而这个handler也是存放在一个链表里面的,这里介绍下input子系统中的事件处理input_handler机制.
撰写不易,转载需注明出处:http://blog.csdn.net/jscese/article/details/42238377#t6
evdev:
/kernel/drivers/input下众多事件处理器handler其中的一个,可以看下源码/kernel/drivers/input/evdev.c中的模块init:
- static int __init evdev_init(void)
- {
- return input_register_handler(&evdev_handler);
- }
这个初始化就是往input核心中注册一个input_handler类型的evdev_handler,调用的是input.c提供的接口,input_handler结构前文有介绍,看下evdev_handler的赋值:
- static struct input_handler evdev_handler = {
- .event = evdev_event,
- .connect = evdev_connect,
- .disconnect = evdev_disconnect,
- .fops = &evdev_fops,
- .minor = EVDEV_MINOR_BASE,
- .name = "evdev",
- .id_table = evdev_ids,
- };
赋值各个函数指针!
input_register_handler:
可以看到上面的evdev handler 就是调用这个接口注册到input核心中的,同样evdev.c同目录下也还有其它的handler,有兴趣可以看看它们的init函数,都是会调用到这个接口去注册的.
- /**
- * input_register_handler - register a new input handler
- * @handler: handler to be registered
- *
- * This function registers a new input handler (interface) for input
- * devices in the system and attaches it to all input devices that
- * are compatible with the handler.
- */
- int input_register_handler(struct input_handler *handler)
- {
- struct input_dev *dev;
- int retval;
- retval = mutex_lock_interruptible(&input_mutex);
- if (retval)
- return retval;
- INIT_LIST_HEAD(&handler->h_list);
- if (handler->fops != NULL) {
- if (input_table[handler->minor >> 5]) {
- retval = -EBUSY;
- goto out;
- }
- input_table[handler->minor >> 5] = handler; //给input.c定义的全局handler 数组赋值,evdev handler的次设备号为64,这里除以32,赋值在input_table[2]
- }
- list_add_tail(&handler->node, &input_handler_list); //添加进handler 链表
- list_for_each_entry(dev, &input_dev_list, node) //同样遍历input_dev这个链表,依次调用下面的input_attach_handler去匹配input_dev,这个跟input_dev注册的时候的情形类似
- input_attach_handler(dev, handler);
- input_wakeup_procfs_readers();
- out:
- mutex_unlock(&input_mutex);
- return retval;
- }
input核心中保存的handler数组:
- static struct input_handler *input_table[8];
这是保存注册到input核心中的handler数组,因为在之前input注册的时候注册的字符设备主设备号为13.字符设备的次设备号为0~255,可以有256个设备,
这里后面会看到一个handler可以connect处理32个input设备,所以input体系中,最多拥有8个handler
这个匹配过程和上一篇中的过程是一样的,最后匹配上的话会调用匹配上的handler 中connect指针指向的函数.
另外可以注意的是evdev是匹配所有设备的,因为:
- static const struct input_device_id evdev_ids[] = {
- { .driver_info = 1 }, /* Matches all devices */
- { }, /* Terminating zero entry */
- };
如果没有特定的handler添加进handler链表,那么在匹配的时候,只要有这个evdev的handler,最后都会匹配到evdev,这个具体可以去看看上篇的匹配过程.
我这边调试的是usb触摸屏,所以用的是evdev的handler,下面看下evdev的connect.
evdev_connect:
注册的evdev_handler中connect指向的函数为evdev_connect:
- /*
- * Create new evdev device. Note that input core serializes calls
- * to connect and disconnect so we don't need to lock evdev_table here.
