non-rigid shape registration using similarity-invariant differential coordinates

这篇其实是as rigid as possible的变种, 只不过把R换成了sR

(2)->(3)
同时除个标量说得过去, 因为这里取的是向量变后的方向需要一致, 同时除个标量不影响方向

(5)->(6)
公式(6)原文写错了

应该为

jNi4wij(eij12(siRi+sjRj)eij)

推导过程

对(5)式求导为

jNi2wij(pipjsiRi(pipj))2wji(pjpisjRj(pjpi))

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
形状匹配 医学图像 Skuller A Volumetric Shape Registration Algorithm for Modeling Skull Deformities Medical Image Analysis Yusuf Sahilliog˘lu Ladislav Kavan We present an algorithm for volumetric registration of 3D solid shapes. In comparison to previous work on image based registration, our technique achieves higher efficiency by leveraging a template tetrahedral mesh. In contrast to point- and surface-based registration techniques, our method better captures volumetric nature of the data, such as bone thickness. We apply our algorithm to study pathological skull deformities caused by a particular condition, i.e., craniosynostosis. The input to our system is a pair of volumetric 3D shapes: a tetrahedral mesh and a voxelized object represented by a set of voxel cells segmented from computed tomography (CT) scans. Our general framework first performs a global registration and then launches a novel elastic registration process that uses as much volumetric information as possible while deforming the generic template tetrahedral mesh of a healthy human skull towards the underlying geometry of the voxel cells. Both data are high-resolution and differ by large non-rigid deformations. Our fully-automatic solution is fast and accurate, as compared with the state of the arts from the reconstruction and medical image registration fields. We use the resulting registration to match the ground-truth surfaces extracted from the medical data as well as to quantify the severity of the anatomical deformity

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值