<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>Span Zhang（张友邦）的专栏 (分形艺术，摄影，软件开发，生活休闲) - 分形艺术与图形图象</title><link>http://blog.csdn.net/spanzhang/category/97474.aspx</link><description>所有有关图形图象的内容，大部分是以VC作为开发语言。</description><dc:language>zh-CN</dc:language><lastUpdateTime>Fri, 12 Sep 2008 11:04:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>张友邦</dc:creator><title>渲染Double Cusp</title><link>http://blog.csdn.net/spanzhang/archive/2008/09/12/2916580.aspx</link><pubDate>Fri, 12 Sep 2008 11:02:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2008/09/12/2916580.aspx</guid><description>昨晚无聊，把Double Cusp照出来换了个着色方式渲染了出来。&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/2916580.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>张友邦</dc:creator><title>Another Image Won the FWW</title><link>http://blog.csdn.net/spanzhang/archive/2008/03/10/2163043.aspx</link><pubDate>Mon, 10 Mar 2008 12:57:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2008/03/10/2163043.aspx</guid><description>Another Image Won the FWW&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/2163043.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>张友邦</dc:creator><title>基于层次包围盒的光线追踪渲染加速算法</title><link>http://blog.csdn.net/spanzhang/archive/2008/03/09/2159491.aspx</link><pubDate>Sun, 09 Mar 2008 12:04:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2008/03/09/2159491.aspx</guid><description>采用层次包围盒的算法快了10倍左右。&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/2159491.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>张友邦</dc:creator><title>两张作品入选Renderosity Fractal Window Weekly</title><link>http://blog.csdn.net/spanzhang/archive/2008/03/04/2145380.aspx</link><pubDate>Tue, 04 Mar 2008 09:26:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2008/03/04/2145380.aspx</guid><description>两张作品入选Renderosity Fractal Window Weekly&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/2145380.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>张友邦</dc:creator><title>分布式光线追踪模拟景深效果</title><link>http://blog.csdn.net/spanzhang/archive/2008/02/25/2119818.aspx</link><pubDate>Mon, 25 Feb 2008 18:34:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2008/02/25/2119818.aspx</guid><description>使用分布式光线追踪模拟景深效果&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/2119818.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>Bicubic Interpolation (双三次插值)</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/29/1764517.aspx</link><pubDate>Wed, 29 Aug 2007 22:14:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/29/1764517.aspx</guid><description>Bicubic Interpolation (双三次插值)&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1764517.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>分形专用语言开发完毕</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/17/1749175.aspx</link><pubDate>Fri, 17 Aug 2007 23:54:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/17/1749175.aspx</guid><description>分形专用语言开发完毕&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1749175.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>学习编译理论，实现DSL</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/15/1744894.aspx</link><pubDate>Wed, 15 Aug 2007 13:37:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/15/1744894.aspx</guid><description>学习编译理论，实现DSL&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1744894.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>双线性插值（Bilinear Interpolation）</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/12/1739775.aspx</link><pubDate>Sun, 12 Aug 2007 21:08:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/12/1739775.aspx</guid><description>双线性插值（Bilinear Interpolation）&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1739775.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>又入选Fractal Window Weekly了，Yeah!</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/07/1729077.aspx</link><pubDate>Tue, 07 Aug 2007 11:19:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/07/1729077.aspx</guid><description>又入选Fractal Window Weekly了，Yeah!&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1729077.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>纹理映射</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/06/1728796.aspx</link><pubDate>Mon, 06 Aug 2007 23:48:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/06/1728796.aspx</guid><description>为FMF的光线追踪组件加入了纹理支持。&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1728796.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>基于Perlin Noise的法线扰动</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/05/1726722.aspx</link><pubDate>Sun, 05 Aug 2007 07:49:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/05/1726722.aspx</guid><description>基于Perlin Noise的法线扰动&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1726722.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>Renderosity关于FerryMan Fractal的介绍文章</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/04/1726355.aspx</link><pubDate>Sat, 04 Aug 2007 17:44:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/04/1726355.aspx</guid><description>Renderosity关于FerryMan Fractal的介绍文章&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1726355.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>体积光和软阴影(Volume Light and Soft Shadow)</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/04/1725828.aspx</link><pubDate>Sat, 04 Aug 2007 11:20:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/04/1725828.aspx</guid><description>体积光和软阴影(Volume Light and Soft Shadow)&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1725828.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>spanZhang（张友邦）</dc:creator><title>采用树形bounding box渲染的图片</title><link>http://blog.csdn.net/spanzhang/archive/2007/08/03/1724433.aspx</link><pubDate>Fri, 03 Aug 2007 14:07:00 GMT</pubDate><guid>http://blog.csdn.net/spanzhang/archive/2007/08/03/1724433.aspx</guid><description>树形bounding box渲染图片&lt;img src ="http://blog.csdn.net/spanzhang/aggbug/1724433.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>