在vc的cpp头部加入#define new DEBUG_NEW的作用
这里多说一句作为一名程序员遇到问题一定要研究透彻。见如下代码
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
我们来一行一行的分析:
1.行
#ifdef _DEBUG
解析:如果定义啦_DEBUG 就是 在Debug模式下(但定义了一个DEBUG符号)
2. 行
#define new DEBUG_NEW
用户使用new 时编译器用DEBUG_NEW ,BUG_NEW分配的对象分配的地方显示出文件名和行号
3.行
#undef THIS_FILE //取消以前对THIS_FILE的定义
4.行
static char THIS_FILE[] = __FILE__; //声明并初始化THIS_FILEO数组,数据的初始数据为该文件的文件名
MSDN里的解释:
Remarks
Assists in finding memory leaks. You can use DEBUG_NEW everywhere in your program that you would ordinarily use the new operator to allocate heap storage.
In debug mode (when the _DEBUG symbol is defined), DEBUG_NEW keeps track of the filename and line number for each object that it allocates. Then, when you use the CMemoryState::DumpAllObjectsSince member function, each object allocated with DEBUG_NEW is shown with the filename and line number where it was allocated.
To use DEBUG_NEW, insert the following directive into your source files:
#define new DEBUG_NEW
Once you insert this directive, the preprocessor will insert DEBUG_NEW wherever you use new, and MFC does the rest. When you compile a release version of your program, DEBUG_NEW resolves to a simple new operation, and the filename and line number information is not generated.
这样就很清楚了,当在debug模式下时,我们分配内存时的new被替换成DEBUG_NEW,而这个DEBUG_NEW不仅要传入内存块的大小,还要传入源文件名和行号,这就有个好处,即当发生内存泄漏时,我们可以在调试模式下定位到该问题代码处。若删掉该句,就不能进行定位了。而在release版本下的new就是简单的new,并不会传入文件名和行号。
如果定义了_DEBUG,表示在调试状态下编译,因此相应修改了两个符号的定义THIS_FILE是一个char数组全局变量,字符串值为当前文件的全路径,这样在Debug版本中当程序出错时出错处理代码可用这个变量告诉你是哪个文件中的代码有问题。
这里多说一句作为一名程序员遇到问题一定要研究透彻。见如下代码
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
我们来一行一行的分析:
1.行
#ifdef _DEBUG
解析:如果定义啦_DEBUG 就是 在Debug模式下(但定义了一个DEBUG符号)
2. 行
#define new DEBUG_NEW
用户使用new 时编译器用DEBUG_NEW ,BUG_NEW分配的对象分配的地方显示出文件名和行号
3.行
#undef THIS_FILE //取消以前对THIS_FILE的定义
4.行
static char THIS_FILE[] = __FILE__; //声明并初始化THIS_FILEO数组,数据的初始数据为该文件的文件名
MSDN里的解释:
Remarks
Assists in finding memory leaks. You can use DEBUG_NEW everywhere in your program that you would ordinarily use the new operator to allocate heap storage.
In debug mode (when the _DEBUG symbol is defined), DEBUG_NEW keeps track of the filename and line number for each object that it allocates. Then, when you use the CMemoryState::DumpAllObjectsSince member function, each object allocated with DEBUG_NEW is shown with the filename and line number where it was allocated.
To use DEBUG_NEW, insert the following directive into your source files:
#define new DEBUG_NEW
Once you insert this directive, the preprocessor will insert DEBUG_NEW wherever you use new, and MFC does the rest. When you compile a release version of your program, DEBUG_NEW resolves to a simple new operation, and the filename and line number information is not generated.
这样就很清楚了,当在debug模式下时,我们分配内存时的new被替换成DEBUG_NEW,而这个DEBUG_NEW不仅要传入内存块的大小,还要传入源文件名和行号,这就有个好处,即当发生内存泄漏时,我们可以在调试模式下定位到该问题代码处。若删掉该句,就不能进行定位了。而在release版本下的new就是简单的new,并不会传入文件名和行号。
如果定义了_DEBUG,表示在调试状态下编译,因此相应修改了两个符号的定义THIS_FILE是一个char数组全局变量,字符串值为当前文件的全路径,这样在Debug版本中当程序出错时出错处理代码可用这个变量告诉你是哪个文件中的代码有问题。