package com.czz.test;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;
public class KeyDownActivity extends Activity {
private static final int REFRESH = 0x00001;
GameView mGameView;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
mGameView = new GameView(this);
this.setContentView(mGameView);
new Thread(new GameThread()).start();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
toast("touch position: "+event.getX()+","+event.getY());
this.finish();
return super.onTouchEvent(event);
}
void toast(String text){
Toast.makeText(KeyDownActivity.this, text, Toast.LENGTH_SHORT).show();
}
private class GameThread implements Runnable {
@Override
public void run() {
// TODO Auto-generated method stub
while(!Thread.currentThread().isInterrupted()){
try{
Thread.sleep(400);
} catch(Exception e){
toast("GameThread error");
Thread.currentThread().interrupt();
}
//使用postInvalidate可以直接在线程中刷新
mGameView.postInvalidate();
}
}
}
private class GameThreadOld implements Runnable{
@Override
public void run() {
// TODO Auto-generated method stub
while(!Thread.currentThread().isInterrupted()){
try{
Thread.sleep(200);
} catch(Exception e){
toast("GameThread error");
Thread.currentThread().interrupt();
}
Message m = new Message();
m.what = KeyDownActivity.REFRESH;
KeyDownActivity.this.mHandler.sendMessage(m);
}
}
}
private Handler mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
// TODO Auto-generated method stub
switch(msg.what){
case KeyDownActivity.REFRESH:
/*invalidate不能直接在线程中刷新,因为它违反了单线程模型:
Android的UI操作不是线程安全的,并且这些操作必须在UI线程中执行,
因此Android最常用的方法就是利用Handler来实现UI线程的刷新。*/
mGameView.invalidate();
break;
}
super.handleMessage(msg);
}
};
private class GameView extends View{
int mCount = 0;
int y = 100;
public GameView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
public void draw(Canvas canvas) {
// TODO Auto-generated method stub
super.draw(canvas);
if(mCount < 10)
mCount++;
else
mCount = 0;
Paint mPaint = new Paint();
switch(mCount % 4){
case 0:mPaint.setColor(Color.RED);break;
case 1:mPaint.setColor(Color.GREEN);break;
case 2:mPaint.setColor(Color.BLUE);break;
case 3:mPaint.setColor(Color.YELLOW);break;
default:mPaint.setColor(Color.WHITE);break;
}
canvas.drawRect((480-80)/2, y, (480-80)/2+80, y+40, mPaint);
}
}
}
Invalidate和postInvalidate,android界面刷新
最新推荐文章于 2025-04-01 11:34:39 发布