package com.guozg.wheelview.views;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.GradientDrawable;
import android.graphics.drawable.GradientDrawable.Orientation;
import android.os.Handler;
import android.os.Message;
import android.text.Layout;
import android.text.StaticLayout;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.FloatMath;
import android.view.GestureDetector;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.Interpolator;
import android.widget.Scroller;
import com.guozg.wheelview.R;
import java.util.LinkedList;
import java.util.List;
/**
* Numeric wheel view.
*/
public class WheelView extends View {
/**
* Scrolling duration
*/
private static final int SCROLLING_DURATION = 400;
/**
* Minimum delta for scrolling
*/
private static final int MIN_DELTA_FOR_SCROLLING = 1; //判断是否需要滚动调整的误差值
/**
* 选中项的颜色值
*/
private static final int VALUE_TEXT_COLOR = 0xFFFF0000;
/**
* 未选中项的颜色值
*/
private static final int ITEMS_TEXT_COLOR = 0xFF000000;
/**
* 顶部和底部的阴影
*/
private static final int[] SHADOWS_COLORS = new int[]{0xFF111111, 0x00AAAAAA, 0x00AAAAAA};
/**
* 额外的列表项 高度 是加到标准的列表项高度上去的
*/
private static final int ADDITIONAL_ITEM_HEIGHT = 15;
/**
* Text size
*/
private static final int TEXT_SIZE = 24;
/**
* 顶部和底部的偏移量 用来隐藏
*/
private static final int ITEM_OFFSET = TEXT_SIZE / 5;
/**
* item 额外添加的高度
*/
private static final int ADDITIONAL_ITEMS_SPACE = 10;
/**
* Label offset
*/
private static final int LABEL_OFFSET = 8;
/**
* 左右两边的padding值
*/
private static final int PADDING = 10;
/**
* 默认的可见item个数
*/
private static final int DEF_VISIBLE_ITEMS = 5;
// Messages
private final int MESSAGE_SCROLL = 0; //滚动
private final int MESSAGE_JUSTIFY = 1; //调整
// Cyclic
boolean isCyclic = false;
// Wheel Values
private WheelAdapter adapter = null;
private int currentItem = 0;
// Widths
private int itemsWidth = 0;
private int labelWidth = 0;
// Count of visible items
private int visibleItems = DEF_VISIBLE_ITEMS;
//StaticLayout 解析 : 该组件用于显示文本,
// 一旦该文本被显示后, 就不能再编辑, 如果想要修改文本, 使用 DynamicLayout 布局即可;
// Item height item的高度
private int itemHeight = 0;
// Text paints
private TextPaint itemsPaint; //普通文字画笔
private TextPaint valuePaint;//选中文字的画笔 >>>>肯定是字体颜色突出一点咯 字体大一点什么的
//使用场景 : 一般情况下不会使用该组件, 当想要自定义组件 或者 想要使用 Canvas 绘制文本时 才使用该布局;
private StaticLayout itemsLayout; //普通条目布局
private StaticLayout labelLayout;//选中条目布局
private StaticLayout valueLayout;//标签布局 >>>>没看作用 目前
// Label & background
private String label;
private Drawable centerDrawable; //选中条的背景
// //渐变的Drawable 我们经常在 drawable是用的shape中gradient的属性 >>相对应
private GradientDrawable topShadow; //头部的 >>这两个应该是相反
private GradientDrawable bottomShadow;//底部的
// Scrolling
private boolean isScrollingPerformed; //是否正在执行 滚动 动作
private int scrollingOffset; //滚动中的偏移量
// Scrolling animation
private GestureDetector gestureDetector; //手势
private Scroller scroller; //用于 平滑滚动的
private int lastScrollY;
// Listeners >>>>>>>>>>>>>>>>>> 可以设置多个监听器
private List<OnWheelChangedListener> changingListeners = new LinkedList<OnWheelChangedListener>();
private List<OnWheelScrollListener> scrollingListeners = new LinkedList<OnWheelScrollListener>();
// animation handler
