XCode环境变量及路径设置

一般我们在xcode里面配置包含工程目录下头文件的时候,都要关联着相对路径和绝对路径,如果只是自己用这个项目,用绝对路径的问题不大,但是如果你把工程发给别人,别人就要在改这个绝对路径,这时候绝对路径的缺点立马出现。

所以在修改User Header Search Paths这个选项的时候使用
(SRCROOT)// (SRCROOT)”,会自动变成当前工程所以的目录。
这样就可以了,发给别人,别人也不用在去修改路径了。

xcode4的环境变量,Build Settings参数,workspace及联编设置
一、xcode4中的环境变量

$(BUILT_PRODUCTS_DIR)
build成功后的,最终产品路径--可以在Build Settings参数的Per-configuration Build Products Path项里设置

$(TARGET_NAME)
目标工程名称

$(SRCROOT)
工程文件(比如Nuno.xcodeproj)的路径

$(CURRENT_PROJECT_VERSION)
当前工程版本号

其他:

当编译静态库,设备选模拟器(iPhone 5.0 Simulator),未设置任何Build Settings参数时,默认的基础路径:

/Users/xxx/Library/Developer/Xcode/DerivedData/xxxWorkspace-caepeadwrerdcrftijaolkkagbjf

下面用$()代替上面一长串东东

(SYMROOT)= ()/Build/Products

(BUILDDIR)= ()/Build/Products

(BUILDROOT)= ()/Build/Products

这三个变量中的$()不会随着Build Settings参数的设置而改变

相反,以下可以通过设置而改变

(CONFIGURATIONBUILDDIR)= ()/Build/Products/Debug-iphonesimulator

(BUILTPRODUCTSDIR)= ()/Build/Products/Debug-iphonesimulator

(CONFIGURATIONTEMPDIR)= ()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator

(TARGETBUILDDIR)= ()/Build/Products/Debug-iphonesimulator

$(SDK_NAME) = iphonesimulator5.0

$(PLATFORM_NAME) = iphonesimulator

$(CONFIGURATION) = Debug

$(TARGET_NAME) = UtilLib

$(EXECUTABLE_NAME) = libUtilLib.a 可执行文件名

${IPHONEOS_DEPLOYMENT_TARGET} 5.0

$(ACTION) = build

$(CURRENTCONFIG_SIMULATOR_DIR) 当前模拟器路径

$(CURRENTCONFIG_DEVICE_DIR) 当前设备路径

(BUILDDIR)/ (CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME =

$()/Build/Products/Debug-iphonesimulator

(PROJECTTEMPDIR)/ (CONFIGURATION) (EFFECTIVEPLATFORMNAME)= ()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator

自定义变量

${CONFIGURATION}-iphoneos 表示:Debug-iphoneos

${CONFIGURATION}-iphonesimulator 表示:Debug-iphonesimulator

(CURRENTCONFIGDEVICEDIR)= {SYMROOT}/${CONFIGURATION}-iphoneos

(CURRENTCONFIGSIMULATORDIR)= {SYMROOT}/${CONFIGURATION}-iphonesimulator

自定义一个设备无关的路径(用来存放各种架构arm6/arm7/i386输出的产品)

(CREATINGUNIVERSALDIR)= {SYMROOT}/${CONFIGURATION}-universal

自定义变量代表的值

(CURRENTCONFIGDEVICEDIR) ()/Build/Products/Debug-iphoneos

(CURRENTCONFIGSIMULATORDIR)= ()/Build/Products/Debug-iphonesimulator

(CREATINGUNIVERSALDIR)= ()/Build/Products/Debug-universal

iphoneos5.0下的编译脚本:

xcodebuild -project “UtilLib.xcodeproj” -configuration “Debug” -target “UtilLib” -sdk “iphoneos5.0” -arch “armv6 armv7” build RUN_CLANG_STATIC_ANALYZER=NO (BUILDDIR)=" {BUILD_DIR}” BUILD_ROOT=”${BUILD_ROOT}”

iphonesimulator5.0下的编译脚本:

xcodebuild -project “UtilLib.xcodeproj” -configuration “Debug” -target “UtilLib” -sdk “iphonesimulator5.0” -arch “i386” build RUN_CLANG_STATIC_ANALYZER=NO (BUILDDIR)=" {BUILD_DIR}” BUILD_ROOT=”${BUILD_ROOT}”

