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转载 iOS-WebP

http://seanooi.github.io/iOS-WebP/

2015-07-27 18:15:44 302

转载 CGContextRef详解

CGContextRef详解 Graphics Context是图形上下文,可以将其理解为一块画布,我们可以在上面进行绘画操作,绘制完成后,将画布放到我们的view中显示即可,view看作是一个画框. Quartz提供了以下几种类型的Graphics Context: Bitmap Graphics Context PDF Graphics Context Window Graphics

2014-07-10 11:13:45 6649

转载 如何配置IIS运行 ASPX

如何配置IIS运行 ASPX 最近在做 .ASPX 搞了好一阵子,才弄懂这个东西,和大家分享……     欢迎讨论 一、先注册asp.net组件: (asp.NET 组件即:.Net Framework )   开始->运行->cmd->执行命令: C:\windows\Microsoft.NET\Framework\v2.0.50727\aspnet_regiis.exe

2014-06-20 11:32:53 2727

The Swift Programming Language Swift 5.3

“Swift is a fantastic way to write software, whether it’s for phones, desktops, servers, or anything else that runs code. It’s a safe, fast, and interactive programming language that combines the best in modern language thinking with wisdom from the wider Apple engineering culture and the diverse contributions from its open-source community. The compiler is optimized for performance and the language is optimized for development, without compromising on either.”

2022-05-15

python 教程

Python是一种解释型、面向对象、动态数据类型的高级程序设计语言。 Python由Guido van Rossum于1989年底发明,第一个公开发行版发行于1991年。 像Perl语言一样, Python 源代码同样遵循 GPL(GNU General Public License)协议

2014-09-19

Quartz 2D Programming Guide

Quartz 2D is an advanced, two-dimensional drawing engine available for iOS application development and to all Mac OS X application environments outside of the kernel. Quartz 2D provides low-level, lightweight 2D rendering with unmatched output fidelity regardless of display or printing device. Quartz 2D is resolution- and device-independent; you don’t need to think about the final destination when you use the Quartz 2D application programming interface (API) for drawing. The Quartz 2D API is easy to use and provides accessto powerful featuressuch astransparency layers, path-based drawing, offscreen rendering, advanced color management, anti-aliased rendering, and PDF document creation, display, and parsing. The Quartz 2D API is part of the Core Graphics framework, so you may see Quartz referred to as Core Graphics or, simply, CG.

2014-07-11

HTTP: The Definitive Guide

The Hypertext Transfer Protocol (HTTP) is the protocol programs use to communi- cate over the World Wide Web. There are many applications of HTTP, but HTTP is most famous for two-way conversation between web browsers and web servers.

2014-04-24

WINDOWS网络编程技术

WINDOWS网络编程技术

2014-02-20

Windows核心编程

Windows核心编程

2014-02-20

SQL语法手册

SQL语法手册

2014-02-20

SAMS.Sams.Teach.Yourself.SQL.in.10.Minutes.Third.Edition

SAMS.Sams.Teach.Yourself.SQL.in.10.Minutes.Third.Edition.eBook-DDU.chm

2014-02-20

Ivor Horton Beginning Visual C++ 2005

Ivor Horton Beginning Visual C++ 2005

2014-02-20

C++程序设计第二版

钱能C++程序设计第二版

2014-02-20

Premier.Press.JavaScript.Professional.Projects

Premier.Press.JavaScript.Professional.Projects

2014-02-20

JavaScript 简明教程

JavaScript 简明教程

2014-02-20

Thinking.In.Java

Thinking.In.Java

2014-02-20

软件设计师教程第三版Part3

软件设计师教程第三版Part3

2014-02-20

软件设计师教程第三版Part2

软件设计师教程第三版Part2

2014-02-20

Professional Android 4 Application Development

CHAPTER 1 Hello, Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 CHAPTER 2 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 CHAPTER 3 Creating Applications and Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 CHAPTER 4 Building User Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 CHAPTER 5 Intents and Broadcast Receivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 CHAPTER 6 Using Internet Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 CHAPTER 7 Files, Saving State, and Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 CHAPTER 8 Databases and Content Providers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251 CHAPTER 9 Working in the Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331 CHAPTER 10 Expanding the User Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359 CHAPTER 11 Advanced User Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425 CHAPTER 12 Hardware Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481 CHAPTER 13 Maps, Geocoding, and Location-Based Services . . . . . . . . . . . . . . . . . 513 CHAPTER 14 Invading the Home Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .565 CHAPTER 15 Audio, Video, and Using the Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . 621 CHAPTER 16 Bluetooth, NFC, Networks, and Wi-Fi. . . . . . . . . . . . . . . . . . . . . . . . . . . .665 CHAPTER 17 Telephony and SMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701 CHAPTER 18 Advanced Android Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739 CHAPTER 19 Monetizing, Promoting, and Distributing Applications . . . . . . . . . . . . . .771 INDEX .

