<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>宋欢的博客 - </title><link>category/285150.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 26 Jun 2008 21:55:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>songhuanren</dc:creator><title>flash player10 in flex3 builder </title><link>http://blog.csdn.net/songhuanren/archive/2008/06/26/2590218.aspx</link><pubDate>Thu, 26 Jun 2008 21:53:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/06/26/2590218.aspx</guid><wfw:comment>comments/2590218.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/06/26/2590218.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2590218.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2590218</trackback:ping><description>1,  first , uninstall your flash player in your computer , download the uninstall software of player;

2, install plugin for windows , download 

3, download the lastest sdk of flex , the lastest sdk is 3.0.3.2228  , your can see your sdk of install in your computer, that it can be within adobe Flex Builder 3/sdks/3.0.0/flex-sdk-description.xml, the content of that is :

  Flex 3 3.0.0 477  . it is meaning of your sdk is 3.0.0.477  , your must update the sdk ;

your can see it in the web&lt;img src ="aggbug/2590218.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>flash cs3中的tree组件</title><link>http://blog.csdn.net/songhuanren/archive/2008/06/13/2543126.aspx</link><pubDate>Fri, 13 Jun 2008 12:08:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/06/13/2543126.aspx</guid><wfw:comment>comments/2543126.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/06/13/2543126.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2543126.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2543126</trackback:ping><description>在flash cs3中已经没有tree组件了.不明白adobe为什么要这样,(as2中是有的),然后我选了aswing,可后来发现用cs3的编译器编译的时候会有问题,然后我又选了yahoo的flash组件库,感觉还可以了.里面有  tree,TabBar,还有一些类似于flex的Hboxpane,vboxpane,&lt;img src ="aggbug/2543126.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>FluorineFx Sample (大头贴)</title><link>http://blog.csdn.net/songhuanren/archive/2008/06/11/2534813.aspx</link><pubDate>Wed, 11 Jun 2008 10:30:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/06/11/2534813.aspx</guid><wfw:comment>comments/2534813.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/06/11/2534813.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2534813.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2534813</trackback:ping><description>利用FluorineFx的remoting做的大头贴,

要注意的是,

fluorineFx里的amf3包里才有byteArray的类,你要在net里引用它,

client在传byteArray给server 之前,要用JPGEncoder转一下,其实就是加一些jpg的信息进去.这个我是用了adobe的as3corelib包,
&lt;img src ="aggbug/2534813.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>jtextarea 全文搜索 并 着色 , 并显示行数</title><link>http://blog.csdn.net/songhuanren/archive/2008/06/10/2531875.aspx</link><pubDate>Tue, 10 Jun 2008 15:58:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/06/10/2531875.aspx</guid><wfw:comment>comments/2531875.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/06/10/2531875.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2531875.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2531875</trackback:ping><description>写了个flashDebug器,通过localconnection来显示debug的信息,里面自定义了一个JTextArea组件,支持全文搜索,可以着色,可以显示行数&lt;img src ="aggbug/2531875.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>FluorineFx Sample (blogMp3)</title><link>http://blog.csdn.net/songhuanren/archive/2008/06/06/2516183.aspx</link><pubDate>Fri, 06 Jun 2008 11:11:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/06/06/2516183.aspx</guid><wfw:comment>comments/2516183.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/06/06/2516183.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2516183.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2516183</trackback:ping><description>FluorineFx实现remotion ,messaging 和data services, , 

FluorineFx要注意的是net 和as3之间的数据交互.

as3的 array 对应的net 是IList

as3的 object 对应的net是hashtable

还有就是可以把as3的一个类传到net中,也会转成net的一个类,你需要在net里的web.config里增加一个classmap节点.


   
    SampleClassNet
    SampleClassAS
   
  

做了个例子,管理音乐数据的,flash + net + access 
&lt;img src ="aggbug/2516183.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>Haxe学习(1)</title><link>http://blog.csdn.net/songhuanren/archive/2008/06/05/2514852.aspx</link><pubDate>Thu, 05 Jun 2008 18:50:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/06/05/2514852.aspx</guid><wfw:comment>comments/2514852.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/06/05/2514852.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2514852.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2514852</trackback:ping><description>Haxe(好东西啊),主要是把程序放在一起开发,比如你要开发flash+php的应用,就是前端是 flash,后台是php,那你就不用两个开发环境,完全可以用haxe全包,就是用haxe开发flash(支持flash9),用haxe开发php,haxe可以生成swf文件,可以生成php,还可以生成javascript,  哈哈  ,好吧....