private Handler animationHandler = new Handler() {
public void handleMessage(Message msg) {
scroller.computeScrollOffset(); //返回值为boolean,true说明滚动尚未完成,
// false说明滚动已经完成。这是一个很重要的方法,通常放在View.computeScroll()中,用来判断是否滚动是否结束。
//
int currY = scroller.getCurrY();
int delta = lastScrollY - currY;
lastScrollY = currY;
if (delta != 0) {
doScroll(delta);
}
//当滚动到对应的位置的时候 ,Scroller的状态还没有改变 所以需要我们去手动的结束 最后的滚动
if (Math.abs(currY - scroller.getFinalY()) < MIN_DELTA_FOR_SCROLLING) {
currY = scroller.getFinalY();
scroller.forceFinished(true);
}
if (!scroller.isFinished()) { //如果还是没有停止 继续请求 >>>
animationHandler.sendEmptyMessage(msg.what); //>>>继续回调 >>>完成动画
} else if (msg.what == MESSAGE_SCROLL) {
justify(); //如果 动画已经停止 就 微调一下
} else {
finishScrolling();
}
}
};
// gesture listener
private SimpleOnGestureListener gestureListener = new SimpleOnGestureListener() {
public boolean onDown(MotionEvent e) {
if (isScrollingPerformed) {
scroller.forceFinished(true);
clearMessages();
return true;
}
return false;
}
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
startScrolling();
doScroll((int) -distanceY);
return true;
}
/**
*
* @param e1
* @param e2
* @param velocityX
* @param velocityY
* @return
*/
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
lastScrollY = currentItem * getItemHeight() + scrollingOffset;
int maxY = isCyclic ? 0x7FFFFFFF : adapter.getItemsCount() * getItemHeight();
int minY = isCyclic ? -maxY : 0;
scroller.fling(0, lastScrollY, 0, (int) -velocityY / 2, 0, 0, minY, maxY);
setNextMessage(MESSAGE_SCROLL);
return true;
}
};
/**
* Constructor
*/
public WheelView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initData(context);
}
/**
* Constructor
*/
public WheelView(Context context, AttributeSet attrs) {
super(context, attrs);
initData(context);
}
/**
* Constructor
*/
public WheelView(Context context) {
super(context);
initData(context);
}
/**
* Initializes class data
*
* @param context the context
*/
private void initData(Context context) {
gestureDetector = new GestureDetector(context, gestureListener); //初始化手势监听器
gestureDetector.setIsLongpressEnabled(false); //长按
scroller = new Scroller(context); //初始化 滑动
}
/**
* Gets wheel adapter
*
* @return the adapter
*/
public WheelAdapter getAdapter() {
return adapter;
}
/**
* Sets wheel adapter
*
* @param adapter the new wheel adapter
*/
public void setAdapter(WheelAdapter adapter) {
this.adapter = adapter;
invalidateLayouts(); //刷新布局
invalidate(); //重绘
}
/**
* Set the the specified scrolling interpolator
* <p/>
* 设置指定的滚动插值器
*
* @param interpolator the interpolator
*/
public void setInterpolator(Interpolator interpolator) {
scroller.forceFinished(true); //强制关闭当前的滚动 新创建一个有 插值器的
scroller = new Scroller(getContext(), interpolator);
}
/**
* Gets count of visible items
*
* @return the count of visible items
*/
public int getVisibleItems() {
return visibleItems;
}
/**
* Sets count of visible items
*
* @param count the new count
*/
public void setVisibleItems(int count) {
visibleItems = count;
invalidate();
}
/**
* Gets label
*
* @return the label
*/
public String getLabel() {
return label;
}
/**
* Sets label