2014-02-19

Objective-C编程(第4版)

1 Introduction 1 2 Programming in Objective-C 7 3 Classes, Objects, and Methods 27 4 Data Types and Expressions 51 5 Program Looping 71 6 Making Decisions 93 7 More on Classes 127 8 Inheritance 151 9 Polymorphism, Dynamic Typing, and Dynamic Binding 177 10 More on Variables and Data Types 195 11 Categories and Protocols 219 12 The Preprocessor 233 13 Underlying C Language Features 247 14 Introduction to the Foundation Framework 303 15 Numbers, Strings, and Collections 307 16 Working with Files 369 17 Memory Management and Automatic Reference Counting 399 18 Copying Objects 413 19 Archiving 425 20 Introduction to Cocoa and Cocoa Touch 443 21 Writing iOS Applications 447 A Glossary 479 B Address Book Example Source Code 487 Index 493

2014-02-19

Objective-C语法总结

说明 ................................................................................................................................................. 3 XCode、Objective-C、Cocoa .................................................................................................. 3 Common Filename Extensions ................................................................................................ 4 数据类型 ......................................................................................................................................... 4 int ................................................................................................................................................ 4 装箱 ............................................................................................................................................. 5 复合数据类型 ................................................................................................................................. 5 一维数组 ..................................................................................................................................... 5 可变长度数组 ............................................................................................................................. 5 多维数组 ..................................................................................................................................... 6 结构体 ......................................................................................................................................... 6 联合体 ......................................................................................................................................... 7 指针 ............................................................................................................................................. 8 枚举 ............................................................................................................................................. 8 typedef ........................................................................................................................................ 8 类型修饰符 ................................................................................................................................. 8 操作符优先级 ............................................................................................................................. 9 成员变量可访问性 (@private, @protected, @public, @package) ........................................... 9

2014-02-19

iPhone开发基础教程

iPhone自从发布的那一天起就成为科技界的焦点。但一直为人诟病的是,其本身并不支持开 源软件开发,也一直没有推出相应的第三方开发工具。而iPhone SDK的发布无疑解决了这一难题。 开发人员可以使用iPhone SDK轻易地为iPhone和iPod Touch创建应用程序。其简单易学的操作方 式和强大的功能为开发人员带来了超强的能力。 本书提供了关于iPhone SDK和iPhone开发的全面信息,对Objective-C编程语言、Xcode和 Interface Builder开发工具进行了深入浅出的介绍,同时对iPhone开发的基本流程、原理和原则进 行了详细和通俗的讲解。本书采用理论与实践相结合的方式,指导读者创建一系列应用程序,让 读者能在实践中理解iPhone应用程序的运行方式和构建方式,掌握具体的iPhone特性,学会如何 控制这些特性或与之交互。 全书共18章,分为3个部分。前4章介绍iPhone开发中的相关基本概念和开发人员所需的必备 知识,并通过示例演示了一些标准的iPhone用户界面控件。第5章至第16章深入介绍如何开发各 种高级iPhone特性,其中包括自动旋转、工具栏控制器、表视图、分层列表、应用程序设置、数 据管理、绘图、手势输入、Core Location、加速计以及照相机和相片库。最后两章介绍如何将iPhone 应用程序翻译为其他语言,从而让更多的用户接受并使用它,以及看完本书之后应该努力的方向。 本书覆盖面广、结构清晰,是一本有关iPhone开发的全新入门指南。它面向具备基本 Objective-C知识的iPhone初、高级开发用户,不论你是经验丰富的开发人员,还是初涉编程领域 的新手,都可以从本书中得到有用的信息。书中的示例通用性高,特别适合读者参考使用,这使 本书成为广大读者的首选。 iPhone SDK是一个新兴的软件开发平台,但目前国内关于iPhone开发的资料非常有限。相信 本书的出版可以为iPhone开发的发展起到推波助澜的作用。 本书由漆振、谢巧云、孙文磊等翻译,在翻译过程中得到了欧阳宇、盛海艳、杨越和张波的 帮助,在此一并致谢。由于译者的知识水平有限,加之时间也比较仓促,文中难免会出现一些疏 漏,恳请广大读者给予批评指正。

