疯狂打地鼠游戏核心代码(鼠标变锤子)

1 先导入 ICON 和  CURSOR 资源, 并在初始化时赋给成员变量
2 在CGameDlg 类里定义 CStaticEx m_staticEx[17]; //这个派生类见文末
    HICON icoHole; //地洞
	HCURSOR curHammerWood0;// 锤子
	HCURSOR curHammerWood1;
	HICON icoMoleD0;// 动物1
	HICON icoMoleD1;
	HICON icoMoleD2;
	HICON icoMoleG0;// 动物2
	HICON icoMoleG1;
	HICON icoMoleG2;
	
BOOL CGameDlg::OnInitDialog()
{

    HINSTANCE hInstance = ::AfxGetInstanceHandle();
    icoHole = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_HOLE), IMAGE_ICON, 64, 64, 0);

//第一组钻入钻出图片

    icoMoleD0 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_D0), IMAGE_ICON, 64, 64, 0);
    icoMoleD1 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_D1), IMAGE_ICON, 64, 64, 0);
    icoMoleD2 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_D2), IMAGE_ICON, 64, 64, 0);

//第二组钻入钻出图片

    icoMoleG0 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_G0), IMAGE_ICON, 64, 64, 0);
    icoMoleG1 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_G1), IMAGE_ICON, 64, 64, 0);
    icoMoleG2 = (HICON)::LoadImage(hInstance, MAKEINTRESOURCE(IDI_ICON_MOLE_G2), IMAGE_ICON, 64, 64, 0);

// 鼠标指针,一个锤子
    HCURSOR curHammerWood0 = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_CUR_HAMMER_WOOD0));
    HCURSOR curHammerWood1 = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_CUR_HAMMER_WOOD1));

// 16个picture装入初始地洞图片

for (int i = IDC_STATIC0; i <= IDC_STATIC15; i++)
    {
        ((CStatic *)GetDlgItem(i))->SetIcon(icoHole);
    }

// 16 +  1 个group 装入自定义的派生类 CStaticEx, 初始化锤子
    for (     i = 0; i < 18; i++)
    {
        m_staticEx[i].SubclassDlgItem(IDC_STATIC0 + i, this);
        m_staticEx[i].SetHoverCursor(curHammerWood0);
        m_staticEx[i].SetClickCursor(curHammerWood1);
    }

// 设置一秒反应时间,供用户打击地鼠

   SetTimer(TIMER1, 1000, 0);

}

void CGameDlg::OnTimer(UINT nIDEvent)
{
    srand((int)time(0));

    switch(nIDEvent)
    {
    case TIMER1:
        KillTimer(TIMER1);

        isActive = false;
        
        ((CStatic *)GetDlgItem(last))->SetIcon(icoHole);
        Sleep(100);

// 随机选择两组中一组动物
        nIDEvent = rand() % 2;

// 随机设置其中一个洞钻出

        last = IDC_STATIC0 + rand() % 16;
        ((CStatic *)GetDlgItem(last))->SetIcon(nIDEvent ? icoMoleD0 : icoMoleG0);//刚钻出
        Sleep(100);
        ((CStatic *)GetDlgItem(last))->SetIcon(nIDEvent ? icoMoleD1 : icoMoleG1);//钻出一半
        Sleep(100);
        ((CStatic *)GetDlgItem(last))->SetIcon(nIDEvent ? icoMoleD2 : icoMoleG2);//完全钻出
        Sleep(100);

        isActive = true;
        break;
    }
    
    CDialog::OnTimer(nIDEvent);
}

BEGIN_MESSAGE_MAP(CGameDlg, CDialog)
    //{{AFX_MSG_MAP(CGameDlg)
    ON_WM_TIMER()
    ON_WM_CLOSE()
    ON_WM_LBUTTONDOWN()
    ON_WM_MOUSEMOVE()
    //}}AFX_MSG_MAP
    ON_CONTROL_RANGE(BN_CLICKED, IDC_STATIC0, IDC_STATIC15, OnPictureClick)
END_MESSAGE_MAP()

void CGameDlg::OnPictureClick(UINT nPicture)
{
	if (isActive == true && nPicture == last)
	{
		// 打中一个地鼠,做相应操作
	}
}

