《iOS游戏编程之从零开始-Cocos2dx与cocos2d引擎开发》这本数确实很适合初学者使用。里边的知识由简入深,给零基础iOS开发者做了细致而深入的讲解。我将iOS开发中的一些小知识和大家分享分享吧。
1、压缩图片:UIImage *yourImage= [self imageWithImageSimple:image scaledToSize:CGSizeMake(210.0, 210.0)];
- (UIImage*)imageWithImageSimple:(UIImage*)image scaledToSize:(CGSize)newSize
{
// Create a graphics image context
UIGraphicsBeginImageContext(newSize);
// Tell the old image to draw in this newcontext, with the desired
// new size
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Get the new image from the context
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
// End the context
UIGraphicsEndImageContext();
// Return the new image.
return newImage;
}
2、 URL编码
NSString * encodedString = (NSString *)CFURLCreateStringByAddingPercentEscapes
(NULL, (CFStringRef)yourtext, NULL,
(CFStringRef)@”!*’();:@&=+$,/?%#[]“, kCFStringEncodingUTF8);
3、 设置navigationBar隐藏
self.navigationController.navigationBarHidden = YES;
4、imageView加载图片
UIImage *myImage = [UIImage imageNamed:@"1.jpg"];
[imageView setImage:myImage];
[self.view addSubview:imageView];
5、 停止UIView动画的方法
#import<QuartzCore/QuartzCore.h>
[self.view.layer removeAllAnimations];
6、 通过tag取cell上的控件
[cell.contentView viewWithTag:tag];