2014-02-19

Cocoa 基本原理指南

对于刚刚加入这个阵营的开发者来说,Cocoa 像是一个巨大而未知的新世界。Cocoa 开发环境的各种特性、 工具、概念、术语、编程接口、甚至是编程语言对他们来说可能都比较生疏。Cocoa 基本原理指南提供了 领略Cocoa 技术景致的方向,介绍Cocoa 的特性、基本概念、专用术语、结构、以及潜在的设计模式, 使开发者更加容易上手。 Cocoa 基本原理指南的组织结构使读者可以逐步获取有关Cocoa 开发的一般性知识。它从最基础的信息开 始—即Cocoa 有什么组件和能力,以考察Cocoa 的主要架构作为结束。每一章都建立在前一章内容的基 础上,每个部分都给出某个主题的重要细节,但又仅仅在较高的级别上进行描述。文中还提供很多指引, 方便读者了解其它更为详尽的文档。 在 Cocoa 的开发文档中,Cocoa 基本原理指南是介绍Cocoa 概念的初级文档,是诸如Cocoa 描画指南和 Cocoa 的视编程指南这类文档的先期读物。阅读Cocoa 基本原理指南需要的前提条件很少,但读者必须是 熟练的C 程序员,且应该熟悉Mac OS X 的能力和技术。您可以通过阅读Mac OS X 技术概览一书来获得 这些知识。

2014-02-19

Objective-C Beginner's Guide

這篇教學假設你已經有一些基本的 C 語言知識,包括 C 資料型別、什麼是函 式、什麼是回傳值、關於指標的知識以及基本的 C 語言記憶體管理。如果您沒有 這些背景知識,我非常建議你讀一讀 K&R 的書:The C Programming Language (譯注:台灣出版書名為 C 程式語言第二版)這是 C 語言的設計者所寫的書。

2014-02-19

iOS_Application_Programming_Guide中文版

本文档之前命名为iPhone OS编程指南。 iPhone SDK为创建iPhone的本地应用程序提供必需的工具和资源。在用户的 Home屏幕上,iPhone的本地应用程序表示为图标。它们和运行在Safari内部 的web应用程序不同,在基于iPhone OS的设备上,它们作为独立的执行程序 来运行。本地应用程序可以访问iPhone和iPod Touch的所有特性,比如加速 计、位置服务、和多点触摸接口,正是这些特性使设备变得更加有趣。本地应 用程序还可以将数据保存在本地的文件系统中,甚至可以通过定制的URL类型 来和安装在设备上的其它程序进行通讯。

2014-02-19

Begin_iPhone4_Projects

A comprehensive introduction to creating Apps for iPhone, iPad and iPod touch

2014-02-14

Beginning iPad Application Development

Introduction. xxv ⊲⊲ Part I G etting Started Chapter 1 Getting Started with iPad Programming. 3 Chapter 2 Write Your First Hello World! Application . 23 Chapter 3 Views, Outlets, and Actions. 45 Chapter 4 View Controllers. 77 Chapter 5 Keyboard Inputs. 141 Chapter 6 Screen Rotations. 167 ⊲⊲ Part II Disp laying and Persisting Data? Chapter 7 Using the Table View. 185 Chapter 8 Application Preferences. 233 Chapter 9 File Handling. 253 Chapter 10 Database Storage Using SQLite3. 269 ⊲⊲ Part II I advanced ipad programming techniques Chapter 11 Simple Animations. 287 Chapter 12 Recognizing Gestures. 305 Chapter 13 Accessing the Accelerometer. 349 ⊲⊲ Part IV Network Programming techniques Chapter 14 Web Services. 365 Chapter 15 Bluetooth Programming. 385 Chapter 16 Bonjour Programming. 405 Chapter 17 Apple Push Notification Services. 419 Chapter 18 Displaying Maps. 441