//
// 头文件 StaticEx.h

#ifndef _STATIC_EX_H
#define _STATIC_EX_H

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#ifndef ON_WM_MOUSELEAVE
#define ON_WM_MOUSELEAVE() \
{ WM_MOUSELEAVE, 0, 0, 0, AfxSig_vv, \
(AFX_PMSG)(AFX_PMSGW) \
(static_cast< void (AFX_MSG_CALL CWnd::*)(void) > ( /*&ThisClass :: */OnMouseLeave)) },
#endif

#ifndef ON_WM_MOUSEHOVER
#define ON_WM_MOUSEHOVER() \
{ WM_MOUSEHOVER, 0, 0, 0, AfxSig_vwp, \
(AFX_PMSG)(AFX_PMSGW)(void (AFX_MSG_CALL CWnd::*)(UINT, CPoint))&OnMouseHover },
#endif

class CStaticEx : public CStatic
{
public:
    CStaticEx();
	~CStaticEx();
	void SetClickCursor(HCURSOR & cursor){clickCursor = cursor;}
	void SetHoverCursor(HCURSOR & cursor){hoverCursor = cursor;}
protected:
    //{{AFX_MSG(CStaticEx)
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg BOOL OnClicked();
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	afx_msg LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);
	afx_msg LRESULT OnMouseHover(WPARAM wParam, LPARAM lParam);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	HCURSOR clickCursor;
	HCURSOR hoverCursor;
	int m_bTracking;
};

#endif

//
// cpp文件 staticEx.cpp
#include "stdafx.h"
#include "StaticEx.h"

#ifdef	BTNST_USE_SOUND
#pragma comment(lib, "winmm.lib")
#include <Mmsystem.h>
#endif

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif



CStaticEx::CStaticEx()
{
	m_bTracking = 1;
}

CStaticEx::~CStaticEx()
{
}

BEGIN_MESSAGE_MAP(CStaticEx, CStatic)
    //{{AFX_MSG_MAP(CStaticEx)
	ON_WM_MOUSEMOVE()
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_SETCURSOR()
	ON_CONTROL_REFLECT_EX(BN_CLICKED, OnClicked)
	ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave)
	ON_MESSAGE(WM_MOUSEHOVER, OnMouseHover)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

BOOL CStaticEx::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 
{
	//TraceNoop(_T("OnSetCursor\n"));
//	::SetCursor(hoverCursor);
	
	return FALSE;
	//return CStatic::OnSetCursor(pWnd, nHitTest, message);
}

void CStaticEx::OnMouseMove(UINT nFlags, CPoint point)
{
	//TraceNoop(_T("OnMouseMove\n"));
	if (m_bTracking)
    {
        TRACKMOUSEEVENT tme;
        tme.cbSize = sizeof(TRACKMOUSEEVENT);
        tme.dwFlags = TME_LEAVE | TME_HOVER;//要触发的消息
        tme.hwndTrack = this->m_hWnd;
        tme.dwHoverTime = 10;// 若不设此参数,则无法触发mouseHover 和 mouseLeave
								 // 鼠标在按钮上停留超过 50ms ,才认为状态为 HOVER
        if (::_TrackMouseEvent(&tme)) //MOUSELEAVE|MOUSEHOVER消息由此函数触发
        {
            m_bTracking = 0;   
        }
    }

	CStatic::OnMouseMove(nFlags, point);
}

LRESULT CStaticEx::OnMouseLeave(WPARAM wParam, LPARAM lParam)
{
	TraceNoop(_T("OnMouseLeave\n"));
	m_bTracking = 1;
	return 0;
}

LRESULT CStaticEx::OnMouseHover(WPARAM wParam, LPARAM lParam)
{
	TraceNoop(_T("OnMouseHover\n"));
	if (m_bTracking != 2)
	{
		TraceNoop(_T("SetCursor OnMouseHover\n"));
		::SetCursor(hoverCursor);
	}
	m_bTracking = 2;
	return 0;
}

void CStaticEx::OnLButtonUp(UINT nFlags, CPoint point) 
{
	TraceNoop(_T("OnLButtonUp\n"));
	::SetCursor(hoverCursor);
	
	CStatic::OnLButtonUp(nFlags, point);
}

void CStaticEx::OnLButtonDown(UINT nFlags, CPoint point) 
{
	TraceNoop(_T("OnLButtonDown\n"));
	::SetCursor(clickCursor);
	this->UpdateData(FALSE);
	Sleep(50);
	
	CStatic::OnLButtonDown(nFlags, point);
}

BOOL CStaticEx::OnClicked()
{
	//TraceNoop(_T("OnClicked\n"));
	//::SetCursor(clickCursor);

	return FALSE;
}




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