QuartzCore 之 CAAnimation 动画详解

原文链接:
http://blog.csdn.net/sinat_30162391/article/details/53092583

介绍: 核心动画, 提供丰富易用的API, 可以写出复杂交互性强的动画, 应用于Mac OS 和 iOS平台, 动画执行过程是在后台操作的, 不会影响主线程. 今天就来介绍一些API的示例使用. 下面的图很清楚了介绍了几个类之间的关系, 实际使用的过程中多使用以下几个

  • CABasicAnimation
  • CAKeyframeAnimation
  • CATransition
  • CAAnimationGroup
  • CASpringAnimation

简陋的图

KeyPath

关于KeyPath的官方文档

CABasicAnimation

// 一个度数转弧度的宏定义
#define XTDEGREES_TO_RADIANS(angle) ((angle) / 180.0 * M_PI)

CABasicAnimation

            // 初始化
            CABasicAnimation *animate = [CABasicAnimation animation];
            // 执行位置动画
            animate.keyPath = @"position";
            // 位置变化
            // fromValue | toValue 为id类型 不能接受结构体类型, 使用NSValue转化后进行使用
            animate.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)];
            animate.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 300)];
            // 还可设置代理
            animate.delegate = self;
            // 动画所执行的时间
            animate.duration = 1.0;
            // 添加动画到layer层
            [btn.layer addAnimation:animate forKey:nil];
            // 这样做动画是可以完成很好的交互体验的, 但是此时btn的位置实际是没有放生变化的, 具体可以看图层

CABasicAnimation

            // 初始化
            CABasicAnimation *animate = [CABasicAnimation animation];
            // 执行位置动画
            animate.keyPath = @"bounds";
            animate.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 111, 111)];
            // 还可设置代理
            animate.delegate = self;
            // 动画所执行的时间
            animate.duration = 1.0;
            // 添加动画到layer层
            [btn.layer addAnimation:animate forKey:nil];

CABasicAnimation

            CABasicAnimation *animate = [CABasicAnimation animation];
            // 以旋转的形式
            animate.keyPath = @"transform";
            animate.duration = 2.0;
            // CATransform3DMakeRotation这个方法会返回一个三维坐标的结构体
            // M_PI_2 == π / 2
            // CA_EXTERN CATransform3D CATransform3DMakeRotation (CGFloat angle, CGFloat x,CGFloat y, CGFloat z)
            // x, y, z angle为旋转角参数
            animate.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI_2 + M_PI_4, 1, 1, 1)];
            [btn.layer addAnimation:animate forKey:nil];

CAKeyframeAnimation

CAKeyframeAnimation

            CAKeyframeAnimation *keyAnimate = [CAKeyframeAnimation animation];
            keyAnimate.keyPath = @"position";
            // 初始化
            NSValue *value1=[NSValue valueWithCGPoint:CGPointMake(0, 0)];
            NSValue *value2=[NSValue valueWithCGPoint:CGPointMake(200, 0)];
            NSValue *value3=[NSValue valueWithCGPoint:CGPointMake(255, 255)];
            NSValue *value4=[NSValue valueWithCGPoint:CGPointMake(0, 255)];
            NSValue *value5=[NSValue valueWithCGPoint:CGPointMake(300, 600)];
            // 每一帧的位置
            keyAnimate.values = @[value1, value2 , value3, value4, value5];
            // Timing function names.
            keyAnimate.duration = 5.0;
            CAMediaTimingFunction *caMediaTime1 = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
            CAMediaTimingFunction *caMediaTime2 = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
            CAMediaTimingFunction *caMediaTime3 = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
            CAMediaTimingFunction *caMediaTime4 = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
            CAMediaTimingFunction *caMediaTime5 = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];
            keyAnimate.timingFunctions = @[caMediaTime1, caMediaTime2 , caMediaTime3, caMediaTime4, caMediaTime5];
            // 每一帧的百分比 这个不设置的情况下, 那么就是等分时长的
            keyAnimate.keyTimes = @[[NSNumber numberWithFloat:0.2], [NSNumber numberWithFloat:0.4], [NSNumber numberWithFloat:0.5], [NSNumber numberWithFloat:0.8], [NSNumber numberWithFloat:1]];
            [btn.layer addAnimation:keyAnimate forKey:nil];

