橡皮筋技术的实现

 
#include<gl\glut.h>
int iPointNum=0;
int x1=0,x2=2,y1=0,y2=0;
int winWidth=400,winHeight=300;

void Initial(void)
{
 glClearColor(1.0f,1.0f,1.0f,1.0f);
}
void ChangeSize(int w,int h)
{
 winWidth=w;
 winHeight=h;
 glViewport(0,0,w,h);
 glMatrixMode(GL_PROJECTION);
 glLoadIdentity();
 gluOrtho2D(0.0,winWidth,0.0,winHeight);
}
void Display(void)
{
 glClear(GL_COLOR_BUFFER_BIT);
 glColor3f(1.0f,0.0f,0.0f);
 if(iPointNum>=1)
 {
  glBegin(GL_LINES);
  glVertex2i(x1,y1);
  glVertex2i(x2,y2);
  glEnd();
 }
 glutSwapBuffers();
}
void MousePlot(GLint button,GLint action,GLint xMouse,GLint yMouse)
{
 if(button==GLUT_LEFT_BUTTON && action==GLUT_DOWN)
 {
  if(iPointNum==0||iPointNum==2)
  {
   iPointNum=1;
   x1=xMouse;
   y1=winHeight-yMouse;
  }
  else
  {
   iPointNum=2;
   x2=xMouse;
   y2=winHeight-yMouse;
   glutPostRedisplay();
  }
 }
 if(button==GLUT_RIGHT_BUTTON&&action==GLUT_DOWN)
 {
  iPointNum=0;
  glutPostRedisplay();
 }

}
void PassiveMouseMove(GLint xMouse,GLint yMouse)
{
  if(iPointNum==1)
  {
   x2=xMouse;
   y2=winHeight-yMouse;
   glutPostRedisplay();
   }
}
int main(int argc,char*argv[])
{
  glutInit(&argc,argv);
  glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
  glutInitWindowSize(400,300);
  glutInitWindowPosition(100,100);
  glutCreateWindow("橡皮筋技术");
  glutDisplayFunc(Display);
  glutReshapeFunc(ChangeSize);
  glutMouseFunc(MousePlot);
  glutPassiveMotionFunc(PassiveMouseMove);
  Initial();
  glutMainLoop();
  return 0;
}


 

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