其实代码很简单;
节点上加个CanvasRenderer;
然后绑上下面脚本的代码:
public class CanvasMesh : MonoBehaviour {
public Material material;
public Mesh mesh;
private CanvasRenderer m_canvasRenderer;
private Mesh m_mesh;
void Start () {
m_canvasRenderer = GetComponent<CanvasRenderer> ();
m_canvasRenderer.SetMaterial (material, null);
}
void Update () {
m_canvasRenderer.SetMesh (mesh);
}