<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>vargas - 神经网络</title><link>http://blog.csdn.net/vargas/category/212891.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Mon, 29 Oct 2007 00:40:38 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>vargas</dc:creator><title>GTK+与MFC不完全对比</title><link>http://blog.csdn.net/vargas/archive/2007/01/07/1476563.aspx</link><pubDate>Sun, 07 Jan 2007 21:39:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2007/01/07/1476563.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1476563.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2007/01/07/1476563.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1476563.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1476563</trackback:ping><description>GTK+与MFC不完全对比&lt;img src ="http://blog.csdn.net/vargas/aggbug/1476563.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>sax</title><link>http://blog.csdn.net/vargas/archive/2006/11/25/1413952.aspx</link><pubDate>Sat, 25 Nov 2006 16:26:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/11/25/1413952.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1413952.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/11/25/1413952.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1413952.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1413952</trackback:ping><description>在用DOM耗费较长时间解析XML文件以后，你可能注意到在用DOM处理大型文件时其性能下降的非常厉害。这个问题是由DOM的树结构所造成的：这种结构占用的内存较多，而且DOM必须在解析文件之前把整个文档装入内存。在采用DOM之后性能受到严重影响的情况下，你不妨考虑使用Simple API for XML（SAX）。在这篇文章中，我们就为你介绍SAX API，同时提出若干采用不同语言实现的SAX链接。 

&lt;img src ="http://blog.csdn.net/vargas/aggbug/1413952.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>HOWTO: Connect to a Running Instance of Internet Explorer</title><link>http://blog.csdn.net/vargas/archive/2006/08/09/1042414.aspx</link><pubDate>Wed, 09 Aug 2006 16:26:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/08/09/1042414.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1042414.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/08/09/1042414.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1042414.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1042414</trackback:ping><description>HOWTO: Connect to a Running Instance of Internet Explorer&lt;img src ="http://blog.csdn.net/vargas/aggbug/1042414.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>怎么样修改和删除 IE WebBrowser Control的右键菜单</title><link>http://blog.csdn.net/vargas/archive/2006/08/08/1039187.aspx</link><pubDate>Tue, 08 Aug 2006 23:06:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/08/08/1039187.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1039187.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/08/08/1039187.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1039187.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1039187</trackback:ping><description>有点缺陷，不过简单！更好，更复杂的方法http://www.codeproject.com/miscctrl/WBCArticle.asp?target=IDocHostUIHandler#A1&lt;img src ="http://blog.csdn.net/vargas/aggbug/1039187.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>从内存播放Flash。</title><link>http://blog.csdn.net/vargas/archive/2006/08/04/1016580.aspx</link><pubDate>Fri, 04 Aug 2006 01:29:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/08/04/1016580.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1016580.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/08/04/1016580.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1016580.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1016580</trackback:ping><description> Flash 播放器的属性Movie接受本地文件名 或者 HTTP URL。 

首先当然是在网络上寻找解决方案了。找了半天，发现一个国内的，一个国外的。都在出售。
奇怪的是，他们不约而同的都是用了Delphi。 
根据了解的人透露，它是利用了Flash一个未公开的属性MovieData， 该属性文档中没有记录，但是从名称可以看出应该是应该是接受数据片的。 

其国内的那一版目前还不支持最新的flash播放器。这让人不能不有点担忧。 因此还是尽量照自己的思路来。 
&lt;img src ="http://blog.csdn.net/vargas/aggbug/1016580.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>VC++中使用内存映射文件处理大文件</title><link>http://blog.csdn.net/vargas/archive/2006/08/04/1016498.aspx</link><pubDate>Fri, 04 Aug 2006 00:40:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/08/04/1016498.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1016498.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/08/04/1016498.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1016498.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1016498</trackback:ping><description>　　文件操作是应用程序最为基本的功能之一，Win32 API和MFC均提供有支持文件处理的函数和类，常用的有Win32 API的CreateFile()、WriteFile()、ReadFile()和MFC提供的CFile类等。一般来说，以上这些函数可以满足大多数场合的要求，但是对于某些特殊应用领域所需要的动辄几十GB、几百GB、乃至几TB的海量存储，再以通常的文件处理方法进行处理显然是行不通的。目前，对于上述这种大文件的操作一般是以内存映射文件的方式来加以处理的，本文下面将针对这种Windows核心编程技术展开讨论。

