关灯小游戏

package com.lanou.java03;


import java.util.Scanner;


public class GuanDeng {

public static void main(String[] args) {

int[][]map={

{0,0,0,0,0},

{0,0,1,0,0},

{0,1,1,1,0},

{0,0,1,0,0},

{0,0,0,0,0}

};

for(int i=0;i<map.length;i++){

for(int j=0;j<map[i].length;j++){

System.out.print(map[i][j]+"  ");

}

System.out.println();

}

Scanner scanner=new Scanner(System.in);

while(true){

System.out.println("请输入你的行数");

int row=scanner.nextInt();

System.out.println("请输入你的列数");

int col=scanner.nextInt();

if(map[row][col]==1){

map[row][col]=0;

}else{

map[row][col]=1;

}

if(row==0){

}else{

if(map[row-1][col]==1){

map[row-1][col]=0;

}else{

map[row-1][col]=1;

}

}

if(row==map.length-1){

}else{

if(map[row+1][col]==1){

map[row+1][col]=0;

}else{

map[row+1][col]=1;

}

}

if(col==0){

}else{

if(map[row][col-1]==1){

map[row][col-1]=0;

}else{

map[row][col-1]=1;

}

}

if(row==map[row].length){

}else{

if(map[row][col+1]==1){

map[row][col+1]=0;

}else{

map[row][col+1]=1;

}

}

int sum=0;

for(int i=0;i<map.length;i++){

for(int j=0;j<map[i].length;j++){

System.out.print(map[i][j]+"  ");

sum=sum+map[i][j];

}

System.out.println();

}

if(sum==0){

System.out.println("你赢了");

break;

}

}

}

}

好的,以下是用uniapp写一个关灯游戏的代码: <template> <view class="container"> <view class="title">关灯游戏</view> <view class="board"> <view class="row" v-for="(row, rowIndex) in board" :key="rowIndex"> <view class="cell" v-for="(cell, cellIndex) in row" :key="cellIndex" :class="{ on: cell }" @click="toggle(rowIndex, cellIndex)"></view> </view> </view> <view class="btn" @click="reset">重新开始</view> </view> </template> <script> export default { data() { return { board: [ [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true] ] } }, methods: { toggle(row, col) { this.board[row][col] = !this.board[row][col] if (row > 0) this.board[row - 1][col] = !this.board[row - 1][col] if (row < 4) this.board[row + 1][col] = !this.board[row + 1][col] if (col > 0) this.board[row][col - 1] = !this.board[row][col - 1] if (col < 4) this.board[row][col + 1] = !this.board[row][col + 1] if (this.checkWin()) { setTimeout(() => { uni.showToast({ title: '你赢了!', icon: 'success' }) }, 500) } }, checkWin() { return this.board.every(row => row.every(cell => !cell)) }, reset() { this.board = [ [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true] ] } } } </script> <style> .container { display: flex; flex-direction: column; align-items: center; justify-content: center; height: 100vh; } .title { font-size: 36px; font-weight: bold; margin-bottom: 20px; } .board { display: flex; flex-direction: column; align-items: center; justify-content: center; width: 300px; height: 300px; background-color: #eee; border-radius: 10px; padding: 10px; } .row { display: flex; flex-direction: row; } .cell { width: 50px; height: 50px; background-color: #fff; border: 1px solid #ccc; margin: 5px; border-radius: 5px; } .cell.on { background-color: #333; } .btn { margin-top: 20px; padding: 10px 20px; background-color: #333; color: #fff; border-radius: 5px; cursor: pointer; } </style>
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