Unity5 development note

1. After import GoogleVRForUnity.unitypackage, when build the project, some error occurs.

Error log:

Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(79,17): error CS1061: Type `System.Diagnostics.Process' does not contain a definition for `Close' and no extension method `Close' of type `System.Diagnostics.Process' could be found (are you missing a using directive or an assembly reference?)

 Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(74,46): error CS0120: An object reference is required to access non-static member `System.Diagnostics.Process.Start()'

Solution:

http://answers.unity3d.com/questions/1203476/google-cardboard-sdk-script-errors.html

Because the default build target in Unity5 is Web player, you can change the build target into Android to solve this problem.

(File - Build Settings - Platform - 'select Android' - switch platform)




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