TreeMap

1、简介

1.1 TreeMap 简介

TreeMap 是一个有序的key-value集合,它是通过红黑树实现的。
TreeMap 继承于AbstractMap,所以它是一个Map,即一个key-value集合。
TreeMap 实现了NavigableMap接口,意味着它支持一系列的导航方法。比如返回有序的key集合。
TreeMap基于红黑树(Red-Black tree)实现。该映射根据其键的自然顺序进行排序,或者根据创建映射时提供的 Comparator 进行排序,具体取决于使用的构造方法。
另外,TreeMap是非同步的。 它的iterator 方法返回的迭代器是fail-fastl的。

1.2TreeMap的构造函数
// 默认构造函数。使用该构造函数,TreeMap中的元素按照自然排序进行排列。
TreeMap()

// 创建的TreeMap包含Map
TreeMap(Map$<$? extends K, ? extends V> copyFrom)

// 指定Tree的比较器
TreeMap(Comparator$<$? super K> comparator)

// 创建的TreeSet包含copyFrom
TreeMap(SortedMap$<$K, ? extends V> copyFrom)
1.3 继承关系
java.lang.Object
   ↳     java.util.AbstractMap<K, V>
         ↳     java.util.TreeMap<K, V>

public class TreeMap<K,V>
    extends AbstractMap<K,V>
    implements NavigableMap<K,V>, Cloneable, java.io.Serializable {}
1.4 类图

这里写图片描述

2、源代码

public class TreeMap<K,V>
    extends AbstractMap<K,V>
    implements NavigableMap<K,V>, Cloneable, java.io.Serializable
{
    //比较方法的对象
    private final Comparator<? super K> comparator;
    //根节点
    private transient Entry<K,V> root;
    //元素个数
    private transient int size = 0;
    //默认构造
    public TreeMap() {
        comparator = null;
    }
    //带比较对象的构造
    public TreeMap(Comparator<? super K> comparator) {
        this.comparator = comparator;
    }
    //带子map的构造
    public TreeMap(Map<? extends K, ? extends V> m) {
        comparator = null;
        putAll(m);
    }
    //带SortedMap的构造函数,SortedMap会成为TreeMap的子集
    public TreeMap(SortedMap<K, ? extends V> m) {
        comparator = m.comparator();
        try {
            buildFromSorted(m.size(), m.entrySet().iterator(), null, null);
        } catch (java.io.IOException cannotHappen) {
        } catch (ClassNotFoundException cannotHappen) {
        }
    }
    //是否包含key
    public boolean containsKey(Object key) {
        return getEntry(key) != null;
    }
    //是否包含value
    public boolean containsValue(Object value) {
        for (Entry<K,V> e = getFirstEntry(); e != null; e = successor(e))
            if (valEquals(value, e.value))
                return true;
        return false;
    }
    //根据key获得value
    public V get(Object key) {
        Entry<K,V> p = getEntry(key);
        return (p==null ? null : p.value);
    }
    //获取第一个key
    public K firstKey() {
        return key(getFirstEntry());
    }
    //
    final Entry<K,V> getEntry(Object key) {
        // Offload comparator-based version for sake of performance
        if (comparator != null)
            //使用自定义的比较方法
            return getEntryUsingComparator(key);
        if (key == null)
            throw new NullPointerException();
        @SuppressWarnings("unchecked")
            Comparable<? super K> k = (Comparable<? super K>) key;
        Entry<K,V> p = root;
        //二叉树的遍历、查找
        while (p != null) {
            int cmp = k.compareTo(p.key);
            if (cmp < 0)
                p = p.left;
            else if (cmp > 0)
                p = p.right;
            else
                return p;
        }
        return null;
    }
    //获取TreeMap中大于或等于key的最小的节点;
    final Entry<K,V> getCeilingEntry(K key) {
        Entry<K,V> p = root;
        while (p != null) {
            int cmp = compare(key, p.key);
            //key < p.key
            if (cmp < 0) {
                //向左子树寻找
                if (p.left != null)
                    p = p.left;
                else
                    //如果left为null 表示为当前路径的最小值
                    return p;
            //key > p.key
            } else if (cmp > 0) {
                //向右子树寻找
                if (p.right != null) {
                    p = p.right;
                } else {
                    Entry<K,V> parent = p.parent;
                    Entry<K,V> ch = p;
                    //如果比所有元素都大,会回溯到根节点,返回null
                    //如果一个值小于一个节点,但是又大于此节点左子树的所有值(p.right=null),则进行回溯,回溯到左节点(ch==parent.right条件),返回左节点的父节点。
                    //看图比较好理解
                    while (parent != null && ch == parent.right) {
                        ch = parent;
                        parent = parent.parent;
                    }
                    return parent;
                }
            } else
                //如果相同,直接返回
                return p;
        }
        return null;
    }
    //与getCeilingEntry类似,就是没有key==p.key的条件
    final Entry<K,V> getHigherEntry(K key) {
        Entry<K,V> p = root;
        while (p != null) {
            int cmp = compare(key, p.key);
            if (cmp < 0) {
                if (p.left != null)
                    p = p.left;
                else
                    return p;
            } else {
                if (p.right != null) {
                    p = p.right;
                } else {
                    Entry<K,V> parent = p.parent;
                    Entry<K,V> ch = p;
                    while (parent != null && ch == parent.right) {
                        ch = parent;
                        parent = parent.parent;
                    }
                    return parent;
                }
            }
        }
        return null;
    }
    //插入键值
    public V put(K key, V value) {
        Entry<K,V> t = root;
        //如果当前为空,将新建根节点
        if (t == null) {
            compare(key, key); // type (and possibly null) check