&lt;img src ="http://blog.csdn.net/vargas/aggbug/1016498.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>MFC窗口位置管理详细分析及实例</title><link>http://blog.csdn.net/vargas/archive/2006/08/03/1015410.aspx</link><pubDate>Thu, 03 Aug 2006 17:41:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/08/03/1015410.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1015410.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/08/03/1015410.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1015410.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1015410</trackback:ping><description>在一般用MFC编写的程序的窗口客户区中，可能有好几个子窗口(具有WM_CHILD风格的窗口)。上边是工具栏，中间是视图窗口，下边是状态栏。三个窗口在框架的客户区里和平共处，互不重叠。主框架窗口的尺寸改变了，别的子窗口都能及时调整自己的尺寸以便保持相互位置关系不变，例如状态条窗口总能保持在主框架客户区底部，并且其宽度总能和主框架客户区宽度一致。工具栏窗口总能停靠在主框架的某一边不变，其宽度或高度总能和主框架客户区的宽度或高度一致，视图窗口总能填满主框架客户区的剩余空间。 &lt;img src ="http://blog.csdn.net/vargas/aggbug/1015410.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>句柄的本质</title><link>http://blog.csdn.net/vargas/archive/2006/08/03/1015398.aspx</link><pubDate>Thu, 03 Aug 2006 17:38:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/08/03/1015398.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1015398.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/08/03/1015398.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1015398.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1015398</trackback:ping><description>一、书上定义：

&gt;(Microsoft Press,by Richard Wilton)
    在Windows环境中，句柄是用来标识项目的，这些项目包括：模块(module)、任务(task)、实例 (instance)、文件(file)、内存块(block of memory)、菜单(menu)、控制(control)、字体(font)、资源(resource)，包括图标(icon)，光标 (cursor)，字符串(string)等、GDI对象(GDI object)，包括位图(bitmap)，画刷(brush)，元文件（metafile）,调色板(palette)，画笔(pen)，区域 (region)，以及设备描述表(device context)。 

&gt;(南京大学出版社)：
    句柄是WONDOWS用来标识被应用程序所建立或使用的对象的唯一整数，WINDOWS使用各种各样的句柄标识诸如应用程序实例，窗口，控制，位图，GDI对象等等。WINDOWS句柄有点象C语言中的文件句柄。&lt;img src ="http://blog.csdn.net/vargas/aggbug/1015398.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>实现动态数组 msdn的代码</title><link>http://blog.csdn.net/vargas/archive/2006/07/31/1004585.aspx</link><pubDate>Mon, 31 Jul 2006 16:34:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/07/31/1004585.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1004585.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/07/31/1004585.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1004585.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1004585</trackback:ping><description>实现动态数组 msdn的代码&lt;img src ="http://blog.csdn.net/vargas/aggbug/1004585.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>使用内存映射文件来提高你程序的性能 </title><link>http://blog.csdn.net/vargas/archive/2006/07/31/1004315.aspx</link><pubDate>Mon, 31 Jul 2006 14:55:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/07/31/1004315.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/1004315.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/07/31/1004315.aspx#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/1004315.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1004315</trackback:ping><description>使用内存映射文件来提高你程序的性能 &lt;img src ="http://blog.csdn.net/vargas/aggbug/1004315.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>Impressions on MFC vs Qt Programming</title><link>http://blog.csdn.net/vargas/archive/2006/07/28/990097.aspx</link><pubDate>Fri, 28 Jul 2006 02:55:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/07/28/990097.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/990097.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/07/28/990097.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/990097.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=990097</trackback:ping><description>Impressions on MFC vs Qt Programming&lt;img src ="http://blog.csdn.net/vargas/aggbug/990097.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>CString实现原理简单介绍</title><link>http://blog.csdn.net/vargas/archive/2006/07/28/990041.aspx</link><pubDate>Fri, 28 Jul 2006 02:36:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/07/28/990041.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/990041.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/07/28/990041.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/990041.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=990041</trackback:ping><description>CString实现原理简单介绍&lt;img src ="http://blog.csdn.net/vargas/aggbug/990041.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>关于CString总结</title><link>http://blog.csdn.net/vargas/archive/2006/07/28/990035.aspx</link><pubDate>Fri, 28 Jul 2006 02:35:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/07/28/990035.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/990035.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/07/28/990035.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/990035.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=990035</trackback:ping><description>关于CString总结&lt;img src ="http://blog.csdn.net/vargas/aggbug/990035.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>用c++ template 算阶乘</title><link>http://blog.csdn.net/vargas/archive/2006/07/25/975353.aspx</link><pubDate>Tue, 25 Jul 2006 15:41:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/07/25/975353.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/975353.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/07/25/975353.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/975353.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=975353</trackback:ping><description>用c++ template 算阶乘&lt;img src ="http://blog.csdn.net/vargas/aggbug/975353.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>vargas</dc:creator><title>线程的TLS有什么作用</title><link>http://blog.csdn.net/vargas/archive/2006/07/25/975230.aspx</link><pubDate>Tue, 25 Jul 2006 15:08:00 GMT</pubDate><guid>http://blog.csdn.net/vargas/archive/2006/07/25/975230.aspx</guid><wfw:comment>http://blog.csdn.net/vargas/comments/975230.aspx</wfw:comment><comments>http://blog.csdn.net/vargas/archive/2006/07/25/975230.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/vargas/comments/commentRss/975230.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=975230</trackback:ping><description>线程的TLS有什么作用&lt;img src ="http://blog.csdn.net/vargas/aggbug/975230.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>