把socket控制权交给其他服务
socket.abandon(id) 清除 socket id 在本服务内的数据结构,但并不关闭这个 socket 。这可以用于你把 id 发送给其它服务,以转交 socket 的控制权。
在同一个目录建立7个文件(config,proto.lua,main.lua,socket1.lua,client1.lua,agent1.lua,agent2.lua)
本节例子与上一节例子主要区别是:
socket1服务不处理接收到的消息,交给了agent处理
socket1.lua代码:
local skynet = require "skynet"
require "skynet.manager" -- import skynet.register
local socket = require "socket"
local function accept1(id)
socket.start(id)
socket.write(id, "Hello Skynet\n")
skynet.newservice("agent1", id)
-- notice: Some data on this connection(id) may lost before new service start.
-- So, be careful when you want to use start / abandon / start .
socket.abandon(id)
end
local function accept2(id)
socket.start(id)
local agent2 = skynet.newservice("agent2")
skynet.call(agent2,"lua",id)
-- socket.abandon(id)清除 socket id 在本服务内的数据结构,但并不关闭这个 socket 。这可以用于你把 id 发送给其它服务,以转交 socket 的控制权。
socket.abandon(id)
end
skynet.start(function()
print("==========Socket Start=========")
local id = socket.listen("127.0.0.1", 8888)
print("Listen socket :", "127.0.0.1", 8888)
socket.start(id , function(id, addr)
-- 接收到客户端连接或发送消息()
print("connect from " .. addr .. " " .. id)
-- 处理接收到的消息(交给angent1或agent2处理)
-- accept1(id)
accept2(id)
end)
--可以为自己注册一个别名。(别名必须在 32 个字符以内)
skynet.register "SOCKET1"
end)
agent1.lua代码:
local skynet = require "skynet"
local socket = require "socket"
local fd = ...
fd = tonumber(fd)
local function echo(id)
socket.start(id)
while true do
local str = socket.read(id)
if str then
print("client say:"..str)
-- socket.write(id, str)
else
socket.close(id)
return
end
end
end
skynet.start(function()
skynet.fork(function()
echo(fd)
skynet.exit()
end)
end)
agent2.lua代码:
local skynet = require "skynet"
local socket = require "socket"
local proto = require "proto"
local sproto = require "sproto"
local host
local REQUEST = {}
function REQUEST:say()
print("say", self.name, self.msg)
end
function REQUEST:handshake()
print("handshake")
end
function REQUEST:quit()
print("quit")
end
local function request(name, args, response)
local f = assert(REQUEST[name])
local r = f(args)
if response then
-- 生成回应包(response是一个用于生成回应包的函数。)
-- 处理session对应问题
-- return response(r)
end
end
local function echo(id)
socket.start(id)
host = sproto.new(proto.c2s):host "package"
while true do
local str = socket.read(id)
if str then
local type,str2,str3,str4 = host:dispatch(str)
if type=="REQUEST" then
local ok, result = pcall(request, str2,str3,str4)
-- print("client say:"..str)
end
-- socket.write(id, str)
else
socket.close(id)
return
end
end
end
skynet.start(function()
skynet.dispatch("lua", function(session, address, fd, ...)
skynet.fork(function()
echo(fd)
skynet.exit()
end)
end)
end)
API参考文档:https://github.com/cloudwu/skynet/wiki/Socket
项目源码:http://download.csdn.net/detail/uisoul/9806599