加上下面一句表示输出到文件:

“${BUILD_ROOT}.build_output”

lipo脚本工具:合并iPhone模拟器和真机的静态类库,生成通用库

lipo -create -output “ CREATINGUNIVERSALDIR/ {EXECUTABLE_NAME}” “ CURRENTCONFIGDEVICEDIR/ {EXECUTABLE_NAME}” “ CURRENTCONFIGSIMULATORDIR/ {EXECUTABLE_NAME}”

意思是:把” CURRENTCONFIGDEVICEDIR.a {CURRENTCONFIG_SIMULATOR_DIR}目录下的.a文件合并,

在${CREATING_UNIVERSAL_DIR}目录下,生成两个设备都通用的静态库,

例如:lipo -create -output xy.a x.a y.a

二、xcode4中build Settings常见参数解析

1.Installation Directory:安装路径

静态库编译时,在Build Settings中Installation Directory设置“$(BUILT_PRODUCTS_DIR)”

Skip Install设为YES

Installation Directory默认为/usr/local/lib

因为Build Location默认时,.a文件会放在很长(比如:/Users/xxx/Library/Developer/Xcode/DerivedData/xxxProgram

dalrvzehhtesxdfqhxixzafvddwe/Build/Products/Debug-iPhoneos)的路径下,或是我们target指定的路径

Skip Install如果是NO,可能会被安装到默认路径/usr/local/lib

2.Public Headers Folder Path:对外公开头文件路径

设为“include”(具体的头文件路径为:$(BUILT_PRODUCTS_DIR)/include/xx.h)

在最终文件.a同级目录下生成一个include目录

默认:/usr/local/include

Public Headers Folder Path这个路径就是使用这lib的某工程需要依赖的外部头文件.导入这路径后,#include/import “xx.h”才能看到

3.User Header Search Paths:依赖的外部头文件搜索路径

设置为“$(BUILT_PRODUCTS_DIR)/include”

和2中路径对应

4.Per-configuration Build Products Path:最终文件路径

比如设为“../app”,就会在工程文件.xcodeproj上一层目录下的app目录里,创建最终文件

默认为 (BUILDDIR)/ (CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

等于$(BUILT_PRODUCTS_DIR)

5.Per-configuration Intermediate Build Files Path:临时中间文件路径

默认为: (PROJECTTEMPDIR)/ (CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

6.Code Signing Identity:真机调试的证书选择

选一个和Bundle identifier相对应的证书

Library Search Paths:库搜索路径

Architectures:架构,设为 armv6 或 armv7

Valid Architectures:应用框架,可以设为 armv6、 armv7 或i386

Product Name:工程文件名,默认为$(TARGET_NAME)

Info.plist File:info文件路径

Build Variants:默认为normal

Other Linker Flags:其他链接标签

设为“-ObjC”

当导入的静态库使用了类别,需要设为-ObjC

iOS Deployment Target:ios部署对象

比如可以选择设为,ios3到ios5的一种版本

Prefix Header:预编头文件(比如:UtilLib/UtilLib-Prefix.pch)

Precompile Prefix Header:设为“Yes”,表示允许加入预编译头

三、workspace(工作区)

作用:管理多个工程(project),多工程联编

四、workspace多工程联编设置

一、

1.新建一个静态库工程,比如UtilLib,并生成UtilLib.h和UtilLib.m文件

2.选中需要公开的头文件,

把右侧栏的Target Membership中设置为public

或则,选中工程目录target的Build Phases标签的copy headers项,在public中添加要公开的头文件

3.Architectures设为:armv6 armv7

4.Valid Architectures设为:armv6 armv7 i386

5.Build Products Path设为:$(SRCROOT)/../build

6.Per-configuration Build Products Path设为:

(SRCROOT)/../build/ (CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

7.Per-configuration Intermediate Build Files Path设为:

(SRCROOT)/../build/ (TARGET_NAME).build/ (CONFIGURATION) (EFFECTIVE_PLATFORM_NAME)