*
* @param newLabel the label to set
*/
public void setLabel(String newLabel) {
if (label == null || !label.equals(newLabel)) {
label = newLabel;
labelLayout = null;
invalidate();
}
}
/**
* Adds wheel changing listener
*
* @param listener the listener
*/
public void addChangingListener(OnWheelChangedListener listener) {
changingListeners.add(listener);
}
/**
* Removes wheel changing listener
*
* @param listener the listener
*/
public void removeChangingListener(OnWheelChangedListener listener) {
changingListeners.remove(listener);
}
/**
* Notifies changing listeners
*
* @param oldValue the old wheel value
* @param newValue the new wheel value
*/
protected void notifyChangingListeners(int oldValue, int newValue) {
for (OnWheelChangedListener listener : changingListeners) {
listener.onChanged(this, oldValue, newValue); //去通知 数据 改变
}
}
/**
* Adds wheel scrolling listener
*
* @param listener the listener
*/
public void addScrollingListener(OnWheelScrollListener listener) {
scrollingListeners.add(listener);
}
/**
* Removes wheel scrolling listener
*
* @param listener the listener
*/
public void removeScrollingListener(OnWheelScrollListener listener) {
scrollingListeners.remove(listener);
}
/**
* Notifies listeners about starting scrolling
*/
protected void notifyScrollingListenersAboutStart() {
for (OnWheelScrollListener listener : scrollingListeners) {
listener.onScrollingStarted(this);
}
}
/**
* Notifies listeners about ending scrolling
*/
protected void notifyScrollingListenersAboutEnd() {
for (OnWheelScrollListener listener : scrollingListeners) {
listener.onScrollingFinished(this); //通知滚动事件
}
}
/**
* Gets current value
*
* @return the current value
*/
public int getCurrentItem() {
return currentItem;
}
/**
* Sets the current item w/o animation. Does nothing when index is wrong.
*
* @param index the item index
*/
public void setCurrentItem(int index) {
setCurrentItem(index, false);
}
/**
* 设置当前选中项 如果 下标异常 直接不处理 如果下标 正常
* 判断是否需要动画效果
* 如果 需要 就使用scroller平滑的滑动过去
* 如果 不需要就使界面失效 直接重绘 界面
*
* @param index 需要设置的下标
* @param animated 是否需要动画的标志
*/
public void setCurrentItem(int index, boolean animated) {
if (adapter == null || adapter.getItemsCount() == 0) {
return; // throw?
}
if (index < 0 || index >= adapter.getItemsCount()) {
if (isCyclic) { //如果 是循环 那么 就不算 越界 做个 判断 就能求出来 位置
while (index < 0) {
index += adapter.getItemsCount();
}
index %= adapter.getItemsCount();
} else { //如果是不能循环 那就是错误的下标
return; // throw?
}
}
if (index != currentItem) { //如果 设置 不是 当前 一致 就需要跳转 到 友好界面 滑过去
if (animated) { //是否是有动画效果 有 就滑过去
scroll(index - currentItem, SCROLLING_DURATION);
} else {
//没有 直接使得界面失效 得了
invalidateLayouts();
//顺便 通知一下 改变了 数据哦 把 就数据 和新数据的下标 传递过去
int old = currentItem;
currentItem = index;
notifyChangingListeners(old, currentItem);
invalidate(); //直接重绘
}
}
}
/**
* Tests if wheel is cyclic. That means before the 1st item there is shown
* the last one
*
* @return true if wheel is cyclic
*/
public boolean isCyclic() {
return isCyclic;
}
/**
* Set wheel cyclic flag
*
* @param isCyclic the flag to set
*/
public void setCyclic(boolean isCyclic) {
this.isCyclic = isCyclic;
