Study Notes
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菜鸟级CSer,正在努力学习中
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Head First Java_Study Notes_Chapter 1 Break the Surface
Chapter 1 Break the Surface 1.Code structure in Java: Put a class in a source file: private class Dog{} Put methods in a class: private class Dog{ void Bark (){ } } Put statements in a meth原创 2014-01-13 22:10:09 · 1161 阅读 · 0 评论 -
Head First Java_Study Notes_Chapter 2 A Trip to Objectville
Chapter 2 A Trip to Objectville 1.Thinking about Objects Things an object knows about itself are instance variables. Things an object can do are methods.原创 2014-01-15 04:50:02 · 795 阅读 · 0 评论 -
Head First Java_Study Notes_Chapter 3 Know Your Variables
1. Declaring a variable Variable has a type and a name Primitive variable and reference variable 2. Array declare: int[] nums; create a new int array: nums = new int[7]; arrays are object原创 2014-01-15 06:06:12 · 911 阅读 · 0 评论 -
Head First Java_Study Notes_Chapter 4 How Objects Behave
1. Objects have state and behavior A class describes what an object knows and what an object does原创 2014-01-16 04:32:46 · 609 阅读 · 0 评论 -
Head First Java_Study Notes_Chapter 6 Using the Java Library
1. One last problem for the last chapter: when we input the same number 3 times, it can still kill the game. if (guess == cell){ result = "hit"; numofHits++; break; } We counted a hit every time原创 2014-01-17 05:36:13 · 800 阅读 · 0 评论 -
Head First Java_Study Notes_Chapter 5 Extra-Strength Methods
1. A battleship-style game 1)To figure out the general flow of the game: a. create three dot coms b. places onto a virtual grid 2)Game play begins: a. prompt user for a guess原创 2014-01-16 05:31:09 · 762 阅读 · 0 评论