lua--从小白开始(2)

目前lua最新版本,5.2.3。

此例为一个简单的lua解析器,源码摘自《Lua游戏开发实践指南》。

测试例程功能为:解析简单的lua指令,如:print("Hello world!"); 

function fun(x ,y) return x + y end

z =fun(1,1);

print(z);

结果如下图:


源码如下:

simple_main.cpp:

#include <stdio.h>
#include <string.h>
#include "cLua.h"

LuaGlue _Version(lua_State *L)
{
	puts("This is 2.o fuck you!");
	return 0;
}

char gpCommandBuffer[254];

const char* GetCommand()
{
	memset(gpCommandBuffer,0,sizeof(gpCommandBuffer));
	printf("Read>");
	fgets(gpCommandBuffer,254,stdin);
	//printf("&&&&%s&&&&&",gpCommandBuffer);
	gpCommandBuffer[strlen(gpCommandBuffer) - 1] = 0;
	//printf("-----%s----",gpCommandBuffer);
	return gpCommandBuffer;
}

int main()
{
	puts("SKLDB");
	puts("fky");

	cLua *pLua = new cLua;

	pLua->AddFunction("Version",_Version);

	const char *pCommand = GetCommand();

	while (strcmp(pCommand,"QUIT") != 0)
	{
		if (! pLua->RunString(pCommand))
		{
			printf("Error is:%s",pLua->GetErrorString());
		}
		pCommand = GetCommand();
	}

	delete pLua;

	return 0;
}

cLua.h:

#ifndef __CLUA__
#define __CLUA__

struct lua_State;

#define LuaGlue extern "C" int
extern "C" {
typedef int (*LuaFunctionType)(struct lua_State *pLuaState);
};

class cLua
{
public:
	cLua();
	virtual ~cLua();

	bool		RunScript(const char *pFilename);
	bool		RunString(const char *pCommand);
	const char *GetErrorString(void);
	bool		AddFunction(const char *pFunctionName, LuaFunctionType pFunction);
	const char *GetStringArgument(int num, const char *pDefault=NULL);
	double		GetNumberArgument(int num, double dDefault=0.0);
	void		PushString(const char *pString);
	void		PushNumber(double value);

	void		SetErrorHandler(void(*pErrHandler)(const char *pError)) {m_pErrorHandler = pErrHandler;}

	lua_State	*GetScriptContext(void)		{return m_pScriptContext;}

private:
	lua_State	*m_pScriptContext;
	void(*m_pErrorHandler)(const char *pError);
};

#endif

cLua.cpp:

#include <stdio.h>
#include <string.h>
#include <string>


#include "cLua.h"
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}

cLua::cLua()
{
	m_pErrorHandler = NULL;

	m_pScriptContext = luaL_newstate();
	luaL_openlibs(m_pScriptContext);
	//luaopen_base(m_pScriptContext);
	//luaopen_io(m_pScriptContext);
	//luaopen_string(m_pScriptContext);
	//luaopen_math(m_pScriptContext);
	//luaopen_debug(m_pScriptContext);
	//luaopen_table(m_pScriptContext);
}

cLua::~cLua()
{
	if(m_pScriptContext)
		lua_close(m_pScriptContext);
}

static std::string findScript(const char *pFname)
{
	FILE *fTest;

	char drive[_MAX_DRIVE];
	char dir[_MAX_DIR];
	char fname[_MAX_FNAME];
	char ext[_MAX_EXT];

	_splitpath( pFname, drive, dir, fname, ext );

	std::string strTestFile = (std::string) drive + dir + "Scripts\\" + fname + ".LUB";
	fTest = fopen(strTestFile.c_str(), "r");
	if(fTest == NULL)
	{
		//not that one...
		strTestFile = (std::string) drive + dir + "Scripts\\" + fname + ".LUA";
		fTest = fopen(strTestFile.c_str(), "r");
	}

	if(fTest == NULL)
	{
		//not that one...
		strTestFile = (std::string) drive + dir + fname + ".LUB";
		fTest = fopen(strTestFile.c_str(), "r");
	}

	if(fTest == NULL)
	{
		//not that one...
		//not that one...
		strTestFile = (std::string) drive + dir + fname + ".LUA";
		fTest = fopen(strTestFile.c_str(), "r");
	}

	if(fTest != NULL)
	{
		fclose(fTest);
	}

	return strTestFile;
}



bool cLua::RunScript(const char *pFname)
{
	std::string strFilename = findScript(pFname);
	const char *pFilename = strFilename.c_str();

	if (0 != luaL_loadfile(m_pScriptContext, pFilename))
	{
		if(m_pErrorHandler)
		{
			char buf[256];
			sprintf(buf, "Lua Error - Script Load\nScript Name:%s\nError Message:%s\n", pFilename, luaL_checkstring(m_pScriptContext, -1));
			m_pErrorHandler(buf);
		}

		return false;
	}
	if (0 != lua_pcall(m_pScriptContext, 0, LUA_MULTRET, 0))
	{
		if(m_pErrorHandler)
		{
			char buf[256];
			sprintf(buf, "Lua Error - Script Run\nScript Name:%s\nError Message:%s\n", pFilename, luaL_checkstring(m_pScriptContext, -1));
			m_pErrorHandler(buf);
		}

		return false;
	}
	return true;

}

bool cLua::RunString(const char *pCommand)
{
	if (0 != luaL_loadbuffer(m_pScriptContext, pCommand, strlen(pCommand), NULL))
	{
		if(m_pErrorHandler)
		{
			char buf[256];
			sprintf(buf, "Lua Error - String Load\nString:%s\nError Message:%s\n", pCommand, luaL_checkstring(m_pScriptContext, -1));
			m_pErrorHandler(buf);
		}

		return false;
	}
	if (0 != lua_pcall(m_pScriptContext, 0, LUA_MULTRET, 0))
	{
		if(m_pErrorHandler)
		{
			char buf[256];
			sprintf(buf, "Lua Error - String Run\nString:%s\nError Message:%s\n", pCommand, luaL_checkstring(m_pScriptContext, -1));
			m_pErrorHandler(buf);
		}

		return false;
	}
	return true;
}

const char *cLua::GetErrorString(void)
{
	return luaL_checkstring(m_pScriptContext, -1);
}


bool cLua::AddFunction(const char *pFunctionName, LuaFunctionType pFunction)
{
	lua_register(m_pScriptContext, pFunctionName, pFunction);
	return true;
}

const char *cLua::GetStringArgument(int num, const char *pDefault)
{
	return luaL_optstring(m_pScriptContext, num, pDefault);

}

double cLua::GetNumberArgument(int num, double dDefault)
{
	return luaL_optnumber(m_pScriptContext, num, dDefault);
}

void cLua::PushString(const char *pString)
{
	lua_pushstring(m_pScriptContext, pString);
}

void cLua::PushNumber(double value)
{
	lua_pushnumber(m_pScriptContext, value);
}


源码链接: http://download.csdn.net/detail/shinhwalin/7831493


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