STL入门基础(三)

study 的版本是 Release 3.3: June 8, 2000

SGI STL被GCC(linux下的C++编译器)所采用,你可以在GCC的Include子目录下找到所有头文件(比如:C:/cygnus/cygwin -b20/include/g++/include)。

Which compilers are supported?
The STL has been tested on these compilers: SGI 7.1 and later, or 7.0 with the -n32 or -64 flag; gcc 2.8 or egcs 1.x; Microsoft 5.0 and later.

Introduction to the Standard Template Library

The Standard Template Library, or STL, is a C++ library of container classes, algorithms, and iterators; it provides many of the basic algorithms and data structures of computer science. The STL is a generic library, meaning that its components are heavily parameterized: almost every component in the STL is a template.

Containers and algorithms

Like many class libraries, the STL includes container classes: classes whose purpose is to contain other objects. The STL includes the classes vector, list, deque, set, multiset, map, multimap, hash_set, hash_multiset, hash_map, and hash_multimap. Each of these classes is a template, and can be instantiated to contain any type of object. You can, for example, use a vector<int> in much the same way as you would use an ordinary C array, except that vector eliminates the chore of managing dynamic memory allocation by hand.

      vector<int> v(3);            // Declare a vector of 3 elements.
      v[0] = 7;
      v[1] = v[0] + 3;
      v[2] = v[0] + v[1];          // v[0] == 7, v[1] == 10, v[2] == 17  

The STL also includes a large collection of algorithms that manipulate the data stored in containers. You can reverse the order of elements in a vector, for example, by using the reverse algorithm.

      reverse(v.begin(), v.end()); // v[0] == 17, v[1] == 10, v[2] == 7

The reason for both of these facts is the same: reverse, like other STL algorithms, is decoupled from the STL container classes. This means that reverse can be used not only to reverse elements in vectors, but also to reverse elements in lists, and even elements in C arrays. The following program is also valid.

      double A[6] = { 1.2, 1.3, 1.4, 1.5, 1.6, 1.7 };
      reverse(A, A + 6);
      for (int i = 0; i < 6; ++i)
        cout << "A[" << i << "] = " << A[i];

This example uses a range, just like the example of reversing a vector: the asymmetrical notation is a reminder that the two endpoints are different, that the first is the beginning of the range and the second is one past the end of the range.

Iterators

what exactly does reverse declare its arguments to be, and what exactly do v.begin() and v.end() return?

The answer is that the arguments to reverse are iterators, which are a generalization of pointers. Iterators are the mechanism that makes it possible to decouple algorithms from containers: algorithms are templates, and are parameterized by the type of iterator, so they are not restricted to a single type of container. Consider, for example, how to write an algorithm that performs linear search through a range. This is the STL's find algorithm.

      template <class InputIterator, class T>
      InputIterator find(InputIterator first, InputIterator last, const T& value) {
          while (first != last && *first != value) ++first;
          return first;
      }

First and last are declared to be of type InputIterator, and InputIterator is a template parameter. That is, there isn't actually any type called InputIterator: when you call find, the compiler substitutes the actual type of the arguments for the formal type parameters InputIterator and T. If the first two arguments to find are of type int* and the third is of type int, then it is as if you had called the following function.

      int* find(int* first, int* last, const int& value) {
          while (first != last && *first != value) ++first;
          return first;
      }

Concepts and Modeling

One very important question to ask about any template function, not just about STL algorithms, is what the set of types is that may correctly be substituted for the formal template parameters. The basic answer, then, is that find implicitly defines a set of requirements on types, and that it may be instantiated with any type that satisfies those requirements.

Concepts are not a part of the C++ language;  Nevertheless, concepts are an extremely important part of the STL. Using concepts makes it possible to write programs that cleanly separate interface from implementation: the author of find only has to consider the interface specified by the concept Input Iterator, rather than the implementation of every possible type that conforms to that concept. Similarly, if you want to use find, you need only to ensure that the arguments you pass to it are models of Input Iterator. This is the reason why find and reverse can be used with lists, vectors, C arrays, and many other types: programming in terms of concepts, rather than in terms of specific types, makes it possible to reuse software components and to combine components together.

 

Container

A Container is an object that stores other objects (its elements), and that has methods for accessing its elements. In particular, every type that is a model of Container has an associated iterator type that can be used to iterate through the Container's elements.

There is no guarantee that the elements of a Container are stored in any definite order; the order might, in fact, be different upon each iteration through the Container. Nor is there a guarantee that more than one iterator into a Container may be active at any one time. (Specific types of Containers, such as Forward Container, do provide such guarantees.)

A Container "owns" its elements: the lifetime of an element stored in a container cannot exceed that of the Container itself.

 Sequence

A Sequence is a variable-sized Container whose elements are arranged in a strict linear order. It supports insertion and removal of elements.

Associative Container

An Associative Container is a variable-sized Container that supports efficient retrieval of elements (values) based on keys. It supports insertion and removal of elements, but differs from a Sequence in that it does not provide a mechanism for inserting an element at a specific position.

Iterators

Iterators are a generalization of pointers: they are objects that point to other objects. As the name suggests, iterators are often used to iterate over a range of objects: if an iterator points to one element in a range, then it is possible to increment it so that it points to the next element.

Iterators are central to generic programming because they are an interface between containers and algorithms: algorithms typically take iterators as arguments, so a container need only provide a way to access its elements using iterators. This makes it possible to write a generic algorithm that operates on many different kinds of containers, even containers as different as a vector and a doubly linked list.

The STL defines several different concepts related to iterators, several predefined iterators, and a collection of types and functions for manipulating iterators.

Function objects

A Function Object, or Functor (the two terms are synonymous) is simply any object that can be called as if it is a function. An ordinary function is a function object, and so is a function pointer; more generally, so is an object of a class that defines operator().

Carpicorn:here is the overview about the STL. The next section is the studying from Container Classes. 

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