CAKeyframeAnimation

            CAKeyframeAnimation *keyAnimate = [CAKeyframeAnimation animation];
            keyAnimate.keyPath = @"position";

            // 创建一条路径
            CGMutablePathRef path = CGPathCreateMutable();
            CGPathAddEllipseInRect(path, NULL, CGRectMake(0, 0, 300, 300));
            keyAnimate.path = path;
            // 解决内存问题
            CGPathRelease(path);
            keyAnimate.duration = 4.0;
            keyAnimate.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
            keyAnimate.rotationMode = kCAAnimationRotateAuto;
            [btn.layer addAnimation:keyAnimate forKey:@"path"];
            /* 这个需要手动remove*/
            // [btn.layer removeAnimationForKey:@"path"];

CAKeyframeAnimation

            CAKeyframeAnimation *keyAnimate = [CAKeyframeAnimation animation];
            keyAnimate.keyPath = @"transform.rotation";
            // 设置动画时间
            keyAnimate.duration = 0.1;
            // 设置图标抖动弧度
            // 把度数转换为弧度  度数/180*M_PI
            keyAnimate.values = @[@(-XTDEGREES_TO_RADIANS(4)),@(XTDEGREES_TO_RADIANS(4)),@(-XTDEGREES_TO_RADIANS(4))];
            // 设置动画的重复次数(设置为最大值)
            keyAnimate.repeatCount = MAXFLOAT;
            // 添加动画
            [btn.layer addAnimation:keyAnimate forKey:@"xt-transform.rotation"];
            //
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                [btn.layer removeAnimationForKey:@"xt-transform.rotation"];
            });

CATransition

动画效果为何如此之差

- (void)nextClick:(UIButton *)btn{
    self.imageView.image = [UIImage imageNamed:@"test.jpg"];
    CATransition *ca = [CATransition animation];
    /*
     CA_EXTERN NSString * const kCATransitionFade
     CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0);
     CA_EXTERN NSString * const kCATransitionMoveIn
     CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0);
     CA_EXTERN NSString * const kCATransitionPush
     CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0);
     CA_EXTERN NSString * const kCATransitionReveal
     CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0);
     */
    ca.type = kCATransitionMoveIn;
    ca.subtype = kCATransitionFromLeft;
    ca.duration = 2.0;
    [self.imageView.layer addAnimation:ca forKey:nil];
}

CAAnimationGroup

组动画

            CABasicAnimation *bAniamte0 = [CABasicAnimation animation];
            bAniamte0.keyPath = @"transform.translation.x";
            bAniamte0.toValue = @(300.0);

            CABasicAnimation *bAniamte1 = [CABasicAnimation animation];
            bAniamte1.keyPath = @"transform.scale";
            bAniamte1.toValue = @(0.0);

            CAAnimationGroup *aniGroup = [CAAnimationGroup animation];
            aniGroup.animations = @[bAniamte0, bAniamte1];
            aniGroup.duration = 2.0;
            [btn.layer addAnimation:aniGroup forKey:nil];

CASpringAnimation

系统的Spring动画就不那么好玩了, 大家有兴趣可以去看看POP, 更多更好玩的动画
CASpringAnimation

    CASpringAnimation *sAnimate = [CASpringAnimation animation];
    sAnimate.keyPath = @"position.x";
    sAnimate.fromValue = @(btn.center.x);
    sAnimate.toValue = @(btn.center.x + 88);
    sAnimate.duration = 2.0;
    sAnimate.beginTime = CACurrentMediaTime() + 1.0;
    sAnimate.fillMode = kCAFillModeForwards;
    sAnimate.removedOnCompletion = NO;
    [btn.layer addAnimation:sAnimate forKey:nil];

CAAnimationDelegate 这个协议两个方法

// 签订协议和指定代理人就可以了
// 可以监测动画的开始和结束, 去做一些事情
- (void)animationDidStart:(CAAnimation *)anim
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag

总结: 很复杂很复杂的动画, 也可以抽丝剥茧, 化繁为简, 一步一步进行拆分, 最后感谢你的阅读.

你好!
我是夏天

还可以关注我的订阅号 [夏天然后 ID: xt1005430006]

夏天然后

  • 3
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值