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原创 color vector using in plotting example points and lines between corresponding vertices

numvert1 = size(landmark1, 1); numvert2 = size(landmark2, 1); colorvector1 = (1:numvert1)'/ numvert1; colorvector2 = (1:numvert2)'/ numvert2; scatter3(vertex1(landmark1,1),vertex1(landmark1,2),ve...

2016-10-27 02:50:52 351

转载 TAUCS库的编译(vs2010)

详细参考:http://matrixprogramming.com/2008/12/taucs1.进入VS的命令行工具,程序-> Mcrosoft Visual Studio 2010->Visual Studio Tools-> Visual Studio命令提示(2010)找到vsvars32.bat文件。在我的环境下,目录是D:\Program Files\Microsoft

2016-10-24 23:43:58 1138

原创 create symbolic array

%%%%% create symbolic arrayload('landmarks','landmarks');nlandmarks = numel(landmarks);x = sym(zeros(nlandmarks*12,1));for i = 1 : nlandmarks array = sym(zeros(12,1)); for j = 1:12

2016-10-19 20:11:36 432

原创 set including path in mex

mex('icpMex.cpp','../src/icp.cpp','../src/icpPointToPoint.cpp',... '../src/icpPointToPlane.cpp','../src/kdtree.cpp',... '../src/matrix.cpp','-I../src','-IC:\work_files\boost_1_60_0');mex('spa

2016-10-14 19:31:02 369

转载 matlab sliced variable

Make sure the following requirements are satisfied:Type of First-Level Indexing — The first level of indexing is either parentheses, (), or braces, {}.Fixed Index Listing — Within the first-le

2016-10-07 18:14:47 1170

原创 find border vertex

border_vertex = [];for i = 1:size(edges,1) FI = find(sum(ismember(faces, edges(i,:)),2) == 2); if( dot(normalf(FI(1),:),normalf(FI(2),:)) == -1) border_vertex = [border_vertex edges

2016-10-05 23:56:28 351

average diffusion distance

average diffusion distance implemented in matlab

2016-08-13

Farthest Sampling on 3D meshes with mesh kept based on diffusion distance

Farthest Sampling on 3D meshes with mesh kept based on diffusion distance implemented in matlab

2016-08-13

Fast Marching on 3D Meshes with diffusion distance

Fast Marching on 3D Meshes with diffusion distance implemented in matlab

2016-08-13

PCA implementation

PCA implementation in matlab

2016-08-06

Farthest Sampling on 3D meshes with mesh kept

Farthest Sampling on 3D meshes with mesh kept

2016-08-03

Fast Marching on 3D Meshes

implement fast marching on 3d meshes in matlab

2016-07-31

farthest point sampling

implement farthest point sampling in matlab

2016-07-25

2D Fast Marching Computations

implement 2d fast marching computations in matalb

2016-07-25

princal component analysis implemented in matlab

princal component analysis implemented in matlab

2016-07-09

as-conformal-as-possible surface registration

implement paper "as-conformal-as-possible surface registraion" in matlab

2016-07-07

position based dynamics

position based dynamics implemented in matlab

2016-07-05

mixed finite elements

implement mixed finite elements in matlab

2016-06-23

laplacian interpolation

implement laplacian interpolation in matlab

2016-06-23

libmysqlclient.so.16

solve QSqlDatabase: QMYSQL driver not loaded problem

2016-05-17

GLM显示带纹理的OBJ

GLM显示带纹理的OBJ

2016-02-04

2d perlin noise ocean

采用二维柏林噪声模拟的海洋 .zip

2016-01-09

softmax regression

softmax regression 源代码 源码用的armadillo数学库,如何安装armadillo数学库,请看我的博客 http://blog.csdn.net/seamanj/article/details/49892715

2015-11-20

shadow Mapping 阴影投影

shadow Mapping 阴影投影 主要介绍阴影投影实现的原理 和 实现方法

2014-05-12

3D_Shader_DisplacementMapping_Sphere.rar

移位贴图(Displacement Mapping)的实现

2013-09-05

3D_Shader_ProjectivetTexturing.rar

投影贴图(projective texturing)的实现

2013-09-01

3D_Shader_CubeEnvMapping.rar

立方体环境映射(cubic environment mapping)的实现,其中包括了反射,折射,菲涅尔效应,色散等知识.

2013-08-29

3D_Shader_NormalMapping.rar

3D 法线贴图(normal mapping)的实现

2013-08-15

3D_Shader_SphereEnvMapping_by_seamanj

3D球形环境映射(3D Sphere environment mapping)的实现

2013-08-15

3D_Shader_SphereEnvMapping.rar

球形环境映射(sphere environment mappint)原理的实现

2013-07-23

USB监控器.rar

USB监控器_去网页打开 使用到的工具,OD和W32DASM

2013-06-14

texture&blending

DX 混合 纹理操作 包括多重纹理的操作,以及BACKBUFFER的读取

2013-05-03

3D_Math_Quaternion

四元组的应用 包含: 1.从"按定轴旋转某角度"建立四元组 2.四元组的球形插值插值 3.四元组与3x3旋转矩阵的相互转换

2013-03-08

3D_Shader_Expansion&Shrinkage;_by_Seamanj

3D_Shader_Expansion&Shrinkage;_by_Seamanj

2013-03-08

3D_Math_Solve_Matrix_Inverse_by_Seamanj.rar

矩阵各种求逆的方法 包括: 1.用矩阵行列式求逆 2.用高斯-约当消元法求逆 3.用LU分解求逆

2013-03-06

3D_Math_Solve_Matrix_Inverse.rar

矩阵各种求逆的方法 包括: 1.用矩阵行列式求逆 2.用高斯-约当消元法求逆 3.用LU分解求逆

2013-03-06

3D_Math_Quaternion_by_Seamanj.rar

四元组应用的实现 包括了 1.从"按指定轴旋转多少度"建立四元组 2.四元组的球形插值 3.四元组与3x3旋转矩阵的相互转换

2013-03-06

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