日本人做的卡通风格的3D游戏——Okami

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【视频教程】Hands-on Three.js 3D Web Visualisations-September 16, 2019.part2.rar Hands-on Three.js 3D Web Visualisations September 16, 2019 English | MP4 | AVC 1920×1080 | AAC 48KHz 2ch | 3h 46m | 968 MB eLearning | Skill level: All Levels Create stunning visualizations and 3D scenes using the Three.js library Three.js is the most popular JavaScript library for displaying 3D content on the web, giving you the power to display incredible models, games, music videos, and scientific/data visualizations in your browser and even on your smartphone! This course begins with a 3D beginner-level primer to 3D concepts and some basic examples to get you started with the most important features that Three.js has to offer. You’ll learn how to quickly create a scene, camera, and renderer and how to add meshes using the Geometry primitives included with the library. You’ll explore troubleshooting steps that will focus on some of the common pitfalls developers face. You’ll learn the very sophisticated animation system included with the library. The course concludes by introducing post-processing, essentially adding filters to your rendered scene, and GLSL, the shading language that is used by all materials included with the library. You’ll see how creating your materials is easier than you’d imagine using GLSL. By the end of this course, you’ll be able to quickly add advanced features to your 3D scenes, improve the way users interact with them, and make them look stunning. Learn Learn the basics of 3D applications: vertices, faces, meshes, cameras, and renderers Learn how to set up a Three.js web app: the scene, camera, and renderer Master the scene hierarchy and child-parent relationships, and how they affect the final location and orientation of objects Explore simple mesh shapes (such as boxes, spheres, cylinders, planes, and cones) using the Three.js library Learn how to source, create, and load complex assets, including textures Discover how to use the brilliant animation system that is part of the THREE.js library Add a post-processor to a rendered image, to make it look like an old film or a dot screenprint + Table of Contents 1 The Course Overview 2 Introducing the THREE.js website 3 D Basics 4 Your first THREE.js web page` 5 The THREE.js Editor 6 Debugging Your Pages 7 Let’s Keep It Simple – Starting with a Box 8 Materials One – Basic and Wireframe 9 Spheres and Cylinders 10 Materials Two – Lambert and Phong 11 Cones and Tori 12 Scene Hierarchy 13 Perspective Camera 14 Orthographic Camera 15 Dummy Cameras and Lerping 16 Complex Camera Paths 17 Ambient and Hemisphere Lighting 18 Directional and Point Lighting 19 Spot and RectArea Lighting 20 Adding Shadows to Your Scenes 21 Physically Correct Lighting 22 Online Sources of 3D Assets 23 Using Blender with THREE.js 24 The GLTFLoader Class 25 The FBXLoader Class 26 LatheGeometry and ExtrudeGeometry 27 The Basics of the Animation System 28 Skinned Meshes 29 Switching and Blending Animations 30 Splitting an Animation Clip 31 A WASD Control System for a Player Character 32 THREE.js Post Processing 33 Introducing GLSL – ShaderMaterial 34 Introducing GLSL – Vertex Shaders 35 Introducing GLSL – Importance of Noise Function 36 Introducing GLSL – Textures

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