2011-05-25

深入浅出MFC 高清pdf

深入学习和了解MFC的非常好的书籍,作者侯捷,简体中文,格式pdf

2010-09-20

IntroAndroid

目录 入门 1. 初探Android 2. 安装Android 开发工具 3. 开启现有专案 4. 操作Android 模拟器(Emulator) 5. 建立一个Android 程式(BMI0) 基础 1. 描述使用者介面 2. 设计使用者介面(BMI01) 3. 存取识别符号 4. 解读程式流程(BMI02) 5. 完成BMI 程式 中阶 1. 重构程式(BMI03) 2. 加入对话框(Dialog) 3. 初见Intent 4. 加入选单(Menu)(BMI4) 5. 定义Android 清单 6. 加入新Activity(BMI5) 7. 传送资料到新Activity(BMI6) 8. 记录与侦错(Log) 9. 活动的生命周期 10. 储存资讯(Preference)(BMI7) 11. 发布到Android 市集(Market) 12. 开发不息 附录 资源 1. Android 相关资源(相关资源) 2. 后续章节 3. 取得原始码

2010-07-16

Andoid source codes

布局, 菜单, 对话框, 通知, 活动, 服务, 广播, 广播接收器, 控件, 数据库支持, 内容提供器, HTTP通信, XML解析, 异步消息处理

2010-03-04

HttpClient Tutorial (apache)

Preface The Hyper-Text Transfer Protocol (HTTP) is perhaps the most significant protocol used on the Internet today. Web services, network-enabled appliances and the growth of network computing continue to expand the role of the HTTP protocol beyond user-driven web browsers, while increasing the number of applications that require HTTP support. Although the java.net package provides basic functionality for accessing resources via HTTP, it doesn't provide the full flexibility or functionality needed by many applications. HttpClient seeks to fill this void by providing an efficient, up-to-date, and feature-rich package implementing the client side of the most recent HTTP standards and recommendations. Designed for extension while providing robust support for the base HTTP protocol, HttpClient may be of interest to anyone building HTTP-aware client applications such as web browsers, web service clients, or systems that leverage or extend the HTTP protocol for distributed communication.

2010-03-04

McGraw.Hill.Android.A.Programmers.Guide

Contents at a Glance 1 What Is Android? 2 Downloading and Installing Eclipse 3 Downloading and Installing the Android SDK 4 Exploring the Android SDK 5 Application: Hello World! 6 Using the Command-Line Tools and the Android Emulator 7 Using Intents and the Phone Dialer 8 Lists, Menus, and Other Views 9 Using the Cell Phone’s GPS Functionality 10 Using the Google API with GTalk 11 Application: Find a Friend 12 Android SDK Tool Reference

2010-03-04

jsonViewer

在开发另一个工具时,为了方便分析过程中用到的一些json数据,jsonviewer应运而生,现在仅提供从json数据串转为一个棵方便查看的树,也提供了两个个右键可以复制对应节点的value及key,以后会慢慢完善。具体操作很简单,直接把要查看结构的json串粘贴入【Json文本】面板,再切换到【Json结构】面板即可查看其结构。

2010-03-04

Unlocking Android

Contents Part I: What is Android—The Big Picture Chapter 1: Targeting Android Chapter 2: Development environment Part II: Learning Android’s Key Technologies Chapter 3: User Interfaces Chapter 4: Intents and Services Chapter 5: Storing and Retrieving Data Chapter 6: Networking Chapter 7: Telephony Chapter 8: Notification and Alarms Chapter 9: Graphics and Animation Chapter 10: Multimedia Chapter 11: Location Based Services Part III: Android applications for the Real Device Chapter 12: Putting it all together: A Field Service Application Chapter 13: Hacking Android Appendix: Installing the Android SDK

2010-03-04

JavaScript 2.0: The Complete Reference, Second Edition

Create dynamic, interactive Web pages with the latest upgrade to this flexible development tool. Coverage includes event handling, object oriented programming, IE specific content, XML, and sample code that lets you work through projects and provides groundwork for your own creations. Provides information for new and non-professional developers and also more advanced coverage for experienced JS developers who want a comprehensive reference.

2009-05-06

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