invalidate();
invalidateLayouts();
}
/**
* Invalidates layouts
*/
private void invalidateLayouts() {
itemsLayout = null;
valueLayout = null;
scrollingOffset = 0;
}
/**
* Initializes resources
*/
private void initResourcesIfNecessary() {
if (itemsPaint == null) { //普通项的画笔
itemsPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.FAKE_BOLD_TEXT_FLAG);
// itemsPaint.density = getResources().getDisplayMetrics().density;
itemsPaint.setTextSize(TEXT_SIZE);
}
if (valuePaint == null) { //选中项的画笔
valuePaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.FAKE_BOLD_TEXT_FLAG | Paint.DITHER_FLAG);
// valuePaint.density = getResources().getDisplayMetrics().density;
valuePaint.setTextSize(TEXT_SIZE);
valuePaint.setShadowLayer(0.1f, 0, 0.1f, 0xFFC0C0C0);
}
//获取列表重心的 背景
if (centerDrawable == null) {
centerDrawable = getContext().getResources().getDrawable(R.drawable.wheel_val);
}
//恰好相反 >>>>为了 突出中心 中间 一个颜色 上下一一致
if (topShadow == null) {
topShadow = new GradientDrawable(Orientation.TOP_BOTTOM, SHADOWS_COLORS);
}
if (bottomShadow == null) {
bottomShadow = new GradientDrawable(Orientation.BOTTOM_TOP, SHADOWS_COLORS);
}
setBackgroundResource(R.drawable.wheel_bg);
}
/**
* 计算出 布局想要的高度
*
* @param layout 传入的是想要 进行计算的布局
* @return 返回该布局想要的高度
*/
private int getDesiredHeight(Layout layout) {
if (layout == null) {
return 0;
}
int desired = getItemHeight() * visibleItems - ITEM_OFFSET * 2 - ADDITIONAL_ITEM_HEIGHT;
// Check against our minimum height
desired = Math.max(desired, getSuggestedMinimumHeight());
return desired;
}
/**
* 根据下标返回文本数据
*
* @param index the item index
* @return the item or null
*/
private String getTextItem(int index) {
if (adapter == null || adapter.getItemsCount() == 0) {
return null;
}
int count = adapter.getItemsCount();
if ((index < 0 || index >= count) && !isCyclic) {
return null;
} else {
while (index < 0) {
index = count + index;
}
}
index %= count;
return adapter.getItem(index);
}
/**
* Builds text depending on current value
*
* @param useCurrentValue
* @return the text
*/
private String buildText(boolean useCurrentValue) {
StringBuilder itemsText = new StringBuilder();
int addItems = visibleItems / 2 + 1;
for (int i = currentItem - addItems; i <= currentItem + addItems; i++) { //获取 当前屏幕的所有显示的文本
if (useCurrentValue || i != currentItem) { //正在 滚动 或者 不是当前选中的View的时候 >>>>.这里已经过滤掉了选中状态下的当前Item的相应文本
String text = getTextItem(i);
if (text != null) {
itemsText.append(text);
}
}
if (i < currentItem + addItems) {
itemsText.append("\n");
}
}
return itemsText.toString();
}
/**
* 返回 最大的文本 宽度 是的 可以完整的呈现出来
*
* @return the max length
*/
private int getMaxTextLength() {
WheelAdapter adapter = getAdapter();
if (adapter == null) {
return 0;
}
int adapterLength = adapter.getMaximumLength();
if (adapterLength > 0) { //如果是已经重写了该方法的适配器 应该是可以获取的
return adapterLength;
}
//下面是针对 没有 重写适配器中的该方法的情况
String maxText = null;
int addItems = visibleItems / 2; //求出 课件项的重点
//对所有 可见item 进行 便利 取出 最长字符串
for (int i = Math.max(currentItem - addItems, 0); //第一个可见
i < Math.min(currentItem + visibleItems,//最后一个课件
adapter.getItemsCount()); i++) { //遍历
String text = adapter.getItem(i); //获取文本
