前言
如果不是用工厂方法,你的代码就必须在某处指定将要创建的
Service的确切类型,以便调用合适的构造器。
为什么我们想要添加这种额外级别的间接性呢?一个常见的原因是想要创建框架:假设你正在创建一个对弈游戏系统,例如,在相同的棋盘上下国际象棋和西洋跳棋:
示例代码
package com.mufeng.theninthchapter;
interface Game {
boolean move();
}
interface GameFactory {
Game getGame();
}
class Checkers implements Game {
private int moves = 0;
private static final int MOVES = 3;
@Override
public boolean move() {
// TODO Auto-generated method stub
System.out.println("Checkers move " + moves);
return ++moves != MOVES;
}
}
class CheckersFactory implements GameFactory {
@Override
public Game getGame() {
// TODO Auto-generated method stub
return new Checkers();
}
}
class Chess implements Game {
private int moves = 0;
private static final int MOVES = 4;
@Override
public boolean move() {
// TODO Auto-generated method stub
System.out.println("Chess move " + moves);
return ++moves != MOVES;
}
}
class ChessFactory implements GameFactory {
@Override
public Game getGame() {
// TODO Auto-generated method stub
return new Chess();
}
}
public class Games {
public static void playGame(GameFactory factory) {
Game s = factory.getGame();
while (s.move())
;
}
public static void main(String[] args) {
playGame(new CheckersFactory());
playGame(new ChessFactory());
}
}
输出结果
Checkers move 0
Checkers move 1
Checkers move 2
Chess move 0
Chess move 1
Chess move 2
Chess move 3