1. 手动添加CSplashWnd类
SplashWnd.h
- #ifndef _SPLASH_HEADER_
- #define _SPLASH_HEADER_
- #pragma once
- //#include "afxwin.h"
- // CSplashWnd
- class CSplashWnd : public CWnd
- {
- //DECLARE_DYNAMIC(CSplashWnd)
- public:
- CSplashWnd();
- virtual ~CSplashWnd();
- virtual void PostNcDestroy();
- public:
- CBitmap m_bitmap;
- protected:
- static BOOL c_bShowSplashWnd;
- static CSplashWnd* c_pSplashWnd;
- public:
- static void EnableSplashScreen(BOOL bEnable = TRUE);
- static void ShowSplashScreen(CWnd* pParentWnd = NULL);
- static BOOL PreTranslateAppMessage(MSG* pMsg);
- protected:
- BOOL Create(CWnd* pParentWnd = NULL);
- void HideSplashScreen();
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnPaint();
- afx_msg void OnTimer(UINT nIDEvent);
- protected:
- DECLARE_MESSAGE_MAP()
- };
- #endif
SplashWnd.cpp
- #include "stdafx.h"
- #include "resource.h"
- #include "SplashWnd.h"
- // CSplashWnd
- //IMPLEMENT_DYNAMIC(CSplashWnd, CWnd)
- BOOL CSplashWnd::c_bShowSplashWnd = FALSE;
- CSplashWnd* CSplashWnd::c_pSplashWnd;
- CSplashWnd::CSplashWnd()
- {
- }
- CSplashWnd::~CSplashWnd()
- {
- // Clear the static window pointer.
- ASSERT(c_pSplashWnd == this);
- c_pSplashWnd = NULL;
- }
- BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
- ON_WM_CREATE()
- ON_WM_PAINT()
- ON_WM_TIMER()
- END_MESSAGE_MAP()
- void CSplashWnd::EnableSplashScreen(BOOL bEnable )
- {
- c_bShowSplashWnd = bEnable;
- }
- void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd )
- {
- if (!c_bShowSplashWnd || c_pSplashWnd != NULL)
- return;
- // Allocate a new splash screen, and create the window.
- c_pSplashWnd = new CSplashWnd;
- if (!c_pSplashWnd->Create(pParentWnd))
- delete c_pSplashWnd;
- else
- c_pSplashWnd->UpdateWindow();
- }
- BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)
- {
- if (c_pSplashWnd == NULL)
- return FALSE;
- // If we get a keyboard or mouse message, hide the splash screen.
- if (pMsg->message == WM_KEYDOWN ||
- pMsg->message == WM_SYSKEYDOWN ||
- pMsg->message == WM_LBUTTONDOWN ||
- pMsg->message == WM_RBUTTONDOWN ||
- pMsg->message == WM_MBUTTONDOWN ||
- pMsg->message == WM_NCLBUTTONDOWN ||
- pMsg->message == WM_NCRBUTTONDOWN ||
- pMsg->message == WM_NCMBUTTONDOWN)
- {
- c_pSplashWnd->HideSplashScreen();
- return TRUE; // message handled here
- }
- return FALSE; // message not handled
- }
- BOOL CSplashWnd::Create(CWnd* pParentWnd )
- {
- if (!m_bitmap.LoadBitmap(IDB_SPLASH)) //<span style="font-family: Arial, Helvetica, sans-serif;">IDB_SPLASH 为要启动的画面</span>
- return FALSE;
- BITMAP bm;
- m_bitmap.GetBitmap(&bm);
- return CreateEx(0,
- AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
- NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);
- }
- void CSplashWnd::HideSplashScreen()
- {
- // Destroy the window, and update the mainframe.
- DestroyWindow();
- AfxGetMainWnd()->UpdateWindow();
- }
- void CSplashWnd::PostNcDestroy()
- {
- // Free the C++ class.
- delete this;
- }
- int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
- {
- if (CWnd::OnCreate(lpCreateStruct) == -1)
- return -1;
- // Center the window.
- CenterWindow();
- // Set a timer to destroy the splash screen.
- SetTimer(1, 1000, NULL);
- return 0;
- }
- void CSplashWnd::OnPaint()
- {
- CPaintDC dc(this);
- CDC dcImage;
- if (!dcImage.CreateCompatibleDC(&dc))
- return;
- BITMAP bm;
- m_bitmap.GetBitmap(&bm);
- // Paint the image.
- CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap);
- dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);
- dcImage.SelectObject(pOldBitmap);
- }
- void CSplashWnd::OnTimer(UINT nIDEvent)
- {
- // Destroy the splash screen window.
- HideSplashScreen();
- }
2. 为CSplashWnd类 的Oncreate 函数添加如下代码 //WM_CREATE
- CenterWindow();
- // Set a timer to destroy the splash screen.
- SetTimer(1, 1000, NULL);//1000 表画面停止时间
3. 为CSplashWnd类 的OnTimer函数添加如下代码//WM_TIMER
- HideSplashScreen();
4. 为CNetTesterDlg的 Oncreate函数添加如下代码//WM_CREATE
- CenterWindow();
- CSplashWnd::ShowSplashScreen(this);
- if (CDialog::OnCreate(lpCreateStruct) == -1)
- return -1;
- // TODO: 在此添加您专用的创建代码
- // this->MoveWindow(0,0,0,0);
- // this->SetTimer(1,2000,NULL);//注意这个2000一点要等于步骤1中的2000
- Sleep(1000);//使得 画面停止约 1s后 启动主画面,<span style="color:#ff0000;">貌似可以用定时器,希望大虾指教</span>。 1000 要与SetTimer中1000 同步,使画面链接流畅
- return 0;
5. 完毕