<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>书山有路勤为径，学海无涯苦作舟 - Windows编程</title><link>http://blog.csdn.net/windcsn/category/120227.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Fri, 11 May 2007 13:36:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>笨笨</dc:creator><title>函数是如何被调用的？-探索代码背后的故事 </title><link>http://blog.csdn.net/windcsn/archive/2007/01/18/1486819.aspx</link><pubDate>Thu, 18 Jan 2007 16:31:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2007/01/18/1486819.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/1486819.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2007/01/18/1486819.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/1486819.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1486819</trackback:ping><description>本文以一个简单的例子来说明函数调用的过程中系统对各CPU寄存器的处理；这里需要一些汇编知识。&lt;img src ="http://blog.csdn.net/windcsn/aggbug/1486819.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>笨笨</dc:creator><title>远程控制软件-1.0Beta版 </title><link>http://blog.csdn.net/windcsn/archive/2006/09/14/1223366.aspx</link><pubDate>Thu, 14 Sep 2006 21:27:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/09/14/1223366.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/1223366.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/09/14/1223366.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/1223366.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1223366</trackback:ping><description>远程控制软件-1.0Beta版 
一个作者自己写的类似微软远程桌面的软件。欢迎捧场！&lt;img src ="http://blog.csdn.net/windcsn/aggbug/1223366.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>进程间通讯-WriteProcessMemory和ReadProcessMemory </title><link>http://blog.csdn.net/windcsn/archive/2006/04/20/670999.aspx</link><pubDate>Thu, 20 Apr 2006 22:03:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/04/20/670999.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/670999.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/04/20/670999.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/670999.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=670999</trackback:ping><description>使用WriteProcessMemory和ReadProcessMemory来实现进程间通讯&lt;img src ="http://blog.csdn.net/windcsn/aggbug/670999.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>采用修改导入节的HOOK方式使用范围 </title><link>http://blog.csdn.net/windcsn/archive/2006/03/06/617000.aspx</link><pubDate>Mon, 06 Mar 2006 17:01:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/03/06/617000.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/617000.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/03/06/617000.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/617000.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=617000</trackback:ping><description>修改导入节的HOOK方式很好用，但有些限制，请看本文介绍&lt;img src ="http://blog.csdn.net/windcsn/aggbug/617000.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>第四部分：枚举FORMATETC(OLE drag&amp;drop之旅) </title><link>http://blog.csdn.net/windcsn/archive/2006/03/06/616419.aspx</link><pubDate>Mon, 06 Mar 2006 08:52:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/03/06/616419.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/616419.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/03/06/616419.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/616419.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=616419</trackback:ping><description>本部分主要介绍怎么样枚举IDataObject中FORMATETC数据。翻译 &lt;img src ="http://blog.csdn.net/windcsn/aggbug/616419.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>第三部分：实现IDataObject(OLE drag&amp;drop之旅) </title><link>http://blog.csdn.net/windcsn/archive/2006/03/06/616418.aspx</link><pubDate>Mon, 06 Mar 2006 08:47:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/03/06/616418.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/616418.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/03/06/616418.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/616418.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=616418</trackback:ping><description>该部分主要介绍怎么样实现IDataObject这个COM接口。&lt;img src ="http://blog.csdn.net/windcsn/aggbug/616418.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>第二部分：OLE数据传输(OLE Drag和Drop随笔) </title><link>http://blog.csdn.net/windcsn/archive/2006/03/01/613127.aspx</link><pubDate>Wed, 01 Mar 2006 15:48:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/03/01/613127.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/613127.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/03/01/613127.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/613127.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=613127</trackback:ping><description>本章主要介绍OLE如何表示和传输数据的，以一个简单的例子来演示怎么样使用IDataObject来取得粘贴板中的数据;同样翻译。 