- */
- static int evdev_connect(struct input_handler *handler, struct input_dev *dev,
- const struct input_device_id *id)
- {
- struct evdev *evdev;
- int minor;
- int error;
- for (minor = 0; minor < EVDEV_MINORS; minor++)
- if (!evdev_table[minor])
- break;
- if (minor == EVDEV_MINORS) {
- pr_err("no more free evdev devices\n");
- return -ENFILE;
- }
- // 可以看到这里evdev handler匹配连接好的设备都以evdev 类型存在这个evdev_table数组的,这个数组大小为32个,这就是我上面说到的,为什么只有8个handler
- //这里是判断evdev的32个位置中是否有空
- evdev = kzalloc(sizeof(struct evdev), GFP_KERNEL); //为上面定义的*evdev分配内存空间
- if (!evdev)
- return -ENOMEM;
- INIT_LIST_HEAD(&evdev->client_list); //以下都是对这个 evdev的初始化了
- spin_lock_init(&evdev->client_lock);
- mutex_init(&evdev->mutex);
- init_waitqueue_head(&evdev->wait);
- dev_set_name(&evdev->dev, "event%d", minor); //给这个evdev命名
- evdev->exist = true;
- evdev->minor = minor; // 以minor为索引赋值
- evdev->handle.dev = input_get_device(dev); //evdev中的handle变量的初始化 ,后面分析这个handle ,这里面保存的就是已经匹配成功的input_dev 和 handler
- evdev->handle.name = dev_name(&evdev->dev);
- evdev->handle.handler = handler;
- evdev->handle.private = evdev;
- evdev->dev.devt = MKDEV(INPUT_MAJOR, EVDEV_MINOR_BASE + minor);
- evdev->dev.class = &input_class;
- evdev->dev.parent = &dev->dev;
- evdev->dev.release = evdev_free;
- device_initialize(&evdev->dev);
- error = input_register_handle(&evdev->handle); //把这个evdev中初始化好的handle 注册到input核心中去,代表一个匹配成功的组合
- if (error)
- goto err_free_evdev;
- error = evdev_install_chrdev(evdev); //把这个初始化好的evdev添加到上面说到过的evdev_table数组,以minor索引序号
- if (error)
- goto err_unregister_handle;
- error = device_add(&evdev->dev); //把这个device 添加到/sys/class/input/下面,所以我们可以看到/dev/input下面看到:event0~31 字样字符设备文件,这就是在上面命名的
- if (error)
- goto err_cleanup_evdev;
- return 0;
- err_cleanup_evdev:
- evdev_cleanup(evdev);
- err_unregister_handle:
- input_unregister_handle(&evdev->handle);
- err_free_evdev:
- put_device(&evdev->dev);
- return error;
- }
evdev:
这里的evdev变量的结构如下:
- struct evdev
- {
- int open; //打开标志
- int minor; //次设备号
- struct input_handle handle; //包含的handle
- wait_queue_head_t wait; //等待队列
- struct evdev_client __rcu *grab; //强制绑定的evdev_client结构
- struct list_head client_list; //evdev_client 链表,这说明一个evdev设备可以处理多个evdev_client,可以有多个进程访问evdev设备
- spinlock_t client_lock; /* protects client_list */
- struct mutex mutex;
- struct device dev;
- bool exist;
- };
关于这个结构变量我的理解是抽象出来一个设备,代表一个 input_dev与其匹配好的 handler的组合( handle),可以看作提供给事件处理层的一个封装.
input_handle:
这个代表一个匹配成功的input dev和 handler组合,定义在input.h中,每个evdev中包含一个input_handle,并且注册到input核心中:
- /**
- * struct input_handle - links input device with an input handler
- * @private: handler-specific data
- * @open: counter showing whether the handle is 'open', i.e. should deliver
- * events from its device
- * @name: name given to the handle by handler that created it
- * @dev: input device the handle is attached to
- * @handler: handler that works with the device through this handle
- * @d_node: used to put the handle on device's list of attached handles
- * @h_node: used to put the handle on handler's list of handles from which
- * it gets events
- */
- struct input_handle {
- voidvoid *private; //指向上面封装的evdev
- int open;
- const charchar *name;
- struct input_dev *dev; //input 设备
- struct input_handler *handler; // 一个input的handler
- struct list_head d_node; //链表结构
- struct list_head h_node;
- };
input_register_handle:
看看这个handle的注册,不要和handler搞混淆了,这不是一个概念~
- /**
- * input_register_handle - register a new input handle
- * @handle: handle to register
- *
- * This function puts a new input handle onto device's
- * and handler's lists so that events can flow through
- * it once it is opened using input_open_device().
- *
- * This function is supposed to be called from handler's
- * connect() method.
- */
- int input_register_handle(struct input_handle *handle)
- {
- struct input_handler *handler = handle->handler;
- struct input_dev *dev = handle->dev; //取出两个成员
- ...
- /*
- * Filters go to the head of the list, normal handlers
- * to the tail.
- */
- if (handler->filter)
- list_add_rcu(&handle->d_node, &dev->h_list);
- else
- list_add_tail_rcu(&handle->d_node, &dev->h_list);
- //把这个handle的d_node 加到对应input_dev的h_list链表里面
- ...
- list_add_tail_rcu(&handle->h_node, &handler->h_list);
- //把这个handle的h_node 加到对应input_handler的h_list链表里面
- ...
- }
这个注册是把handle 本身的链表加入到它自己的input_dev 以及 input_handler的h_list链表中,这样以后就可以通过h_list遍历到这个handle,
这样就实现了三者的绑定联系.
另外在evdev中还有个结构:
- struct evdev_client {
- unsigned int head; //buffer数组的索引头
- unsigned int tail; //buffer数组的索引尾
- unsigned int packet_head; /* [future] position of the first element of next packet */
- spinlock_t buffer_lock; /* protects access to buffer, head and tail */
- struct wake_lock wake_lock;
- bool use_wake_lock;
- char name[28];
- struct fasync_struct *fasync; //异步通知函数
- struct evdev *evdev; //包含一个evdev变量
- struct list_head node; //链表
- unsigned int bufsize;
- struct input_event buffer[]; //input_event数据结构的数组,input_event代表一个事件,基本成员:类型(type),编码(code),值(value)
- };
这个结构会在evdev被打开的时候 创建,这里关于evdev的初始以及在input系统中承接作用暂时介绍到这里,
前文 Linux/Android——输入子系统input_event传递 (二)中有记录从设备驱动传递上来的event是怎么到input核心,然后接着往上传递的,接下来就是用到evdev传递了.下篇介绍.