if (text != null && (maxText == null || maxText.length() < text.length())) {
maxText = text;
}
}
return maxText != null ? maxText.length() : 0; //返回最大高度
}
/**
* Returns height of wheel item
*
* @return the item height
*/
private int getItemHeight() {
if (itemHeight != 0) {
return itemHeight;
} else if (itemsLayout != null && itemsLayout.getLineCount() > 2) {
itemHeight = itemsLayout.getLineTop(2) - itemsLayout.getLineTop(1);
return itemHeight;
}
return getHeight() / visibleItems;
}
/**
* Calculates control width and creates text layouts
*
* @param widthSize the input layout width
* @param mode the layout mode
* @return the calculated control width
*/
private int calculateLayoutWidth(int widthSize, int mode) {
initResourcesIfNecessary();
int width = widthSize;
int maxLength = getMaxTextLength();
if (maxLength > 0) {
float textWidth = FloatMath.ceil(Layout.getDesiredWidth("0", itemsPaint));
itemsWidth = (int) (maxLength * textWidth);
} else {
itemsWidth = 0;
}
itemsWidth += ADDITIONAL_ITEMS_SPACE; // make it some more
labelWidth = 0;
if (label != null && label.length() > 0) {
labelWidth = (int) FloatMath.ceil(Layout.getDesiredWidth(label, valuePaint));
}
boolean recalculate = false;
if (mode == MeasureSpec.EXACTLY) {
width = widthSize;
recalculate = true;
} else {
width = itemsWidth + labelWidth + 2 * PADDING;
if (labelWidth > 0) {
width += LABEL_OFFSET;
}
// Check against our minimum width
width = Math.max(width, getSuggestedMinimumWidth());
if (mode == MeasureSpec.AT_MOST && widthSize < width) {
width = widthSize;
recalculate = true;
}
}
if (recalculate) {
// recalculate width
int pureWidth = width - LABEL_OFFSET - 2 * PADDING;
if (pureWidth <= 0) {
itemsWidth = labelWidth = 0;
}
if (labelWidth > 0) {
double newWidthItems = (double) itemsWidth * pureWidth / (itemsWidth + labelWidth);
itemsWidth = (int) newWidthItems;
labelWidth = pureWidth - itemsWidth;
} else {
itemsWidth = pureWidth + LABEL_OFFSET; // no label
}
}
if (itemsWidth > 0) {
createLayouts(itemsWidth, labelWidth);
}
return width;
}
/**
* 创建布局
*
* @param widthItems width of items layout
* @param widthLabel width of label layout
*/
private void createLayouts(int widthItems, int widthLabel) {
//如果还没有创建 或者是 当前的宽度 大于 所需要的 那么就进行重新创建
if (itemsLayout == null || itemsLayout.getWidth() > widthItems) {
// 1 显示文本
// 2画笔
// 3 文本宽度 ,
// 4对齐方式 ,
// 5行间距, 1f 代表 1 倍字体高度
// 6基础行距上增加多少 , 真实行间距 等于 spacingmult 和 spacingadd 的和
//7 不知道 false
//需要指出的是这个layout是默认画在Canvas的(0,0)点的,
// 如果需要调整位置只能在draw之前移Canvas的起始坐标canvas.translate(x, y);
itemsLayout = new StaticLayout(buildText(isScrollingPerformed), itemsPaint, widthItems,
widthLabel > 0 ? Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER, 1,
ADDITIONAL_ITEM_HEIGHT, false);
} else {
itemsLayout.increaseWidthTo(widthItems);
}
//下面画的选中的Item 同理
if (!isScrollingPerformed && (valueLayout == null || valueLayout.getWidth() > widthItems)) {//没有在滚动的时候 才有会选中项
String text = getAdapter() != null ? getAdapter().getItem(currentItem) : null;
valueLayout = new StaticLayout(text != null ? text : "", valuePaint, widthItems,
widthLabel > 0 ? Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER, 1,