安装:

1,从官网(http://haxe.org/?lang=cn) 下载haxe,下载之前先安装一下Neko,然后把haxe和neko放在一起,点击haxe安装,好了后,会在你的系统盘的program files 下产生一个Motion-Twin目录,,

2,来创建一个helloworld实例,

Test.hx:

class Test{
 static function main(){
  trace("haxe test");
 }
}
compile.hxml

-swf test.swf
-main Test

编译的话只要双击compile.hxml就可以了,如果成功的话,就会生成一&lt;img src ="aggbug/2514852.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title> 9-slice bitmap class </title><link>http://blog.csdn.net/songhuanren/archive/2008/06/02/2504048.aspx</link><pubDate>Mon, 02 Jun 2008 17:19:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/06/02/2504048.aspx</guid><wfw:comment>comments/2504048.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/06/02/2504048.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2504048.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2504048</trackback:ping><description>flash里的9切格是只能对于flash里的元素来说的,对于从外面导入的图片(比如PNG,JPG),是不支持的,

但是这个可以,  其实原理还是它把图片转成了bitmap,然后再9切格的. 

详情

 
&lt;img src ="aggbug/2504048.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>an website about the math of flash , cool ...</title><link>http://blog.csdn.net/songhuanren/archive/2008/06/02/2503784.aspx</link><pubDate>Mon, 02 Jun 2008 16:06:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/06/02/2503784.aspx</guid><wfw:comment>comments/2503784.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/06/02/2503784.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2503784.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2503784</trackback:ping><description>an website about the math of flash , about the effect of flash .....

this is demo of the website ,cool  

 
&lt;img src ="aggbug/2503784.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>P2P in Flash Player 10 </title><link>http://blog.csdn.net/songhuanren/archive/2008/05/28/2490807.aspx</link><pubDate>Wed, 28 May 2008 16:00:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/05/28/2490807.aspx</guid><wfw:comment>comments/2490807.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/05/28/2490807.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2490807.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2490807</trackback:ping><description>据说是player10中将支持p2p , 当我看到这个消息,是非常的激动的,当我看完下面的内容,觉的可能还要等一段时间了,我的理解是,P2P在player10中直接通过client端传输数据,还需要一个server来解析client端的IP,(这里就有一个问题,局域网的client,player是否能做到穿透? ) , 这里所说的server ,我想最有希望的就是FMS了,FMS3刚出来,但它不支持P2P,那就应该是要等到FMS4出来了,我想那时应该就会支持p2p了,如果真能做到P2P,那FMS也可以得到大规模的使用,毕竟现在就单单靠fms的集群来缓解带宽的压力还是有点吃紧,我想这也是adobe希望看到的.

下面是引用(url:http://justin.everett-church.com/index.php/2008/05/23/astrop2p/)

There has been a lot of great excitement around RTMFP (Real Time Media Flow Protocol), especially because of th&lt;img src ="aggbug/2490807.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>Modest Maps (Maps API) 卫星地图浏览</title><link>http://blog.csdn.net/songhuanren/archive/2008/05/28/2489794.aspx</link><pubDate>Wed, 28 May 2008 12:11:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/05/28/2489794.aspx</guid><wfw:comment>comments/2489794.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/05/28/2489794.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2489794.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2489794</trackback:ping><description>Modest Maps 提供了一套查看卫星地图的api ,你不用管它是怎么调出图片的,你只要写几个简单的动作就可以了,非常的方便.里面提供了google和MS和yahoo的地图,供你选择,但我看了一下.对中国的城市好像不能放的特别的大以至于能看到街道,美国的城市就可以,能在街道上看到人.

 
&lt;img src ="aggbug/2489794.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>目前正在使用的框架和一些开源的项目</title><link>http://blog.csdn.net/songhuanren/archive/2008/05/26/2481124.aspx</link><pubDate>Mon, 26 May 2008 09:12:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/05/26/2481124.aspx</guid><wfw:comment>comments/2481124.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/05/26/2481124.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2481124.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2481124</trackback:ping><description>1,TweenLite class : 应该可以说是Tween类的精装版,小巧,但很实用,

2,cairngorm 框架 : 不用多说了.adobe官方推荐的一个MVC框架,确实非常好,在开发中带来了很多的便利.

3,Aswing UI : 这个真的是非常好的一套组件,也应该是有很长的时间了,从最早的as2就有了.后来升级到as3,我个人觉的是比flash v3组件好,但是唯一的不好是布局太麻烦了,我在开发中,布局的时候总是占用了不少时间.

