IOS学习之路八(GCD与多线程)

 

  •      Serial Dispatch Queue -- 线程池只提供一个线程用来执行任务,所以后一个任务必须等到前一个任务执行结束才能开始。
  •      Concurrent Dispatch Queue -- 线程池提供多个线程来执行任务,所以可以按序启动多个任务并发执行。

    1. Basic Management

         我们可以通过dispatch_queue_cretae来创建队列,然后用dispatch_release释放。比如下面两段代码分别创建串行队列和并行队列:

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    1. dispatch_queue_t serialQ = dispatch_queue_create("eg.gcd.SerialQueue", DISPATCH_QUEUE_SERIAL);  
    2. dispatch_async(serialQ, ^{  
    3.     // Code here  
    4. });  
    5. dispatch_release(serialQ);  
    6.   
    7. dispatch_queue_t concurrentQ = dispatch_queue_create("eg.gcd.ConcurrentQueue", DISPATCH_QUEUE_CONCURRENT);  
    8. dispatch_async(concurrentQ, ^{  
    9.     // Code here  
    10. });  
    11. dispatch_release(concurrentQ);  
     而系统默认就有一个串行队列main_queue和并行队列global_queue:

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    1. dispatch_queue_t globalQ = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);  
    2. dispatch_queue_t mainQ = dispatch_get_main_queue();  

         通常,我们可以在global_queue中做一些long-running的任务,完成后在main_queue中更新UI,避免UI阻塞,无法响应用户操作:

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    1. dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{  
    2.     // long-running task  
    3.     dispatch_async(dispatch_get_main_queue(), ^{  
    4.         // update UI  
    5.     });  
    6. });  

         上面提到dispatch_async这个接口,用来提交blcok给指定queue进行异步执行。这个接口会在成功提交block后立即返回,然后继续执行下去。由于block是定义在栈上的,所以需要将其复制到堆上,见这里

         与之相对应的是dispatch_sync接口,提交block以供同步执行。这个接口会等到block执行结束才返回,所以不需要复制block。So,如果在调用该接口在当前queue上指派任务,就会导致deadlock。维基百科上给了段示例代码:

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    1. dispatch_queue_t exampleQueue = dispatch_queue_create("com.example.unique.identifier", NULL );  
    2. dispatch_sync( exampleQueue,^{  
    3.   dispatch_sync( exampleQueue,^{  
    4.     printf("I am now deadlocked...\n");  
    5.   });});  
    6. dispatch_release( exampleQueue );  
         如果追求的是并发,那么dispatch_sync有什么用呢?关于dispatch_sync的用途,StackOverFlow是这样讨论的:

    Can anyone explain with really clear use cases what the purpose of dispatch_sync in GCD is for? I can't understand where and why I would have to use this.

    高手回答:

    You use it when you want to execute a block and wait for the results.

    One example of this is the pattern where you're using a dispatch queue instead of locks for synchronization. For example, assume you have a shared NSMutableArray a, with access mediated by dispatch queue q. A background thread might be appending to the array (async), while your foreground thread is pulling the first item off (synchronously):

    NSMutableArray *a = [[NSMutableArray alloc] init];
    // All access to `a` is via this dispatch queue!
    dispatch_queue_t q = dispatch_queue_create("com.foo.samplequeue", NULL);
    
    dispatch_async(q, ^{ [a addObject:something]; }); // append to array, non-blocking
    
    __block Something *first = nil;            // "__block" to make results from block available
    dispatch_sync(q, ^{                        // note that these 3 statements...
            if ([a count] > 0) {               // ...are all executed together...
                 first = [a objectAtIndex:0];  // ...as part of a single block...
                 [a removeObjectAtIndex:0];    // ...to ensure consistent results
            }
    });



    下面附上一个Demo  :(后台队列下载图片,当下载完后,调用主线程在前台显示)

    在Concoller中:

    1. -(void)viewDidAppear:(BOOL)animated{  
    2.   
    3.   
    4.     dispatch_queue_t concurrentQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);  
    5.     dispatch_async(concurrentQueue, ^{  
    6.         __block UIImage *image = nil;  
    7.         dispatch_sync(concurrentQueue, ^{  
    8.             /* 下载图片 */  
    9.              
    10.             NSString *urlAsString = @"http://images.apple.com/mac/home/images/promo_lead_macbook_air.jpg";  
    11.            NSURL *url = [NSURL URLWithString:urlAsString];  
    12.             NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url];  
    13.             NSError *downloadError = nil;  
    14.             NSData *imageData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:nil error:&downloadError];  
    15.             if (downloadError == nil && imageData != nil){  
    16.                image = [UIImage imageWithData:imageData];  
    17.             } else if(downloadError!=nil){  
    18.                 NSLog(@"Error happened = %@", downloadError);  
    19.             }else {  
    20.                 NSLog(@"No data could get downloaded from the URL.");  
    21.             }  
    22.         });  
    23.         //在主队列中把图片展示给用户  
    24.         dispatch_sync(dispatch_get_main_queue(), ^{  
    25.               
    26.             if (image != nil){  
    27.                 /* 创建一个UIImageView */  
    28.                 UIImageView *imageView = [[UIImageView alloc]  
    29.                                           initWithFrame:self.view.bounds];  
    30.                 /* 设置图片*/  
    31.                 [imageView setImage:image];  
    32.                 /* 设置图片比例*/  
    33.                 [imageView setContentMode:UIViewContentModeScaleAspectFit];  
    34.                 /* 添加视图 */  
    35.                 [self.view addSubview:imageView];  
    36.             } else {  
    37.                 NSLog(@"Image isn't downloaded. Nothing to display.");  
    38.             } });  
    39.      });   
    40.   
    41. }  


    运行结果:


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