#include <boost/statechart/event.hpp>
#include <boost/statechart/state_machine.hpp>
#include <boost/statechart/simple_state.hpp>
#include <boost/statechart/transition.hpp>
#include <iostream>
namespace sc = boost::statechart;
struct Event1 : sc::event<Event1>
{
};
struct Event2 : sc::event<Event2>
{
};
struct SimpleState1;
struct StateMachine1 : sc::state_machine<StateMachine1, SimpleState1>
{
StateMachine1(void)
{
std::cout << "construct StateMachine1" << std::endl;
}
~StateMachine1(void)
{
std::cout << "distruct StateMachine1" << std::endl;
}
};
struct SimpleState1_1;
struct SimpleState1 : sc::simple_state<SimpleState1, StateMachine1, SimpleState1_1>
{
typedef sc::transition<Event1, SimpleState1> reactions;
SimpleState1(void)
{
std::cout << "enter SimpleState1" << std::endl;
}
~SimpleState1(void)
{
std::cout << "leave SimpleState1" << std::endl;
}
};
struct SimpleState1_2;
struct SimpleState1_1 : sc::simple_state<SimpleState1_1, SimpleState1>
{
typedef sc::transition<Event2, SimpleState1_2> reactions;
SimpleState1_1(void)
{
std::cout << "enter SimpleState1_1" << std::endl;
}
~SimpleState1_1(void)
{
std::cout << "leave SimpleState1_1" << std::endl;
}
};
struct SimpleState1_2 : sc::simple_state<SimpleState1_2, SimpleState1>
{
typedef sc::transition<Event2, SimpleState1_1> reactions;
SimpleState1_2(void)
{
std::cout << "enter SimpleState1_2" << std::endl;
}
~SimpleState1_2(void)
{
std::cout << "leave SimpleState1_2" << std::endl;
}
};
int main(int argc, char ** argv)
{
StateMachine1 myMachine;
myMachine.initiate();
std::cout << "----- before process Event2" << std::endl;
myMachine.process_event(Event2());
std::cout << "----- after process Event2" << std::endl;
std::cout << "----- before process Event1" << std::endl;
myMachine.process_event(Event1());
std::cout << "----- after process Event1" << std::endl;
return 0;
}
运行结果
construct StateMachine1
enter SimpleState1
enter SimpleState1_1
----- before process Event2
leave SimpleState1_1
enter SimpleState1_2
----- after process Event2
----- before process Event1
leave SimpleState1_2
leave SimpleState1
enter SimpleState1
enter SimpleState1_1
----- after process Event1
distruct StateMachine1
leave SimpleState1_1
leave SimpleState1
请按任意键继续. . .