GetDIBits 遍历位图 获取像素的颜色值(RGB)
CBitmap m_bmp;
//根据位图资源导入之后的ID来获得位图
m_bmp.LoadBitmap(IDB_BITMAP_ORIGIN);</pre>
接下来就是通过GetDIBits函数来对位图的像素进行遍历,获取RGB
CBitmap m_bmp;
//根据位图资源导入之后的ID来获得位图
m_bmp.LoadBitmap(IDB_BITMAP_ORIGIN);</pre>
接下来就是通过GetDIBits函数来对位图的像素进行遍历,获取RGB
BITMAP bm;
m_bmp.GetBitmap(&bm);
int nbyte = bm.bmBitsPixel / 8;
BITMAPINFO bi;
bi.bmiHeader.biSize = sizeof(bi.bmiHeader);
bi.bmiHeader.biWidth = bm.bmWidth;
bi.bmiHeader.biHeight = -bm.bmHeight;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = bm.bmBitsPixel;
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biSizeImage = bm.bmWidth * bm.bmHeight * nbyte;
bi.bmiHeader.biClrUsed = 0;
bi.bmiHeader.biClrImportant = 0;
// 获取位图数据
HDC hdc = ::GetDC(NULL);
BYTE* pBits = (BYTE*)new BYTE[bm.bmWidth * bm.bmHeight * nbyte];
::ZeroMemory(pBits, bm.bmWidth * bm.bmHeight * nbyte);
if (!::GetDIBits(hdc, m_bmp, 0, bm.bmHeight, pBits, &bi, DIB_RGB_COLORS))
{
delete pBits;
pBits = NULL;
}
for (int i = 0;i < bm.bmWidth;++i)
{
for (int j = 0;j < bm.bmHeight;++j)
{
BYTE r = pBits[i * nbyte + j * bm.bmWidthBytes + 2];
BYTE g = pBits[i * nbyte + j * bm.bmWidthBytes + 1];
BYTE b = pBits[i * nbyte + j * bm.bmWidthBytes+ 0];
//这里就可以做我们处理了
}
}
delete pBits;
pBits = NULL;