<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>akira's MindView - C/C++</title><link>http://blog.csdn.net/wfwd/category/118174.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Mon, 01 Sep 2008 14:59:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>akira</dc:creator><title>vs2005下安装BOOST、ACE</title><link>http://blog.csdn.net/wfwd/archive/2008/05/21/2464037.aspx</link><pubDate>Wed, 21 May 2008 00:10:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2008/05/21/2464037.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/2464037.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2008/05/21/2464037.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/2464037.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2464037</trackback:ping><description>希望能给大家一个参考。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/2464037.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>智能指针</title><link>http://blog.csdn.net/wfwd/archive/2007/12/24/1964683.aspx</link><pubDate>Mon, 24 Dec 2007 12:58:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2007/12/24/1964683.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1964683.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2007/12/24/1964683.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1964683.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1964683</trackback:ping><description>本文主要讨论C++程序设计的一种常用技术——智能指针（smart pointer），主要内容包括引用计数（reference count）和句柄类(handle class)。如果文中有错误或遗漏之处，敬请指出，谢谢！&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1964683.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>The Standard Librarian: What Are Allocators Good For?</title><link>http://blog.csdn.net/wfwd/archive/2007/10/24/1841862.aspx</link><pubDate>Wed, 24 Oct 2007 15:19:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2007/10/24/1841862.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1841862.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2007/10/24/1841862.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1841862.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1841862</trackback:ping><description>Most of us who use the C++ Standard library tend to forget about allocators, those mysterious things specified by default template parameters for STL containers. In most situations you will not need to call an allocator explicitly or write one of your own. But there are occasions when you might want to substitute your own custom allocator for the default version, for example, to allocate objects from a special memory pool. In this column Matt Austern discusses what you can use allocators for and&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1841862.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title> Boost源码剖析之：容器赋值-assign</title><link>http://blog.csdn.net/wfwd/archive/2007/09/25/1799672.aspx</link><pubDate>Tue, 25 Sep 2007 11:39:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2007/09/25/1799672.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1799672.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2007/09/25/1799672.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1799672.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1799672</trackback:ping><description>如题&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1799672.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title> 过度使用C++模板(overdoing C++ templates)</title><link>http://blog.csdn.net/wfwd/archive/2007/07/17/1695037.aspx</link><pubDate>Tue, 17 Jul 2007 15:15:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2007/07/17/1695037.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1695037.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2007/07/17/1695037.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1695037.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1695037</trackback:ping><description>Steve Donovan explains why software engineering practice is correct to be conservative about any innovations, especially new silver bullets.&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1695037.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>C++多态技术</title><link>http://blog.csdn.net/wfwd/archive/2007/04/11/1560406.aspx</link><pubDate>Wed, 11 Apr 2007 13:32:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2007/04/11/1560406.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1560406.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2007/04/11/1560406.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1560406.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1560406</trackback:ping><description>本文描述了C++中的各种多态性。重点阐述了面向对象的动态多态和基于模板的静态多态，并初步探讨了两种技术的结合使用。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1560406.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>C++模板元编程</title><link>http://blog.csdn.net/wfwd/archive/2006/11/30/1423025.aspx</link><pubDate>Thu, 30 Nov 2006 20:39:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/11/30/1423025.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1423025.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/11/30/1423025.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1423025.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1423025</trackback:ping><description>本文描述了模板元编程技术的起源、概念和机制，并介绍了模板元编程技术在Blitz++和Loki程序库中的应用。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1423025.