iOS extracts from books
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iOS extracts: Responding to interruptions
--from 《iPhone Application Development For Dummies - Neal Goldstein》 Various events besides termination can interrupt your application to allowthe user to respond — for example, incoming转载 2013-07-19 22:07:46 · 668 阅读 · 0 评论 -
iOS extracts: The Illusion of Motion
extracts from 《Beginning iPhone Games Development》 iOS extracts: The Illusion of Motion To create the illusion of motion on a screen, movies and TV use still frames presented转载 2013-08-24 10:45:33 · 926 阅读 · 0 评论 -
iOS extracts: importing a header file
Extracts form 《Beginning iPhone Games Development》 #import The first line of code in Listing 3–1 is a framework import statement. In this case, we areimporting a header fil转载 2013-08-17 17:20:55 · 621 阅读 · 0 评论 -
iOS extracts: CGAffineTransformInvert
extracts from 《Beginning iPhone Games Development》 Let’s tell Quartz 2D to put our canvas back in the default or (0,0) position. We do this byasking for the current transformation, a ma转载 2013-08-01 08:30:22 · 683 阅读 · 0 评论 -
iOS extracts: Observing low-memory warnings
Observing low-memory warnings When the system dispatches a low-memory notification to your application, itis something you must pay attention to. If you don’t, it is a reliable recipe fordisa转载 2013-07-19 22:22:06 · 761 阅读 · 0 评论 -
iOS extracts: Handling Terminations
extracts from 《Programming the iPhone User Experience》 Handling Terminations Developers should be careful to spend as much time focusing on their exit processesas on their launch process转载 2013-07-19 23:37:59 · 587 阅读 · 0 评论 -
iOS extracts: Low Memory Warnings
extracts from 《Beginning iPhone Games Development》 One thing to keep in mind when developing for iPhone is that your game’s available RAMis limited. Typically, iPhone OS uses about 40MB转载 2013-07-31 18:33:45 · 883 阅读 · 0 评论 -
iOS extracts: Saving and Loading Game State
extracts from 《Beginning iPhone Games Development》 In Listing 3–28, you saw code for pausing the game when the iPhone gets aninterrupting notification or when it is locked, and code for转载 2013-07-31 18:35:21 · 881 阅读 · 0 评论 -
iOS extracts: Managing Memory with a Custom Image Loader
extracts from 《Beginning iPhone Games Development》When we’re dealing with development of a game, it is likely loading too many images or other resources is causing the memory problem. There are ways t转载 2013-07-31 18:39:17 · 745 阅读 · 0 评论 -
iOS extracts: Application Termination
extracts from 《Beginning iPhone Games Development》 The UIApplicationDelegate class defines a method called applicationWillTerminate:,which is typically called when users quit your appli转载 2013-07-31 18:29:27 · 542 阅读 · 0 评论 -
iOS extracts: Application Interruptions
extracts from 《Beginning iPhone Games Development》 The app delegate also defines a method called applicationWillResignActive:, which iscalled when the user is interrupted, such a转载 2013-07-31 18:32:27 · 605 阅读 · 0 评论 -
iOS extracts: Adding Color
extracts from 《Beginning iPhone Games Development》 Let’s throw some paint on the canvas. Like any good artist, Quartz 2D likes to paintoutlines before it fills in a scene. These outlines ar转载 2013-08-01 08:30:09 · 639 阅读 · 0 评论