8.设置安装路径:Installation Directory项

9.设置对外公开的头文件路径:Public Headers Folder Path项

10.为静态库添加依赖的shell脚本

选中工程目录target的Build Phases标签,点击由下角的Add Build Phase按钮

在弹出的菜单里选择Add run script项,然后页面中会多出一个Run Script项

在黑框里填写”$SRCROOT/mergeArmSymbols.sh”

建立对此脚本的依赖(编译静态库的后会运行此脚本)

如果编译时设备选的是iphone simulator:

则此脚本会在对应iphone device的产品目录Debug-iphoneos中,生成对device有用的.a静态库,

相反,如果设备选的是iphone device:

则此脚本会在对应iphone simulator的产品目录Debug-iphoneos中,生成对simulator有用的.a静态库

最后,此脚本调用lipo工具,把本工程生成静态库与此脚本生成的静态库合并,生成simulator和device都通用的.a文件

11.具体bash shell脚本如下:

[plain] view plaincopy
mergeArmSymbols.sh
# Version 2.0 (updated for Xcode 4, with some fixes)

# Author: Adam Martin - http://twitter.com/redglassesapps
# Based on: original script from Eonil (main changes: Eonil’s script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
#
# More info: see this Stack Overflow question: http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

#################[ Tests: helps workaround any future bugs in Xcode ]########
#
DEBUG_THIS_SCRIPT=”true”

if [ DEBUG_THIS_SCRIPT = “true” ]   
 then   
 echo “########### TESTS #############”   
 echo “Use the following variables when debugging this script; note that they may change on recursions”   
 echo “BUILD_DIR =
BUILD_DIR”
echo “BUILD_ROOT = BUILDROOTechoCONFIGURATIONBUILDDIR= CONFIGURATION_BUILD_DIR”
echo “BUILT_PRODUCTS_DIR = BUILTPRODUCTSDIRechoCONFIGURATIONTEMPDIR= CONFIGURATION_TEMP_DIR”
echo “TARGET_BUILD_DIR = TARGETBUILDDIRechoSDKNAME= SDK_NAME”
echo “PLATFORM_NAME = PLATFORMNAMEechoCONFIGURATION= CONFIGURATION”
echo “TARGET_NAME = TARGETNAMEechoARCHTOBUILD= ARCH_TO_BUILD”
echo “ARCH_TO_BUILD = ARCHTOBUILDechoACTION= ACTION”
echo “SYMROOT = SYMROOTechoEXECUTABLENAME= EXECUTABLE_NAME”
echo “CURRENTCONFIG_SIMULATOR_DIR = CURRENTCONFIGSIMULATORDIRechoCURRENTCONFIGDEVICEDIR= CURRENTCONFIG_DEVICE_DIR”

echo “#############Other###########”
echo “BUILD_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = BUILDDIR/ CONFIGURATION$EFFECTIVE_PLATFORM_NAME”

echo “PROJECT_TEMP_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = PROJECTTEMPDIR/ CONFIGURATION$EFFECTIVE_PLATFORM_NAME”

fi

#####################[ part 1 ]##################
# First, work out the BASESDK version number
# (incidental: searching for substrings in sh is a nightmare! Sob)

SDK_VERSION= (echo {SDK_NAME} | grep -o ‘.{3}$’)

# Next, work out if we’re in SIM or DEVICE

if [ PLATFORMNAME=iphonesimulator]thenOTHERSDKTOBUILD=iphoneos {SDK_VERSION}
ARCH_TO_BUILD=”armv6 armv7”
else
OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
ARCH_TO_BUILD=”i386”
fi

echo “XCode has selected SDK: PLATFORMNAMEwithversion: {SDK_VERSION} (although back-targetting: IPHONEOSDEPLOYMENTTARGET)echotherefore,OTHERSDKTOBUILD= {OTHER_SDK_TO_BUILD}”
#
#####################[ end of part 1 ]##################

#####################[ part 2 ]##################
#
# IF this is the original invocation, invoke whatever other builds are required
#
# Xcode is already building ONE target… build ONLY the missing platforms/configurations.

