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NGUI Next-Gen UIv3.5.1
- NEW: CSV reader will now convert the "\n" character sequence into a new line char.
- FIX: Scenes using NGUI should no longer get marked edited so much.
- FIX: Reduced the size of meshes used by NGUI draw calls.
- FIX: Changing the panel's alpha will now properly inform child panels.
- FIX: Fix for how URL tags get parsed in labels.
2014-02-24
NGUI Next-Gen UI v3.0.7
3.0.7 f1 is out. The anchoring system has been improved further, letting you freely move, rotate and scale anchored components and simplifying the overall presentation.
3.0.7 f1
- NEW: Further improved the layout system's presentation, making it less daunting.
- NEW: Enabling anchoring will automatically anchor to the first parent by default.
- NEW: It's now possible to automatically anchor to the mid-points (sides, center).
- NEW: Made it possible to move and scale anchored widgets.
- FIX: Rotating a widget should no longer hide its side handles.
- FIX: Mobile keyboard will now have the multi-line option.
- FIX: Re-added support for packed fonts.
2013-12-12
NGUI Next-Gen UI v3.0.6
3.0.6
- NEW: NGUI now has new written documentation.
- NEW: NGUI now has an abundance of context-sensitive help. Just right click on an NGUI component and choose the Help option.
- NEW: NGUI now has robust context menus letting you add, create and modify widgets by right-clicking on stuff in the Scene View.
- NEW: You can now find an assortment of ready-made controls ready to be drag & dropped into your scenes (search for "Wooden").
- NEW: You can now drag & drop GUI prefabs from your Project Folder right into the Scene View. No need to create the UI beforehand.
- NEW: You can now copy/paste label styles by right-clicking the UILabel script in Inspector.
- NEW: Redesigned the draggable panel class a bit, and renamed it to UIScrollView. UIDragPanelContents is now UIDragScrollView.
- NEW: Labels can now have gradients.
- NEW: Clipped panels now have handles you can drag around instead of adjusting clipping in inspector.
- NEW: Added a new widget type capable of drawing Unity 4.3 sprites.
- NEW: Added UIToggle.GetActiveToggle.
- NEW: You can now specify a material on dynamic font-using UILabels.
- NEW: You can now specify character spacing on labels, and it works with both bitmap and dynamic fonts.
- NEW: Labels set to maintain their crispness will now take UIRoot's size into account, resulting in crisp labels with fixed size UIs.
- NEW: Added a simple script that makes it possible to center a scrollable panel on a child when clicked on.
- NEW: Redesigned the scroll bar and the slider components. They now also derive from a new common class (Progress Bar).
- NEW: UIButtonKeyBinding has been replaced with UIKeyBinding and its functionality has been enhanced.
- FIX: Panels will now add rigidbodies to themselves since Unity 4.3 mentions it should improve performance.
- FIX: UIScrollView's movement restriction now makes sense (no more weird 'scale')
- FIX: Draggable panels should no longer move on Play.
- FIX: Improved performance by reducing GC allocations and mesh assignments.
- FIX: Typewriter and text list scripts can now be used with dynamic fonts.
- FIX: Reference atlas references should no longer get broken when modifying sprites.
- FIX: Popup list now offers a way to change the font's size even for fixed size fonts.
- FIX: Popup list was not enveloping the content correctly.
- FIX: Atlas and font selector will now show all existing assets, not just recently used ones.
- FIX: Atlas maker should no longer throw an exception when trying to edit old atlases (SciFi etc).
- FIX: Enabling and disabling widgets will no longer cause the draw call list to be rebuilt unless it's necessary.
- FIX: Improving the process of NGUI remembering the last used values.
- FIX: Drag handles will now hide if there is not enough space to draw them.
- FIX: Anchors and stretch scripts set to "run only once" will still respond to screen size changes.
- FIX: Switching panel to clipped mode then back should refresh the shader correctly.
- FIX: Moving widgets around no longer causes their buffers to get rebuilt. Just re-transformed.
- FIX: Added extra code to ensure that draw calls won't get orphaned.
- FIX: Panel alpha is now cumulative (parents affect children).
- FIX: Got rid of old double-buffering code that was causing issues.
- FIX: More Win8 tweaks.
- DEL: UIPopupList no longer has a 'textLabel' option. Instead use label's SetCurrentSelection for OnValueChanged.
- DEL: UIGrid and UITable no longer have 'repositionNow' member variable. Right-click it to execute it instead.
2013-11-29
NGUI Next-Gen UI v3.0.5
3.0.5
- NEW: Added a way to set Localization's language using specified name and dictionary combo
- NEW: Added UIInput.onChange that gets called whenever the input field's text changes for any reason.
- NEW: Right-clicking in the scene view with a UI element selected now presents the hierarchy list
2013-11-13
NGUI_Next_Gen_UI v3.0.2(最新)
NGUI is a very powerful UI system and event notification framework.
Features
- Full Inspector integration
- No need to hit Play to see the results
- Supports all platforms
- Flexible event system
- Make UIs that take 1 draw call
- Clean, short and simple C# code
- No DLLs or external resources
- Extensively optimized
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2013-10-16
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