下载
源码和文档gitHub上都有,有兴趣的可以去逛逛 https://github.com/ftlabs/fastclick
使用
<script src="./js/fastclick.js"></script>
<script>
window.addEventListener( "load", function() {
FastClick.attach( document.body );
}, false );
</script>
源码解析
attach方法:
FastClick.attach = function(layer) {
'use strict';
return new FastClick(layer);
};
在FastClick的构造函数中
this.onClick = function() { return FastClick.prototype.onClick.apply(self, arguments); };
this.onMouse = function() { return FastClick.prototype.onMouse.apply(self, arguments); };
this.onTouchStart = function() { return FastClick.prototype.onTouchStart.apply(self, arguments); };
this.onTouchEnd = function() { return FastClick.prototype.onTouchEnd.apply(self, arguments); };
this.onTouchCancel = function() { return FastClick.prototype.onTouchCancel.apply(self, arguments); };
if (FastClick.notNeeded(layer)) {
return;
}
if (this.deviceIsAndroid) {
layer.addEventListener('mouseover', this.onMouse, true);
layer.addEventListener('mousedown', this.onMouse, true);
layer.addEventListener('mouseup', this.onMouse, true);
}
layer.addEventListener('click', this.onClick, true);
layer.addEventListener('touchstart', this.onTouchStart, false);
layer.addEventListener('touchend', this.onTouchEnd, false);
layer.addEventListener('touchcancel', this.onTouchCancel, false);
也就是在document.body上绑定了click,touchstart,touchend,touchcancel事件。这里假设,我们的页面有一个button,绑定了click事件。当用户点击此button时,会先触发touchstart事件,这时,会冒泡到document.body中,于是就会执行:
FastClick.prototype.onTouchStart = function(event) {
'use strict';
var targetElement, touch, selection;
if (event.targetTouches.length > 1) {
return true;
}
targetElement = this.getTargetElementFromEventTarget(event.target);
touch = event.targetTouches[0];
if (this.deviceIsIOS) {
selection = window.getSelection();
if (selection.rangeCount && !selection.isCollapsed) {
return true;
}
if (!this.deviceIsIOS4) {
if (touch.identifier === this.lastTouchIdentifier) {
event.preventDefault();
return false;
}
this.lastTouchIdentifier = touch.identifier;
this.updateScrollParent(targetElement);
}
}
this.trackingClick = true;
this.trackingClickStart = event.timeStamp;
this.targetElement = targetElement;
this.touchStartX = touch.pageX;
this.touchStartY = touch.pageY;
if ((event.timeStamp - this.lastClickTime) < 200) {
event.preventDefault();
}
return true;
};
这个回调函数主要做了以下事情:
- 获取我们当前触发touchstart的元素,这里是button。
- 然后将鼠标的信息记录了下来,记录鼠标的信息主要是为了在后面touchend触发时,根据这里得到的x、y判断是否为click。
- 触发touchend事件,然后冒泡到document.body上,执行以下代码:
FastClick.prototype.onTouchEnd = function(event) {
'use strict';
var forElement, trackingClickStart, targetTagName, scrollParent, touch, targetElement = this.targetElement;
if (this.touchHasMoved(event) || (event.timeStamp - this.trackingClickStart) > 300) {
this.trackingClick = false;
this.targetElement = null;
}
if (!this.trackingClick) {
return true;
}
if ((event.timeStamp - this.lastClickTime) < 200) {
this.cancelNextClick = true;
return true;
}
this.lastClickTime = event.timeStamp;
trackingClickStart = this.trackingClickStart;
this.trackingClick = false;
this.trackingClickStart = 0;
if (this.deviceIsIOSWithBadTarget) {
touch = event.changedTouches[0];
targetElement = document.elementFromPoint(touch.pageX - window.pageXOffset, touch.pageY - window.pageYOffset);
}
targetTagName = targetElement.tagName.toLowerCase();
if (targetTagName === ‘label‘) {
forElement = this.findControl(targetElement);
if (forElement) {
this.focus(targetElement);
if (this.deviceIsAndroid) {
return false;
}
targetElement = forElement;
}
} else if (this.needsFocus(targetElement)) {
if ((event.timeStamp - trackingClickStart) > 100 || (this.deviceIsIOS && window.top !== window && targetTagName === ‘input‘)) {
this.targetElement = null;
return false;
}
this.focus(targetElement);
if (!this.deviceIsIOS4 || targetTagName !== 'select') {
this.targetElement = null;
event.preventDefault();
}
return false;
}
if (this.deviceIsIOS && !this.deviceIsIOS4) {
scrollParent = targetElement.fastClickScrollParent;
if (scrollParent && scrollParent.fastClickLastScrollTop !== scrollParent.scrollTop) {
return true;
}
}
if (!this.needsClick(targetElement)) {
event.preventDefault();
this.sendClick(targetElement, event);
}
return false;
};
注意上面的代码中,event.preventDefault();会阻止真实的click事件的触发,因此,在button上面的click事件不会触发。接下来,我们只需要查看sendClick方法。
FastClick.prototype.sendClick = function(targetElement, event) {
'use strict';
var clickEvent, touch;
if (document.activeElement && document.activeElement !== targetElement) {
document.activeElement.blur();
}
touch = event.changedTouches[0];
clickEvent = document.createEvent(‘MouseEvents‘);
clickEvent.initMouseEvent(‘click‘, true, true, window, 1, touch.screenX, touch.screenY, touch.clientX, touch.clientY, false, false, false, false, 0, null);
clickEvent.forwardedTouchEvent = true;
targetElement.dispatchEvent(clickEvent);
};
在此方法中,会创建一个自定义的click事件,然后在button上立即触发,于是,button绑定的click的事件回调函数马上执行,因此就没有300ms延迟了。
上面的initMouseEvent方法的前三个参数的意思:1.事件类型,2.是否冒泡,3.是否阻止浏览器的默认行为。
自定义的click事件阻止了浏览器的默认行为,事件冒泡,于是执行document.body的click事件回调函数。代码如下:
FastClick.prototype.onClick = function(event) {
'use strict';
var permitted;
if (this.trackingClick) {
this.targetElement = null;
this.trackingClick = false;
return true;
}
if (event.target.type === ‘submit‘ && event.detail === 0) {
return true;
}
permitted = this.onMouse(event);
if (!permitted) {
this.targetElement = null;
}
return permitted;
};
然后里面有一句 permitted = this.onMouse(event);于是,我们查看onMouse方法:
FastClick.prototype.onMouse = function(event) {
'use strict';
if (!this.targetElement) {
return true;
}
if (event.forwardedTouchEvent) {
return true;
}
if (!event.cancelable) {
return true;
}
if (!this.needsClick(this.targetElement) || this.cancelNextClick) {
if (event.stopImmediatePropagation) {
event.stopImmediatePropagation();
} else {
event.propagationStopped = true;
}
event.stopPropagation();
event.preventDefault();
return false;
}
return true;
};
这个方法会阻止模拟的click事件的冒泡以及默认行为,于是就解决了移动端浏览器click事件延迟300ms的问题。代码比较长,大家能看懂7788就差不多了 ^_^
不足
唯一的缺点可能也就是该脚本的文件尺寸 (尽管它只有 10kb)。如果你非常在意这点文件大小,可以尝试一下 Filament Group 的 Tappy!,或者 tap.js。两者都相当轻量,能够通过监听tap而非click事件来绕过 300 毫秒延迟。