Children of the Candy Corn
Time Limit: 1000MS | Memory Limit: 65536K | |
Total Submissions: 9947 | Accepted: 4320 |
Description
The cornfield maze is a popular Halloween treat. Visitors are shown the entrance and must wander through the maze facing zombies, chainsaw-wielding psychopaths, hippies, and other terrors on their quest to find the exit.
One popular maze-walking strategy guarantees that the visitor will eventually find the exit. Simply choose either the right or left wall, and follow it. Of course, there's no guarantee which strategy (left or right) will be better, and the path taken is seldom the most efficient. (It also doesn't work on mazes with exits that are not on the edge; those types of mazes are not represented in this problem.)
As the proprieter of a cornfield that is about to be converted into a maze, you'd like to have a computer program that can determine the left and right-hand paths along with the shortest path so that you can figure out which layout has the best chance of confounding visitors.
One popular maze-walking strategy guarantees that the visitor will eventually find the exit. Simply choose either the right or left wall, and follow it. Of course, there's no guarantee which strategy (left or right) will be better, and the path taken is seldom the most efficient. (It also doesn't work on mazes with exits that are not on the edge; those types of mazes are not represented in this problem.)
As the proprieter of a cornfield that is about to be converted into a maze, you'd like to have a computer program that can determine the left and right-hand paths along with the shortest path so that you can figure out which layout has the best chance of confounding visitors.
Input
Input to this problem will begin with a line containing a single integer n indicating the number of mazes. Each maze will consist of one line with a width, w, and height, h (3 <= w, h <= 40), followed by h lines of w characters each that represent the maze layout. Walls are represented by hash marks ('#'), empty space by periods ('.'), the start by an 'S' and the exit by an 'E'.
Exactly one 'S' and one 'E' will be present in the maze, and they will always be located along one of the maze edges and never in a corner. The maze will be fully enclosed by walls ('#'), with the only openings being the 'S' and 'E'. The 'S' and 'E' will also be separated by at least one wall ('#').
You may assume that the maze exit is always reachable from the start point.
Exactly one 'S' and one 'E' will be present in the maze, and they will always be located along one of the maze edges and never in a corner. The maze will be fully enclosed by walls ('#'), with the only openings being the 'S' and 'E'. The 'S' and 'E' will also be separated by at least one wall ('#').
You may assume that the maze exit is always reachable from the start point.
Output
For each maze in the input, output on a single line the number of (not necessarily unique) squares that a person would visit (including the 'S' and 'E') for (in order) the left, right, and shortest paths, separated by a single space each. Movement from one square to another is only allowed in the horizontal or vertical direction; movement along the diagonals is not allowed.
Sample Input
2 8 8 ######## #......# #.####.# #.####.# #.####.# #.####.# #...#..# #S#E#### 9 5 ######### #.#.#.#.# S.......E #.#.#.#.# #########
Sample Output
37 5 517 17 9
题意:一个迷宫,从s到e,求出一直沿着左手边走所需的步数,求出一直沿着右手边所需的步数,求出最少步数
注意:s跟e一定在边缘地带,求步数的时候要加上起点和终点
注意:第一个和第二个用深搜,不需要标记数组,因为走过之后可能还会倒过来再走,第三个用普通广搜就可以做
#include <iostream> #include <cstdio> #include <queue> using namespace std; struct node { int x, y, step; }; int row, col, sx, sy, ex, ey, ans; char maze[45][45]; int di[4][2] = {{1, 0}, {-1, 0}, {0, 1},{0, -1}}; int l[4][2] = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};//左边方向 int r[4][2] = {{0, 1}, {-1, 0}, {0, -1}, {1, 0}};//右边方向 int bfs()//求最短步数,普通的用广搜就可以做 { queue <node> q; node no = {sx, sy, 0}; q.push(no); maze[no.x][no.y] = '#';//在原地图上改,不需要标记数组 int i, current_x, current_y; while(!q.empty()) { no = q.front(); if(no.x == ex && no.y == ey) { break ; } q.pop(); for(i = 0; i < 4; i++) { current_x = no.x + di[i][0]; current_y = no.y + di[i][1]; if(current_x >= 0 && current_x < row && current_y >= 0 && current_y <col) { if(maze[current_x][current_y] == '.' || maze[current_x][current_y] == 'E')//这儿要加上e这个判断条件,否则会找不到路 { node de = {current_x, current_y, no.step + 1}; q.push(de); maze[current_x][current_y] = '#'; } } } } return no.step + 1;//因为题目里要求是一起计算起点和终点,所以要+1 } int dfs_l(int x, int y, int step)//沿着左边深搜 { if(x == ex && y == ey)//一旦找到就返回步数 { return step + 1; } if(x < 0 || y < 0|| x >= row || y >= col || maze[x][y] == '#')//判断是否越界和是否碰到了墙 { return 0; } int temp = 0; ans = (ans + 3) % 4;//这里主要是为了设置当前方向 while(1) { temp = dfs_l(x + l[ans][0], y + l[ans][1], step + 1); if(temp > 0) { break ; } ans = (ans + 1) % 4;//这里是回溯的时候进入下一个方向 } return temp;//如果找到,返回主函数 } int dfs_r(int x, int y, int step)//沿着右边深搜找路,类似于左边深搜 { if(x == ex && y == ey) { return step + 1; } if(x < 0 || y < 0|| x >= row || y >= col || maze[x][y] == '#') { return 0; } int temp = 0; ans = (ans + 3) % 4; while(1) { temp = dfs_r(x + r[ans][0], y + r[ans][1], step + 1); if(temp > 0) { break ; } ans = (ans + 1) % 4; } return temp; } int main() { int n, i, j; scanf("%d", &n); while(n--) { scanf("%d%d", &col, &row); for(i = 0; i < row; i++) { getchar(); scanf("%s", maze[i]); for(j = 0; j < col; j++) { if(maze[i][j] == 'S') { sx = i; sy = j; } if(maze[i][j] == 'E') { ex = i; ey = j; } } } ans = 0; printf("%d ", dfs_l(sx, sy, 0)); ans = 0; printf("%d ", dfs_r(sx, sy, 0)); printf("%d\n", bfs()); /* for(i = 0; i < row; i++) { printf("%s\n", maze[i]); }*/ } return 0; }