</trackback:ping><description>GoF：将一个复杂对象的构建与它的表示分离，使得同样的构建过程可以创建不同的表示。
&lt;img src ="http://blog.csdn.net/qutr/aggbug/967906.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>设计模式-----Adapter（适配器）模式</title><link>http://blog.csdn.net/qutr/archive/2005/05/26/381513.aspx</link><pubDate>Thu, 26 May 2005 16:20:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2005/05/26/381513.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/381513.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2005/05/26/381513.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/381513.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=381513</trackback:ping><description>自己对Adapter模式的理解&lt;img src ="http://blog.csdn.net/qutr/aggbug/381513.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qutr</dc:creator><title>写在前面</title><link>http://blog.csdn.net/qutr/archive/2005/05/26/381404.aspx</link><pubDate>Thu, 26 May 2005 14:33:00 GMT</pubDate><guid>http://blog.csdn.net/qutr/archive/2005/05/26/381404.aspx</guid><wfw:comment>http://blog.csdn.net/qutr/comments/381404.aspx</wfw:comment><comments>http://blog.csdn.net/qutr/archive/2005/05/26/381404.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qutr/comments/commentRss/381404.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=381404</trackback:ping><description>设计模式学习笔记---写在前面的话。&lt;img src ="http://blog.csdn.net/qutr/aggbug/381404.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>