            root = new Entry<>(key, value, null);
            size = 1;
            modCount++;
            return null;
        }
        int cmp;
        Entry<K,V> parent;
        // split comparator and comparable paths
        Comparator<? super K> cpr = comparator;
        //这个if/else将找到需要插入的位置。如果存在key 替换value
        //如果有自定义的Comparator
        if (cpr != null) {
            do {
                parent = t;
                cmp = cpr.compare(key, t.key);
                if (cmp < 0)
                    t = t.left;
                else if (cmp > 0)
                    t = t.right;
                else
                    return t.setValue(value);
            } while (t != null);
        }
        else {
            //key不允许为null
            if (key == null)
                throw new NullPointerException();
            @SuppressWarnings("unchecked")
                Comparable<? super K> k = (Comparable<? super K>) key;
            //使用默认Comparable
            do {
                parent = t;
                cmp = k.compareTo(t.key);
                if (cmp < 0)
                    t = t.left;
                else if (cmp > 0)
                    t = t.right;
                else
                    return t.setValue(value);
            } while (t != null);
        }
        //新建节点
        Entry<K,V> e = new Entry<>(key, value, parent);
        if (cmp < 0)
            parent.left = e;
        else
            parent.right = e;
        //修正红黑树
        fixAfterInsertion(e);
        size++;
        modCount++;
        return null;
    }
    //移除节点
    public V remove(Object key) {
        //找到节点
        Entry<K,V> p = getEntry(key);
        if (p == null)
            return null;

        V oldValue = p.value;
        //删除
        deleteEntry(p);
        return oldValue;
    }
    //返回key最小的节点 exportEntry使返回的节点不能更改
    public Map.Entry<K,V> firstEntry() {
        return exportEntry(getFirstEntry());
    }
    //弹出key最小的节点
    public final Map.Entry<K,V> pollFirstEntry() {
            //找元素
            TreeMap.Entry<K,V> e = subLowest();
            //装饰为不可变
            Map.Entry<K,V> result = exportEntry(e);
            if (e != null)
                //删除原节点
                m.deleteEntry(e);
            return result;
        }
    //返回Key集
    public Set<K> keySet() {
        return navigableKeySet();
    }
    //返回Key集
    public NavigableSet<K> navigableKeySet() {
        KeySet<K> nks = navigableKeySet;
        return (nks != null) ? nks : (navigableKeySet = new KeySet<>(this));
    }
    //返回节点集
    public Set<Map.Entry<K,V>> entrySet() {
        EntrySet es = entrySet;
        return (es != null) ? es : (entrySet = new EntrySet());
    }
    //包装为不可变的Entry
    static <K,V> Map.Entry<K,V> exportEntry(TreeMap.Entry<K,V> e) {
        return (e == null) ? null :
            new AbstractMap.SimpleImmutableEntry<>(e);
    }
    //元素节点类
    static final class Entry<K,V> implements Map.Entry<K,V> {
        K key;
        V value;
        Entry<K,V> left;
        Entry<K,V> right;
        Entry<K,V> parent;
        boolean color = BLACK;

        /**
         * Make a new cell with given key, value, and parent, and with
         * {@code null} child links, and BLACK color.
         */
        Entry(K key, V value, Entry<K,V> parent) {
            this.key = key;
            this.value = value;
            this.parent = parent;
        }

        /**
         * Returns the key.
         *
         * @return the key
         */
        public K getKey() {
            return key;
        }

