WebKit之WebSocket模块的代码层初步分析

## WebSocket的js代码

var socket = new WebSocket('ws://localhost:8080');
socket.onopen = function(event) 
{ 
	socket.send('I am the client and I\'m listening!');
}

socket.onmessage = function(event)
{ 
	console.log('Client received a message',event);
}

socket.onclose = function(event)
{
	console.log('Client notified socket has closed',event);
	//socket.close()
}

## WebCore中WebSocket模块实现核心代码

## WebSocket的构造函数
WebSocket::WebSocket(ScriptExecutionContext* context):ActiveDOMObject(context)
{
	...
}

## 统一的create接口
PassRefPtr<WebSocket> WebSocket::create(ScriptExecutionContext* context)
{
	RefPtr<WebSocket> webSocket(adoptRef(new WebSocket(context)));
	webSocket->suspendIfNeeded();
	return webSocket.release();
}

## ws.connect("ws://192.168.2.99:8080/")
void WebSocket::connect(const String& url, const Vector<String>& protocols, ExceptionCode& ec)
{

}

## 获取执行上下文
ScriptExecutionContext* WebSocket::scriptExecutionContext() const
{
	return ActiveDOMObject::scriptExecutionContext();
}

## 销毁上下文
void WebSocket::contextDestroyed()
{
	ActiveDOMObject::contextDestroyed();
}

## 暂停与挂起
void WebSocket::suspend(ReasonForSuspension)
{
	if (m_channel)
       		m_channel->suspend();
}

## 恢复通信
void WebSocket::resume()
{
	m_channel->resume();
}

void WebSocket::stop()
{
	m_channel->disconnect();
	ActiveDOMObject::stop();
}

## 连接上事件
void WebSocket::didConnect()
{
	dispatchEvent(Event::create(eventNames().openEvent, false, false));
}

void WebSocket::didReceiveMessage(const String& msg)
{
	dispatchEvent(MessageEvent::create(msg, SecurityOrigin::create(m_url)->toString()));
}

void WebSocket::didReceiveBinaryData(PassOwnPtr<Vector<char> > binaryData)
{
	dispatchEvent(MessageEvent::create(ArrayBuffer::create(binaryData->data(), binaryData->size()), SecurityOrigin::create(m_url)->toString()));
	//RefPtr<Blob> blob = Blob::create(blobData.release(), size);
	//dispatchEvent(MessageEvent::create(blob.release(), SecurityOrigin::create(m_url)->toString()));
}

void WebSocket::didReceiveMessageError()
{
	dispatchEvent(Event::create(eventNames().errorEvent, false, false));
}

void WebSocket::didClose(unsigned long unhandledBufferedAmount, ClosingHandshakeCompletionStatus closingHandshakeCompletion, unsigned short code, const String& reason)
{
	RefPtr<CloseEvent> event = CloseEvent::create(wasClean, code, reason);
	dispatchEvent(event);
	...
	m_channel->disconnect();
	...
	ActiveDOMObject::unsetPendingActivity(this);
}

## 事件时机修改状态
void WebSocket::didUpdateBufferedAmount(unsigned long bufferedAmount)	//m_bufferedAmount = bufferedAmount;
void WebSocket::didStartClosingHandshake()	//m_state = CLOSING;

## close时机
void WebSocket::close(int code, const String& reason, ExceptionCode& ec)
{
	m_channel->close(code, reason);
}

## 发送Message
//void WebSocket::send(ArrayBuffer* binaryData, ExceptionCode& ec)
//void WebSocket::send(ArrayBufferView* arrayBufferView, ExceptionCode& ec)	//适配转换
void WebSocket::send(Blob* binaryData, ExceptionCode& ec)
{
	m_channel->send(*binaryData);
}

## 连接server
void WebSocket::connect(const String& url, const Vector<String>& protocols, ExceptionCode& ec)
{
	m_channel->connect(m_url, protocolString);
	ActiveDOMObject::setPendingActivity(this);
}


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