ADDITIONAL_ITEM_HEIGHT, false);
} else if (isScrollingPerformed) { //正在滚动 那么显示选中的布局没有必要显示
valueLayout = null;
} else {
valueLayout.increaseWidthTo(widthItems);
}
if (widthLabel > 0) {
if (labelLayout == null || labelLayout.getWidth() > widthLabel) {
labelLayout = new StaticLayout(label, valuePaint, widthLabel, Layout.Alignment.ALIGN_NORMAL, 1,
ADDITIONAL_ITEM_HEIGHT, false);
} else {
labelLayout.increaseWidthTo(widthLabel);
}
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int width = calculateLayoutWidth(widthSize, widthMode);
int height;
if (heightMode == MeasureSpec.EXACTLY) { //精确模式
height = heightSize; //直接是传入的值
} else {
height = getDesiredHeight(itemsLayout); //获取最大的
if (heightMode == MeasureSpec.AT_MOST) { //传入最大值 和 传入值的最小值
height = Math.min(height, heightSize);
}
}
setMeasuredDimension(width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (itemsLayout == null) {
if (itemsWidth == 0) {
calculateLayoutWidth(getWidth(), MeasureSpec.EXACTLY);
} else {
createLayouts(itemsWidth, labelWidth);
}
}
if (itemsWidth > 0) {
canvas.save();
// Skip padding space and hide a part of top and bottom items
canvas.translate(PADDING, -ITEM_OFFSET); //平移画布
drawItems(canvas); //绘制 普通Item
drawValue(canvas); //绘制 选中Item
canvas.restore(); //把画布恢复
}
drawCenterRect(canvas);
drawShadows(canvas);
}
/**
* 绘制 顶部和底部的阴影
*
* @param canvas the canvas for drawing
*/
private void drawShadows(Canvas canvas) {
topShadow.setBounds(0, 0, getWidth(), getHeight() / visibleItems);
topShadow.draw(canvas);
bottomShadow.setBounds(0, getHeight() - getHeight() / visibleItems, getWidth(), getHeight());
bottomShadow.draw(canvas);
}
/**
* Draws value and label layout
*
* @param canvas the canvas for drawing
*/
private void drawValue(Canvas canvas) {
valuePaint.setColor(VALUE_TEXT_COLOR);
valuePaint.drawableState = getDrawableState();
Rect bounds = new Rect();
itemsLayout.getLineBounds(visibleItems / 2, bounds);
// draw label
if (labelLayout != null) {
canvas.save();
canvas.translate(itemsLayout.getWidth() + LABEL_OFFSET, bounds.top);
labelLayout.draw(canvas);
canvas.restore();
}
// 绘制选中的item
if (valueLayout != null) {
canvas.save();
canvas.translate(0, bounds.top + scrollingOffset);
valueLayout.draw(canvas);
canvas.restore();
}
}
/**
* 绘制普通Item
*
* @param canvas the canvas for drawing
*/
private void drawItems(Canvas canvas) {
canvas.save();
int top = itemsLayout.getLineTop(1); //得到普通布局中的第一行的高度
canvas.translate(0, -top + scrollingOffset); //将画布平移上去之后 再空出一个添加的位置
itemsPaint.setColor(ITEMS_TEXT_COLOR);
itemsPaint.drawableState = getDrawableState();
itemsLayout.draw(canvas);
canvas.restore(); //恢复画布
}
/**
* 绘制空间中心的矩形局域
*
* @param canvas the canvas for drawing
*/
private void drawCenterRect(Canvas canvas) {
int center = getHeight() / 2; //画布的中点
int offset = getItemHeight() / 2; //列表项的宽度一半
centerDrawable.setBounds(0, center - offset, getWidth(), center + offset);
centerDrawable.draw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
WheelAdapter adapter = getAdapter();
if (adapter == null) {
return true;
}
if (!gestureDetector.onTouchEvent(event) && event.getAction() == MotionEvent.ACTION_UP) {