        /**
         * Returns the value associated with the key.
         *
         * @return the value associated with the key
         */
        public V getValue() {
            return value;
        }

        /**
         * Replaces the value currently associated with the key with the given
         * value.
         *
         * @return the value associated with the key before this method was
         *         called
         */
        public V setValue(V value) {
            V oldValue = this.value;
            this.value = value;
            return oldValue;
        }

        public boolean equals(Object o) {
            if (!(o instanceof Map.Entry))
                return false;
            Map.Entry<?,?> e = (Map.Entry<?,?>)o;

            return valEquals(key,e.getKey()) && valEquals(value,e.getValue());
        }

        public int hashCode() {
            int keyHash = (key==null ? 0 : key.hashCode());
            int valueHash = (value==null ? 0 : value.hashCode());
            return keyHash ^ valueHash;
        }

        public String toString() {
            return key + "=" + value;
        }
    }
    //寻找并返回key最小的节点
    final Entry<K,V> getFirstEntry() {
        Entry<K,V> p = root;
        if (p != null)
            while (p.left != null)
                p = p.left;
        return p;
    }
    //寻找继承者节点(比t大的最小节点)
    static <K,V> TreeMap.Entry<K,V> successor(Entry<K,V> t) {
        if (t == null)
            return null;
        else if (t.right != null) {
            Entry<K,V> p = t.right;
            while (p.left != null)
                p = p.left;
            return p;
        } else {
            Entry<K,V> p = t.parent;
            Entry<K,V> ch = t;
            while (p != null && ch == p.right) {
                ch = p;
                p = p.parent;
            }
            return p;
        }
    }
    //左旋转
        /** From CLR */
    private void rotateLeft(Entry<K,V> p) {
        if (p != null) {
            Entry<K,V> r = p.right;
            p.right = r.left;
            if (r.left != null)
                r.left.parent = p;
            r.parent = p.parent;
            if (p.parent == null)
                root = r;
            else if (p.parent.left == p)
                p.parent.left = r;
            else
                p.parent.right = r;
            r.left = p;
            p.parent = r;
        }
    }
    //插入后修正
    private void fixAfterInsertion(Entry<K,V> x) {
        x.color = RED;

        while (x != null && x != root && x.parent.color == RED) {
            if (parentOf(x) == leftOf(parentOf(parentOf(x)))) {
                Entry<K,V> y = rightOf(parentOf(parentOf(x)));
                if (colorOf(y) == RED) {
                    setColor(parentOf(x), BLACK);
                    setColor(y, BLACK);
                    setColor(parentOf(parentOf(x)), RED);
                    x = parentOf(parentOf(x));
                } else {
                    if (x == rightOf(parentOf(x))) {
                        x = parentOf(x);
                        rotateLeft(x);
                    }
                    setColor(parentOf(x), BLACK);
                    setColor(parentOf(parentOf(x)), RED);
                    rotateRight(parentOf(parentOf(x)));
                }
            } else {
                Entry<K,V> y = leftOf(parentOf(parentOf(x)));
                if (colorOf(y) == RED) {
                    setColor(parentOf(x), BLACK);
                    setColor(y, BLACK);
                    setColor(parentOf(parentOf(x)), RED);
                    x = parentOf(parentOf(x));
                } else {
                    if (x == leftOf(parentOf(x))) {
                        x = parentOf(x);
                        rotateRight(x);
                    }
                    setColor(parentOf(x), BLACK);
                    setColor(parentOf(parentOf(x)), RED);
                    rotateLeft(parentOf(parentOf(x)));
                }
            }
        }
        root.color = BLACK;
    }
}
2.2 遍历
    public static void main(String[] args) {
        TreeMap map =new TreeMap();
        Object key, value;
        //迭代器
        Iterator iter = map.entrySet().iterator();
        while(iter.hasNext()) {
            Map.Entry entry = (Map.Entry)iter.next();
            key = (String)entry.getKey();
            value = (Integer)entry.getValue();
        }
        //foreach  推荐
        for (Map.Entry<> entry: map.entrySet()) {
            key = entry.getKey();
            value = entry.getValue();
        }
        //key集
        for (Object key1 : map.keySet()) {
            value = map.get(key1);
        }
        //value集
        for (Object value1 : map.values()) {

        }
    }
2.3 总结

TreeMap是红黑树结构,红黑树是有序的,所以TreeMap也是有序的
TreeMap的键不能为null
TreeMap效率不如HashMap,Map需要有序的场合才使用TreeMap
使用descending*方法可以进行逆序操作

参考;http://www.cnblogs.com/skywang12345/p/3310928.html

  • 2
    点赞
  • 15
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值