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>STL vector 容器介绍</title><link>http://blog.csdn.net/wfwd/archive/2006/11/25/1413779.aspx</link><pubDate>Sat, 25 Nov 2006 13:59:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/11/25/1413779.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1413779.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/11/25/1413779.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1413779.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1413779</trackback:ping><description>介绍std::vector，并且讨论它在STL中的算法和条件函数remove_if()。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1413779.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>详细解说 STL 排序(Sort)</title><link>http://blog.csdn.net/wfwd/archive/2006/11/06/1370252.aspx</link><pubDate>Mon, 06 Nov 2006 21:50:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/11/06/1370252.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1370252.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/11/06/1370252.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1370252.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1370252</trackback:ping><description>STL几乎封装了所有的数据结构中的算法，从链表到队列，从向量到堆栈，对hash到二叉树，从搜索到排序，从增加到删除......可以说，如果你理解了STL，你会发现你已不用拘泥于算法本身，从而站在巨人的肩膀上去考虑更高级的应用。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1370252.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>详细解说STL string</title><link>http://blog.csdn.net/wfwd/archive/2006/10/04/1320838.aspx</link><pubDate>Wed, 04 Oct 2006 22:05:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/10/04/1320838.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1320838.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/10/04/1320838.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1320838.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1320838</trackback:ping><description>总之，有了string 后，C++的字符文本处理功能总算得到了一定补充，加上配合STL其他容器使用，其在文本处理上的功能已经与perl, shell, php的距离缩小很多了。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1320838.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>C++类库介绍</title><link>http://blog.csdn.net/wfwd/archive/2006/08/14/1062775.aspx</link><pubDate>Mon, 14 Aug 2006 16:07:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/08/14/1062775.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1062775.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/08/14/1062775.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1062775.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1062775</trackback:ping><description>自己收藏用。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1062775.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>使用::std::vector作为管理动态数组的优先选择</title><link>http://blog.csdn.net/wfwd/archive/2006/08/14/1061454.aspx</link><pubDate>Mon, 14 Aug 2006 09:53:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/08/14/1061454.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1061454.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/08/14/1061454.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1061454.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1061454</trackback:ping><description>本文介绍了C++标准库中的容器类vector，分析了它的优点，并且建议在应用程序中使用它作为动态数组的优先选择，而不是MFC的CArray等其他类模板。最后介绍了vector的接口和使用时的注意事项。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1061454.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>Boost中应用的泛型编程技术</title><link>http://blog.csdn.net/wfwd/archive/2006/08/14/1061422.aspx</link><pubDate>Mon, 14 Aug 2006 09:45:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/08/14/1061422.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1061422.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/08/14/1061422.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1061422.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1061422</trackback:ping><description>泛型编程（Generic Programming）关注于产生通用的软件组件，让这些组件在不同的应用场合都能很容易地重用。在C++中，类模板和函数模板是进行泛型编程极为有效的机制。有了这两大利器，我们在实现泛型化的同时，并不需要付出效率的代价。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1061422.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>泛型编程：再现Min和Max</title><link>http://blog.csdn.net/wfwd/archive/2006/08/14/1061414.aspx</link><pubDate>Mon, 14 Aug 2006 09:43:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/08/14/1061414.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1061414.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/08/14/1061414.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1061414.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1061414</trackback:ping><description>“对于实现max，什么是最好的方法？”用一句Tevye的名言：“我将告诉你：我不知道”，基于以上分析，我有信心告诉大家宏实现的方法，也许是最好的，不过，我个人很讨厌：宏。因此，大家如果有什么更好的实现方法，请赶快告诉我。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1061414.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>KiRa</dc:creator><title>如何在运行时确定对象类型（RTTI）</title><link>http://blog.csdn.net/wfwd/archive/2006/08/14/1061386.aspx</link><pubDate>Mon, 14 Aug 2006 09:37:00 GMT</pubDate><guid>http://blog.csdn.net/wfwd/archive/2006/08/14/1061386.aspx</guid><wfw:comment>http://blog.csdn.net/wfwd/comments/1061386.aspx</wfw:comment><comments>http://blog.csdn.net/wfwd/archive/2006/08/14/1061386.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/wfwd/comments/commentRss/1061386.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1061386</trackback:ping><description>本文将简略介绍 RTTI 的一些背景知识、描述 RTTI 的概念，并通过具体例子和代码介绍什么时候使用以及如何使用 RTTI；本文还将详细描述两个重要的 RTTI 运算符的使用方法，它们是 typeid 和 dynamic_cast。&lt;img src ="http://blog.csdn.net/wfwd/aggbug/1061386.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>