备忘录(Memento)
在不破坏封装的前提,捕获并保存一个对象的状态。这样根据需要可以恢复到原先保存的状态
缺点:在资源消耗上 ,备忘录对象会非常耗内存。
使用方法
Memento类中,都是需要保存的属性。发起者Originateor对象,保存进度到管理者Caretaker的Memento属性中。
以方便管理者恢复进度。
实例——恢复游戏进度
代码
发起人(游戏角色类)
//游戏存进度
//游戏角色类,存储角色生命力、攻击力、防御力。
class GameRole
{
//生命力
private int vit;
public int Vitality
{
get { return vit; }
set { vit = value; }
}
//攻击力
private int atk;
public int Attack
{
get { return atk; }
set { atk = value; }
}
//防御力
private int def;
public int Defense
{
get { return def; }
set { def = value; }
}
//状态显示
public void StateDisplay()
{
Console.WriteLine("角色当前状态:");
Console.WriteLine("体力:{0}",this .vit );
Console.WriteLine("攻击力:{0}",this .atk );
Console.WriteLine("防御力:{0}",this.def );
Console.WriteLine("");
}
//获得初始状态
public void GetInitState()
{
this.vit = 100;
this.atk = 100;
this.def = 100;
}
//战斗
public void Fight()
{
this.vit = 0;
this.atk =0;
this.def =0;
}
//保存角色状态
public RoleStateMemento SaveState()
{
return (new RoleStateMemento(vit, atk, def));
}
//恢复角色状态
public void RecoveryState(RoleStateMemento memento)
{
this.vit = memento.Vitality;
this.atk = memento.Attack;
this .def =memento .Defense ;
}
}
角色状态存储箱(Memento)
//角色状态存储箱
class RoleStateMemento
{
private int vit;
private int atk;
private int def;
public RoleStateMemento (int vit,int atk,int def)//构造方法存储数据
{
this.vit =vit;
this.atk =atk ;
this .def =def;
}
public int Vitality
{
get { return vit; }
set { vit = value; }
}
public int Attack
{
get { return atk; }
set { atk = value; }
}
public int Defense
{
get { return def; }
set { def = value; }
}
}
角色状态管理者
//角色状态管理者
class RoleStateCaretaker
{
private RoleStateMemento memento;
public RoleStateMemento Memento
{
get { return memento; }
set { memento = value; }
}
}
客户端
//大战boss前
GameRole lixiaoyao = new GameRole();
lixiaoyao.GetInitState();
lixiaoyao.StateDisplay();
//保存进度
//GameRole backup = new GameRole();
//backup.Vitality = lixiaoyao.Vitality;
//backup.Attack = lixiaoyao.Attack;
//backup.Defense = lixiaoyao.Defense;
RoleStateCaretaker stateadmin = new RoleStateCaretaker();
stateadmin.Memento = lixiaoyao.SaveState();
//大战损耗
lixiaoyao.Fight();
lixiaoyao.StateDisplay();
//恢复之前状态
//lixiaoyao.Vitality = backup.Vitality;
//lixiaoyao.Attack = backup.Attack;
//lixiaoyao.Defense = backup.Defense;
//lixiaoyao.StateDisplay();
lixiaoyao.RecoveryState(stateadmin.Memento);
lixiaoyao.StateDisplay();
Console.Read();