&lt;img src ="http://blog.csdn.net/windcsn/aggbug/613127.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>Microsoft的一个关于DirectX3D的BUG </title><link>http://blog.csdn.net/windcsn/archive/2006/02/28/612016.aspx</link><pubDate>Tue, 28 Feb 2006 11:44:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/02/28/612016.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/612016.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/02/28/612016.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/612016.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=612016</trackback:ping><description>Microsoft的一个DirectX3D在WS_EX_LAYERED窗口中绘图的BUG&lt;img src ="http://blog.csdn.net/windcsn/aggbug/612016.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>D3D坐标系统和几何-D3D入门课程</title><link>http://blog.csdn.net/windcsn/archive/2006/02/25/608949.aspx</link><pubDate>Sat, 25 Feb 2006 01:19:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/02/25/608949.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/608949.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/02/25/608949.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/608949.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=608949</trackback:ping><description>DirectX 3D图像部分的关于坐标和几何的基础知识。
&lt;img src ="http://blog.csdn.net/windcsn/aggbug/608949.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>D3D入门-D3D介绍 </title><link>http://blog.csdn.net/windcsn/archive/2006/02/22/606385.aspx</link><pubDate>Wed, 22 Feb 2006 21:29:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2006/02/22/606385.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/606385.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2006/02/22/606385.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/606385.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=606385</trackback:ping><description>自本文开始，我将在学习DirectX C++ SDK文档的同时翻译对应的文章，一是为了学习D3D编程，另外为了学习英语；出现的错误希望各位指出并理解 
&lt;img src ="http://blog.csdn.net/windcsn/aggbug/606385.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>为你的程序创建一个控制台</title><link>http://blog.csdn.net/windcsn/archive/2005/11/27/537737.aspx</link><pubDate>Sun, 27 Nov 2005 15:47:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2005/11/27/537737.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/537737.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2005/11/27/537737.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/537737.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=537737</trackback:ping><description>为你的程序创建一个控制台,并附上一个实现该功能的接口类。&lt;img src ="http://blog.csdn.net/windcsn/aggbug/537737.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>正确使用StretchBlt模式来改善缩放位图的性能</title><link>http://blog.csdn.net/windcsn/archive/2005/10/22/513699.aspx</link><pubDate>Sat, 22 Oct 2005 16:38:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2005/10/22/513699.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/513699.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2005/10/22/513699.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/513699.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=513699</trackback:ping><description>使用不同的StretchBlt模式会得到不同的图形质量，但程序的性能将不同。本文介绍适当的使用模式来让你在缩放图形时得到较高的质量和较高的性能。&lt;img src ="http://blog.csdn.net/windcsn/aggbug/513699.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>在程序的Title Bar上输出文字</title><link>http://blog.csdn.net/windcsn/archive/2005/10/09/498390.aspx</link><pubDate>Sun, 09 Oct 2005 21:48:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2005/10/09/498390.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/498390.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2005/10/09/498390.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/498390.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=498390</trackback:ping><description>在程序的Title Bar上输出文字，GetWindowDC&lt;img src ="http://blog.csdn.net/windcsn/aggbug/498390.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>Windows程序设计阅读笔记（4）-得到设备内容HANDLE</title><link>http://blog.csdn.net/windcsn/archive/2005/10/09/498049.aspx</link><pubDate>Sun, 09 Oct 2005 13:55:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2005/10/09/498049.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/498049.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2005/10/09/498049.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/498049.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=498049</trackback:ping><description>比较使用BeginPaint和GetDC得到设备内容的区别&lt;img src ="http://blog.csdn.net/windcsn/aggbug/498049.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>windcsn</dc:creator><title>Windows程序设计阅读笔记（3）-设备内容类型</title><link>http://blog.csdn.net/windcsn/archive/2005/10/09/497825.aspx</link><pubDate>Sun, 09 Oct 2005 10:16:00 GMT</pubDate><guid>http://blog.csdn.net/windcsn/archive/2005/10/09/497825.aspx</guid><wfw:comment>http://blog.csdn.net/windcsn/comments/497825.aspx</wfw:comment><comments>http://blog.csdn.net/windcsn/archive/2005/10/09/497825.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/windcsn/comments/commentRss/497825.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=497825</trackback:ping><description>内存设备内容的类型&lt;img src ="http://blog.csdn.net/windcsn/aggbug/497825.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>