使用Canvas绘制圆形表盘

绘制圆形表盘

public class Clock extends View {

    private int mHeight, mWidth;

    public Clock(Context context) {
        super(context);
    }

    public Clock(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public Clock(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        // 获取宽高参数
        mWidth = getMeasuredWidth();
        mHeight = getMeasuredHeight();
        // 画外圆
        Paint paintCircle = new Paint();
        paintCircle.setStyle(Paint.Style.STROKE);
        paintCircle.setAntiAlias(true);
        paintCircle.setStrokeWidth(5);
        canvas.drawCircle(mWidth / 2,
                mHeight / 2, mWidth / 2, paintCircle);
        // 画刻度
        Paint painDegree = new Paint();
        paintCircle.setStrokeWidth(3);
        for (int i = 0; i < 24; i++) {
            // 区分整点与非整点
            if (i == 0 || i == 6 || i == 12 || i == 18) {
                painDegree.setStrokeWidth(5);
                painDegree.setTextSize(30);
                canvas.drawLine(mWidth / 2, mHeight / 2 - mWidth / 2,
                        mWidth / 2, mHeight / 2 - mWidth / 2 + 60,
                        painDegree);
                String degree = String.valueOf(i);
                canvas.drawText(degree,
                        mWidth / 2 - painDegree.measureText(degree) / 2,
                        mHeight / 2 - mWidth / 2 + 90,
                        painDegree);
            } else {
                painDegree.setStrokeWidth(3);
                painDegree.setTextSize(15);
                canvas.drawLine(mWidth / 2, mHeight / 2 - mWidth / 2,
                        mWidth / 2, mHeight / 2 - mWidth / 2 + 30,
                        painDegree);
                String degree = String.valueOf(i);
                canvas.drawText(degree,
                        mWidth / 2 - painDegree.measureText(degree) / 2,
                        mHeight / 2 - mWidth / 2 + 60,
                        painDegree);
            }
            // 通过旋转画布简化坐标运算
            canvas.rotate(15, mWidth / 2, mHeight / 2);
        }
        // 画圆心
        Paint paintPointer = new Paint();
        paintPointer.setStrokeWidth(30);
        canvas.drawPoint(mWidth / 2, mHeight / 2, paintPointer);
        // 画指针
        Paint paintHour = new Paint();
        paintHour.setStrokeWidth(20);
        Paint paintMinute = new Paint();
        paintMinute.setStrokeWidth(10);
        canvas.save();
        canvas.translate(mWidth / 2, mHeight / 2);  //平移画布
        canvas.drawLine(0, 0, 100, 100, paintHour);
        canvas.drawLine(0, 0, 100, 200, paintMinute);
        canvas.restore();  //恢复画布状态 我们取出的是最后一个存入栈中的canvas实例 
    }
}
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