unity自身是不支持gif图片的播放,通过C#system.Drawing.dll 把gif整合到图集里 一张一张播放达到动态图的效果
首先打开你打开你当前使用unity的文件位置->Data->Mono->lib->mono->2.0->System.Drawing.dll 复制到你新建的工程的Assets目录下
这个System.Drawing.dll必须unity3D文件夹里的 这个继承了MonoBehaviour 其它的地方无法using到
随便找个.gif动态图片丢到StreamingAssets文件下
工程设置:
效果图;
脚本:
using UnityEngine;
using System.Collections;
using System.Drawing;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Drawing.Imaging;
using System.IO;
using System;
public class aaaaa : MonoBehaviour {
public UnityEngine.UI.Image Im;
public GameObject[] Ims;
[SerializeField]//序列化域
private float fps=30f;
private List<Texture2D> tex2DList = new List<Texture2D> ();
private float time;
Bitmap mybitmp;
void Start () {
System.Drawing.Image image = System.Drawing.Image.FromFile (Application.streamingAssetsPath + "/loading.gif");
tex2DList = MyGif (image);
}
// Update is called once per frame
void Update () {
if (tex2DList.Count > 0)
{
time += Time.deltaTime;
int index = (int)(time * fps) % tex2DList.Count;
if (Im != null)
{
Im.sprite = Sprite.Create(tex2DList[index], new Rect(0, 0, tex2DList[index].width, tex2DList[index].height), new Vector2(0.5f, 0.5f));
}
if (Ims.Length != 0)
{
for (int i = 0; i < Ims.Length; i++)
Ims[i].GetComponent<Renderer>().material.mainTexture = tex2DList[index];
}
}
}
private List<Texture2D> MyGif(System.Drawing.Image image){
List<Texture2D> tex = new List<Texture2D> ();
if(image!=null){
Debug.Log ("图片张数:"+image.FrameDimensionsList.Length);
FrameDimension frame = new FrameDimension (image.FrameDimensionsList[0]);
int framCount = image.GetFrameCount (frame);//获取维度帧数
for(int i=0;i<framCount;++i){
image.SelectActiveFrame (frame,i);
Bitmap framBitmap = new Bitmap (image.Width,image.Height);
using (System.Drawing.Graphics graphic = System.Drawing.Graphics.FromImage (framBitmap)) {
graphic.DrawImage (image,Point.Empty);
}
Texture2D frameTexture2D = new Texture2D (framBitmap.Width,framBitmap.Height,TextureFormat.ARGB32,true);
frameTexture2D.LoadImage (Bitmap2Byte(framBitmap));
tex.Add (frameTexture2D);
}
}
return tex;
}
private byte[] Bitmap2Byte(Bitmap bitmap)
{
using (MemoryStream stream = new MemoryStream())
{
// 将bitmap 以png格式保存到流中
bitmap.Save(stream, ImageFormat.Png);
// 创建一个字节数组,长度为流的长度
byte[] data = new byte[stream.Length];
// 重置指针
stream.Seek(0, SeekOrigin.Begin);
// 从流读取字节块存入data中
stream.Read(data, 0, Convert.ToInt32(stream.Length));
return data;
}
}
}