ios 颜色渐变效果

#import <QuartzCore/QuartzCore.h>
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = rect;
gradient.colors = [NSArray arrayWithObjects:(id)[UIColor blackColor].CGColor, 
                                            (id)[UIColor grayColor].CGColor, 
                                            (id)[UIColor blackColor].CGColor,nil];
[self.layer insertSublayer:gradient atIndex:0];

1、波纹动画主要依赖于CAShapeLayer的绘制,使用帧动画实现;需要使用多个CAShapeLayer通过y值变换组成(这里我只是用了2个CAShapeLayer)。 2、渐变色由CAGradientLayer完成。 ``` - (void)changeFirstWaveLayerPath { CGMutablePathRef path = CGPathCreateMutable(); CGFloat y = _wavePointY; CGPathMoveToPoint(path, nil, 0, y); for (float x = 0.0f; x <= _waveWidth; x ) { y = _waveAmplitude * 1.6 * sin((250 / _waveWidth) * (x * M_PI / 180) - _waveOffsetX * M_PI / 270) _wavePointY; CGPathAddLineToPoint(path, nil, x, y); } CGPathAddLineToPoint(path, nil, _waveWidth, 0); CGPathAddLineToPoint(path, nil, 0, 0); CGPathCloseSubpath(path); _shapeLayer1.path = path; CGPathRelease(path); } - (void)changeSecondWaveLayerPath { CGMutablePathRef path = CGPathCreateMutable(); CGFloat y = _wavePointY; CGPathMoveToPoint(path, nil, 0, y); for (float x = 0.0f; x <= _waveWidth; x ) { y = _waveAmplitude * 1.6 * sin((250 / _waveWidth) * (x * M_PI / 180) - _waveOffsetX * M_PI / 180) _wavePointY; CGPathAddLineToPoint(path, nil, x, y); } CGPathAddLineToPoint(path, nil, _waveWidth, 0); CGPathAddLineToPoint(path, nil, 0, 0); CGPathCloseSubpath(path); _shapeLayer2.path = path; CGPathRelease(path); } ``` 方法调用: ``` _waveOffsetX = _waveSpeed; [self changeFirstWaveLayerPath]; [self changeSecondWaveLayerPath]; [self.layer addSublayer:self.gradientLayer1]; self.gradientLayer1.mask = _shapeLayer1; [self.layer addSublayer:self.gradientLayer2]; self.gradientLayer2.mask = _shapeLayer2; ```
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