//手指松开时和手势监听器,没有收到事件的时候
justify();
}
return true;
}
/**
* 滚动 这个 控件
*
* @param delta 需要滚动的距离
*/
private void doScroll(int delta) {
scrollingOffset += delta; //0+199 ing 199
int count = scrollingOffset / getItemHeight(); //需要滚动 的 item个数 因为 要恰好停在 item上 不能偏嘛 如果取证
int pos = currentItem - count; //需要到达的位置
if (isCyclic && adapter.getItemsCount() > 0) {
// fix position by rotating 因为存在一个 可以循环 滑动 所以处理一下这种情况 做一下 位置判断
while (pos < 0) {
pos += adapter.getItemsCount();
}
pos %= adapter.getItemsCount();
} else if (isScrollingPerformed) { //是否正在滚动呢
//如果不是循环的
if (pos < 0) { //如果是负的 最多滚动 当前个数的距离 -> 滚动 到 0
count = currentItem;
pos = 0;
} else if (pos >= adapter.getItemsCount()) { //如果要滚动的位置大于最多的位置
count = currentItem - adapter.getItemsCount() + 1;
pos = adapter.getItemsCount() - 1;
}
} else {
// fix position 防止越界
pos = Math.max(pos, 0); //保证 位置 大于0
pos = Math.min(pos, adapter.getItemsCount() - 1); //保证 位置 小于 最大的
}
int offset = scrollingOffset;
if (pos != currentItem) {
setCurrentItem(pos, false);
} else {
invalidate();
}
// update offset
scrollingOffset = offset - count * getItemHeight(); //恰好滚动的距离 可以使得 恰好在中间
if (scrollingOffset > getHeight()) { //去除了重复的次数
scrollingOffset = scrollingOffset % getHeight() + getHeight();
}
}
/**
* 先清空消息队列的所有信息 再将信息传递过去
*
* @param message the message to set
*/
private void setNextMessage(int message) {
clearMessages();
animationHandler.sendEmptyMessage(message);
}
/**
* 将消息队列中过的信息进行清空处理
*/
private void clearMessages() {
animationHandler.removeMessages(MESSAGE_SCROLL);
animationHandler.removeMessages(MESSAGE_JUSTIFY);
}
/**
* Justifies wheel 整理版面 >>>>>>>>>>>>>
*/
private void justify() {
if (adapter == null) {
return;
}
lastScrollY = 0;
int offset = scrollingOffset;
int itemHeight = getItemHeight();
//判断是否 需要去 微调 使得恰好 落在中间
boolean needToIncrease = offset > 0 ? currentItem < adapter.getItemsCount() : currentItem > 0;
//如果是循环的或者是不循环但是也是可以调整的状态
if ((isCyclic || needToIncrease) && Math.abs((float) offset) > (float) itemHeight / 2) {
if (offset < 0) //
offset += itemHeight + MIN_DELTA_FOR_SCROLLING;
else
offset -= itemHeight + MIN_DELTA_FOR_SCROLLING;
}
if (Math.abs(offset) > MIN_DELTA_FOR_SCROLLING) {
//最后 滚动一丢丢
scroller.startScroll(0, 0, 0, offset, SCROLLING_DURATION);
//通知一下 动画控制器
setNextMessage(MESSAGE_JUSTIFY);
} else {
//不需要调整 可以有
finishScrolling();
}
}
/**
* 开始滚动调用 开始滚动的方法
*/
private void startScrolling() {
if (!isScrollingPerformed) {
isScrollingPerformed = true;
notifyScrollingListenersAboutStart();
}
}
/**
* 停止 滚动 调用停止滚动的方法
*/
void finishScrolling() {
if (isScrollingPerformed) {
notifyScrollingListenersAboutEnd();
isScrollingPerformed = false;
}
invalidateLayouts();
invalidate();
}
/**
* Scroll the wheel
*
* @param
* @param time scrolling duration
*/
public void scroll(int itemsToScroll, int time) {
scroller.forceFinished(true); //强制关了
lastScrollY = scrollingOffset;
int offset = itemsToScroll * getItemHeight();
scroller.startScroll(0, lastScrollY, 0, offset - lastScrollY, time); //平滑滚动
setNextMessage(MESSAGE_SCROLL); //通知去微调
startScrolling(); //通知一下 开始 滚动 相关的监听器得知道吧
}
}
Android中WheelView代码分析笔记1(明天继续分析 >>>>>)
最新推荐文章于 2024-08-08 08:29:40 发布