4,DistortionEffects : 是一个flex的变形特效组件,里面很多的底层代码都是PV3D的内容.

5,Common-SJD-Lib 组件库 : 也是flex的, 里面有很多很实用的组件,比如AdvanceTabNavigator,ClearTextInput,HTMLToolTip ,ResizeWindow,TemplateInput 相信你们一看名字就应该知道这些组件的作用吧.  url:http://www.flex-flex.net/blog/

6,ColorMatrix class : 一个调&lt;img src ="aggbug/2481124.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>as3 中的 dynamic Class</title><link>http://blog.csdn.net/songhuanren/archive/2008/05/16/2450771.aspx</link><pubDate>Fri, 16 May 2008 10:38:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/05/16/2450771.aspx</guid><wfw:comment>comments/2450771.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/05/16/2450771.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2450771.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2450771</trackback:ping><description>as3中只有dynamic class 中的dynamic definitions才可以被枚举（就是for in ），

dynamic class DynamicClass 
{ 
  public var variable:String = "value";
  public function method():void {}
  
  public function DynamicClass()
  {
   
  }
}
但是上面的这个类是不能被枚举的,只有是被动态添加的属性才能被枚举,

dynamic class DynamicClass 
{ 
  public var variable:String = "value";
  public function method():void {}
  
  public function DynamicClass()
  {
   this.var1 = '123';
  }
}
上面的类中var1可以被枚举出来,还有可以用 setPropertyIsEnumerable方法，可&lt;img src ="aggbug/2450771.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>flash player 10 beta已经放出</title><link>http://blog.csdn.net/songhuanren/archive/2008/05/16/2450461.aspx</link><pubDate>Fri, 16 May 2008 09:24:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/05/16/2450461.aspx</guid><wfw:comment>comments/2450461.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/05/16/2450461.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2450461.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2450461</trackback:ping><description>Flash Player 10 beta已经放出了,其中加了很多新特性,我比较关注的是它的3d的增强和text的文字渲染引擎,

http://labs.adobe.com/technologies/flashplayer10/
&lt;img src ="aggbug/2450461.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>AIR在flash和dreamweaver中的应用，</title><link>http://blog.csdn.net/songhuanren/archive/2008/05/15/2448867.aspx</link><pubDate>Thu, 15 May 2008 16:40:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/05/15/2448867.aspx</guid><wfw:comment>comments/2448867.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/05/15/2448867.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2448867.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2448867</trackback:ping><description>
1,AIR在flash中的应用
一定要先安装一个flash的AIR插件 

,http://labs.adobe.com/wiki/index.php/AIR:Flash_CS3_Professional_Update)；
然后就是创建一个fla文件,在publish settings里把version改成adobe AIR,然后就在fla创作了,最后只要在

commands下的application and install setting里设置一下,然后在commands下的create air file,如果没有特别

的需要,在setting里就按默认的吧,这样就能创建AIR了,也会自动帮你生成app.xml文件(配置文件),傻瓜型的...

2,AIR在dreamweaver里的应用
先要安装AIR的sdk ; 自己去官方网站搜一下吧,然后要知道ADL这个东西,其实是一个AIR的调试器,它可以让你的

AIR运行,而不用先安装, ADL当然可以trace和反映一些运行时的错误,但不知道断点.而且ADL必须和AIRSDK是在同

一般目录下的.&lt;img src ="aggbug/2448867.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>songhuanren</dc:creator><title>做了个扑克牌demo(练练算法)</title><link>http://blog.csdn.net/songhuanren/archive/2008/05/15/2448204.aspx</link><pubDate>Thu, 15 May 2008 14:23:00 GMT</pubDate><guid>http://blog.csdn.net/songhuanren/archive/2008/05/15/2448204.aspx</guid><wfw:comment>comments/2448204.aspx</wfw:comment><comments>http://blog.csdn.net/songhuanren/archive/2008/05/15/2448204.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2448204.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2448204</trackback:ping><description>里面的我只是在牌型上来判断谁大谁小,因为我不了解当牌型相同时,比如都是对子的时候,而且对子的大小也时一样的时候,是怎么判断谁大谁小的,...........有人知道的话,可以告诉我...,我设置的牌型是["散牌", "对子", "双对", "三条", "顺子", "同花", "葫芦", "铁支", "同花顺"];&lt;img src ="aggbug/2448204.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>