if [ “true” == ${ALREADYINVOKED:-false} ]
then
echo “RECURSION: Not the root invocation, don’t recurse”
else
# Prevent recursion
export ALREADYINVOKED=”true”

echo “RECURSION: I am the root… recursing all missing build targets…”
echo “RECURSION: …about to invoke: xcodebuild -configuration \” CONFIGURATION\"target\" {TARGET_NAME}\” -sdk \” OTHERSDKTOBUILD\"arch\" {ARCH_TO_BUILD}\” ACTIONRUNCLANGSTATICANALYZER=NOxcodebuildproject {TARGET_NAME}.xcodeproj" -configuration " CONFIGURATIONtarget {TARGET_NAME}" -sdk " OTHERSDKTOBUILDarch {ARCH_TO_BUILD}" ACTIONRUNCLANGSTATICANALYZER=NOBUILDDIR= {BUILD_DIR}" BUILD_ROOT=" BUILDROOT> {BUILD_ROOT}.build_output”
ACTION=”build”

# Merge all platform binaries as a fat binary for each configurations.

# Calculate where the (multiple) built files are coming from:
CURRENTCONFIG_DEVICE_DIR= SRCROOT/../build/ {CONFIGURATION}-iphoneos
CURRENTCONFIG_SIMULATOR_DIR= SRCROOT/../build/ {CONFIGURATION}-iphonesimulator

echo “Taking device build from: CURRENTCONFIGDEVICEDIRechoTakingsimulatorbuildfrom: {CURRENTCONFIG_SIMULATOR_DIR}”

CREATING_UNIVERSAL_DIR= SRCROOT/../build/ {CONFIGURATION}-universal
echo “…outputing a universal arm6/arm7/i386 build to: ${CREATING_UNIVERSAL_DIR}”

# … remove the products of previous runs of this script
# NB: this directory is only created by this script - it should be safe to delete

rm -rf “ CREATINGUNIVERSALDIRmkdir {CREATING_UNIVERSAL_DIR}”

#
echo “lipo: for current configuration ( CONFIGURATION)creatingoutputfile: {CREATING_UNIVERSAL_DIR}/ EXECUTABLENAMElipocreateoutput {CREATING_UNIVERSAL_DIR}/ EXECUTABLENAME {CURRENTCONFIG_DEVICE_DIR}/ EXECUTABLENAME {CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}”

#######custom########
#copy universal lib to ../libs
libsDir=../libs
includeDir=../include

rm -rf “ libsDirmkdirp {libsDir}”

echo “cp -R CREATINGUNIVERSALDIR/ {EXECUTABLE_NAME} ${libsDir}”

cp -R “ CREATINGUNIVERSALDIR/ {EXECUTABLE_NAME}” “${libsDir}”

echo “cp -R CURRENTCONFIGDEVICEDIR/include {includeDir}”

cp -R “ CURRENTCONFIGDEVICEDIR/include"" {includeDir}”

fi

下载右边的图片,然后把后缀改为.sh(其实就是上面的脚本,因为博客园只能上传图片)

静态库编译后的目录结构如下:

二、

1.新建主工程,比如Nuno,添加对静态库的依赖

点击工程,在Build Phases标签的Link Binary With Libraries项中点击加号添加UtilLib.a库

选中上面的红色项,在右边栏的Location选Relative to Project,把值设为../libs/libUtilLib.a

2.设置主工程依赖的外部头文件路径:User Header Search Paths项

$(SRCROOT)/../include

3.设置Header Search Paths为:$(SRCROOT)/../include

4.设置Library Search Paths为:$(SRCROOT)/../libs

编译运行即可实现联编

(备注:选择模拟器iphone 5.0 simulator,编译静态库的时,最终文件会在Debug-iphonesimulator,就算成功.a文件还是红色,

这是可能是xcode的bug,不会自动切换路径

因为$(BUILT_PRODUCTS_DIR)所指的位置,是build/Debug-iphonesos,不是包含最终.a文件的Debug-iphonesimulator;

选择ios Device,编译成的最终文件才在build/Debug-iphonesos下,.a文件变成非红色

所有得用mergeArmSymbols.sh脚本来解决)

reference:
http://blog.sina.com.cn/s/blog_6de18992010190kk.html
http://www.cnblogs.com/xiaodao/archive/2012/03/28/2422091.html

转自:http://www.cnblogs.com/shirley-1019/p/3823906.html

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