HDU 2962 Trucking(Dijkstra+二分)
http://acm.hdu.edu.cn/showproblem.php?pid=2962
题意:
有一个n个节点m条边的无向图,现在一辆车要从指定的s点开到e点.但是车有一个货物的高度限制L,且每条路也有一个限制Li,(即车在该路上行驶的时候车货物的高度不能超过Li) 现在的问题是车的货物高度在<=L的前提下,最高是多少,还能使得车能从s点到e点.且要输出最短距离.
分析:
直接二分高度,然后判断在当前高度的情况下(现在高度的路有一些可能就不能走了),是否存在s到e的路径.
AC代码:
#include<cstdio>
#include<cstring>
#include<vector>
#include<algorithm>
#include<queue>
#define INF 1e9
using namespace std;
const int maxn=1000;
struct Edge
{
int from,to,dist,height;
Edge(int f,int t,int d,int h):from(f),to(t),dist(d),height(h){}
};
struct HeapNode
{
int d,u;
HeapNode(int d,int u):d(d),u(u){}
bool operator<(const HeapNode& rhs)const
{
return d>rhs.d;
}
};
struct Dijkstra
{
int n,m;
vector<Edge> edges;
vector<int> G[maxn];
bool done[maxn];
int d[maxn];
void init(int n)
{
this->n=n;
for(int i=0;i<n;i++) G[i].clear();
edges.clear();
}
void AddEdge(int from,int to,int dist,int height)
{
edges.push_back(Edge(from,to,dist,height));
m = edges.size();
G[from].push_back(m-1);
}
bool dijkstra(int s,int e,int limit)
{
priority_queue<HeapNode> Q;
for(int i=0;i<n;i++) d[i]=INF;
d[s]=0;
Q.push(HeapNode(d[s],s));
memset(done,0,sizeof(done));
while(!Q.empty())
{
HeapNode x= Q.top(); Q.pop();
int u=x.u;
if(done[u]) continue;
done[u]=true;
for(int i=0;i<G[u].size();i++)
{
Edge &e=edges[G[u][i]];
if(d[e.to] > d[u]+e.dist && e.height >=limit)
{
d[e.to] = d[u]+e.dist;
Q.push(HeapNode(d[e.to],e.to));
}
}
}
return d[e]!=INF;
}
}DJ;
int main()
{
int n,m,kase=0;
while(scanf("%d%d",&n,&m)==2)
{
if(n==0&&m==0) break;
DJ.init(n);
for(int i=0;i<m;i++)
{
int u,v,d,h;
scanf("%d%d%d%d",&u,&v,&h,&d);
u--,v--;
if(h==-1) h=INF;
DJ.AddEdge(u,v,d,h);
DJ.AddEdge(v,u,d,h);
}
int s,e,limit;
scanf("%d%d%d",&s,&e,&limit);
s--,e--;
if(kase>=1) printf("\n");
printf("Case %d:\n",++kase);
if(!DJ.dijkstra(s,e,0)) printf("cannot reach destination\n");
else
{
int L=0,R=limit;
while(R>L)
{
int mid = L+(R-L+1)/2;
if(DJ.dijkstra(s,e,mid)) L=mid;
else R=mid-1;
}
DJ.dijkstra(s,e,L); //不加这句话,就WA
printf("maximum height = %d\nlength of shortest route = %d\n",L,DJ.d[e]);
}
}
return 0;
}