Android之图片工具类ImageUtil

package com.android.myimageutil;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.Drawable;

public class ImageUtil {

    /**
     *  放大缩小图片
     * @param bitmap 要放大的图片
     * @param dstWidth 目标宽
     * @param dstHeight 目标高
     * @return
     */
    public static Bitmap zoomBitmap(Bitmap bitmap, int dstWidth, int dstHeight) {
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();
        Matrix matrix = new Matrix();
        float scaleWidht = ((float) dstWidth / width);
        float scaleHeight = ((float) dstHeight / height);
        matrix.postScale(scaleWidht, scaleHeight);
        Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, width, height,
                matrix, true);
        return newbmp;
    }

    /**
     * 将Drawable转化为Bitmap
     * @param drawable
     * @return
     */
    public static Bitmap drawableToBitmap(Drawable drawable) {
        int width = drawable.getIntrinsicWidth();
        int height = drawable.getIntrinsicHeight();
        Bitmap bitmap = Bitmap.createBitmap(width, height, drawable
                .getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
                : Bitmap.Config.RGB_565);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, width, height);
        drawable.draw(canvas);
        return bitmap;

    }

    /**
     * 获得圆角图片的方法
     * @param bitmap
     * @param roundPx  4脚幅度
     * @return
     */
    public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {

        Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
                bitmap.getHeight(), Config.ARGB_8888);
        Canvas canvas = new Canvas(output);

        final int color = 0xff424242;
        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
        final RectF rectF = new RectF(rect);

        paint.setAntiAlias(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(color);
        canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

        paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        canvas.drawBitmap(bitmap, rect, rect, paint);

        return output;
    }

    /**
     * 获得带倒影的图片方法
     * @param bitmap
     * @return
     */
    public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {
        final int reflectionGap = 4;
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();

        Matrix matrix = new Matrix();
        matrix.preScale(1, -1);

        Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2,
                width, height / 2, matrix, false);

        Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
                (height + height / 2), Config.ARGB_8888);

        Canvas canvas = new Canvas(bitmapWithReflection);
        canvas.drawBitmap(bitmap, 0, 0, null);
        Paint deafalutPaint = new Paint();
        canvas.drawRect(0, height, width, height + reflectionGap, deafalutPaint);

        canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);

        Paint paint = new Paint();
        LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,
                bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,
                0x00ffffff, TileMode.CLAMP);
        paint.setShader(shader);
        // Set the Transfer mode to be porter duff and destination in
        paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
        // Draw a rectangle using the paint with our linear gradient
        canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
                + reflectionGap, paint);

        return bitmapWithReflection;
    }

    /**
     * 添加文字到图片,类似水印文字。
     * @param gContext
     * @param gResId
     * @param gText
     * @return
     */
    public static Bitmap drawTextToBitmap(Context gContext, int gResId, String gText) {
        Resources resources = gContext.getResources();
        float scale = resources.getDisplayMetrics().density;
        Bitmap bitmap = BitmapFactory.decodeResource(resources, gResId);

        android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig();
        // set default bitmap config if none
        if (bitmapConfig == null) {
            bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888;
        }
        // resource bitmaps are imutable,
        // so we need to convert it to mutable one
        bitmap = bitmap.copy(bitmapConfig, true);

        Canvas canvas = new Canvas(bitmap);
        // new antialised Paint
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        // text color - #3D3D3D
        paint.setColor(Color.rgb(61, 61, 61));
        // text size in pixels
        paint.setTextSize((int) (14 * scale*5));
        // text shadow
        paint.setShadowLayer(1f, 0f, 1f, Color.WHITE);

        // draw text to the Canvas center
        Rect bounds = new Rect();
        paint.getTextBounds(gText, 0, gText.length(), bounds);

        //draw  text  to the bottom
        int x = (bitmap.getWidth() - bounds.width())/10*9 ;
        int y = (bitmap.getHeight() + bounds.height())/10*9;
        canvas.drawText(gText, x , y, paint);

        return bitmap;
    }


}
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