underscore中template的用法
可以传对象 data 作为第二个参数给模板 template 来直接呈现, 这样页面会立即呈现而不是返回一个模板函数.
var T = $('#T').html();
b.html(_.template(T, res.result))
当要给模板函数赋值的时候,可以传递一个含有与模板对应属性的data对象 。
template: {
relation: _.template($('#JT_Relation').html())
}
this.template.relation({relations : res.userRelation})
underscore中判断变量相等源码
var ObjProto = Object.prototype;
var nativeKeys = Object.keys;
var hasEnumBug = !{toString:null}.propertyIsEnumerable('toString');
//判断类数组
var isArrayLike = function(collection) {
var length = getLength(collection);
return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;
};
//判断函数
_.isFunction = function(obj) {
return typeof obj == 'function' || false;
};
// 判断对象
_.isObject = function(obj) {
var type = typeof obj;
return type === 'function' || type === 'object' && !!obj;
};
//返回一个包装后的对象
var _ = function(obj) {
if (obj instanceof _) return obj;
if (!(this instanceof _)) return new _(obj);
this._wrapped = obj;
};
这里放一个this相关的点
var a= {value:"随意"}
undefined
var t = function(obj) {
if (obj instanceof t) {
console.log("obj instanceof t",this);
}
if (!(this instanceof t)) {
console.log("!(this instanceof t)", this);
}
this._wrapped = obj;
console.log("wrapped", this);
};
输出的结果是
->t(a)
!(this instanceof t) Window {stop: function, open: function, alert: function, confirm: function, prompt: function…}
wrapped t {_wrapped: Object}
重回主干,继续看判断变量相等用到的方法
// Shortcut function for checking if an object has a given property directly
// on itself (in other words, not on a prototype).
_.has = function(obj, key) {
return obj != null && hasOwnProperty.call(obj, key);
};
_.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);
为什么不直接使用原生的indexOf呢?createIndexFinder这一层做了什么?一起带着问题往下看
// Generator function to create the indexOf and lastIndexOf functions
function createIndexFinder(dir, predicateFind, sortedIndex) {
return function(array, item, idx) {
var i = 0,
length = getLength(array);
if (typeof idx == 'number') {
if (dir > 0) {
i = idx >= 0 ? idx : Math.max(idx + length, i);
} else {
length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;
}
} else if (sortedIndex && idx && length) {
idx = sortedIndex(array, item);
return array[idx] === item ? idx : -1;
}
if (item !== item) {
idx = predicateFind(slice.call(array, i, length), _.isNaN);
return idx >= 0 ? idx + i : -1;
}
for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {
if (array[idx] === item) return idx;
}
return -1;
};
}
可以看到通过createIndexFinder的包装,是的indexOf兼容了,封装后调用更加方便。
// Retrieve the names of an object's own properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_.keys = function(obj) {
if (!_.isObject(obj)) return [];
if (nativeKeys) return nativeKeys(obj);
var keys = [];
for (var key in obj)
if (_.has(obj, key)) keys.push(key);
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
};
// Retrieve the values of an object's properties.
_.values = function(obj) {
var keys = _.keys(obj);
var length = keys.length;
var values = Array(length);
for (var i = 0; i < length; i++) {
values[i] = obj[keys[i]];
}
return values;
};
// Determine if the array or object contains a given item (using `===`).
// Aliased as `includes` and `include`.
_.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {
if (!isArrayLike(obj)) obj = _.values(obj);
if (typeof fromIndex != 'number' || guard) fromIndex = 0;
return _.indexOf(obj, item, fromIndex) >= 0;
};
function collectNonEnumProps(obj, keys) {
var nonEnumIdx = nonEnumerableProps.length;
var constructor = obj.constructor;
var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;
// Constructor is a special case.
var prop = 'constructor';
if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);
while (nonEnumIdx--) {
prop = nonEnumerableProps[nonEnumIdx];
if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
keys.push(prop);
}
}
}
// Internal recursive comparison function for `isEqual`.
var eq = function(a, b, aStack, bStack) {
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
if (a === b) return a !== 0 || 1 / a === 1 / b;
// A strict comparison is necessary because `null == undefined`.
if (a == null || b == null) return a === b;
// Unwrap any wrapped objects.
if (a instanceof _) a = a._wrapped;
if (b instanceof _) b = b._wrapped;
// Compare `[[Class]]` names.
var className = toString.call(a);
if (className !== toString.call(b)) return false;
switch (className) {
// Strings, numbers, regular expressions, dates, and booleans are compared by value.
case '[object RegExp]':
// RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
case '[object String]':
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return '' + a === '' + b;
case '[object Number]':
// `NaN`s are equivalent, but non-reflexive.
// Object(NaN) is equivalent to NaN
if (+a !== +a) return +b !== +b;
// An `egal` comparison is performed for other numeric values.
return +a === 0 ? 1 / +a === 1 / b : +a === +b;
case '[object Date]':
case '[object Boolean]':
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return +a === +b;
}
var areArrays = className === '[object Array]';
if (!areArrays) {
if (typeof a != 'object' || typeof b != 'object') return false;
// Objects with different constructors are not equivalent, but `Object`s or `Array`s
// from different frames are.
var aCtor = a.constructor,
bCtor = b.constructor;
if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
_.isFunction(bCtor) && bCtor instanceof bCtor) && ('constructor' in a && 'constructor' in b)) {
return false;
}
}
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
// Initializing stack of traversed objects.
// It's done here since we only need them for objects and arrays comparison.
aStack = aStack || [];
bStack = bStack || [];
var length = aStack.length;
while (length--) {
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if (aStack[length] === a) return bStack[length] === b;
}
// Add the first object to the stack of traversed objects.
aStack.push(a);
bStack.push(b);
// Recursively compare objects and arrays.
if (areArrays) {
// Compare array lengths to determine if a deep comparison is necessary.
length = a.length;
if (length !== b.length) return false;
// Deep compare the contents, ignoring non-numeric properties.
while (length--) {
if (!eq(a[length], b[length], aStack, bStack)) return false;
}
} else {
// Deep compare objects.
var keys = _.keys(a),
key;
length = keys.length;
// Ensure that both objects contain the same number of properties before comparing deep equality.
if (_.keys(b).length !== length) return false;
while (length--) {
// Deep compare each member
key = keys[length];
if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
}
}
// Remove the first object from the stack of traversed objects.
aStack.pop();
bStack.pop();
return true;
};
// Perform a deep comparison to check if two objects are equal.
export function isEqual(a, b) {
return eq(a, b);
};