mac下搭建cocos2d-x的android运行环境

今天给同事搭android环境,顺便重新整理了一下安装文档。


1.假设
1)当前目录为/Users/freewind/Desktop/dev/android/
adt-bundle-mac-x86_64-20131030.zip
android-ndk-r9b-darwin-x86_64.tar.bz2
install.txt
2)当前用户是freewind


2.
1) 解压adt-bundle-mac-x86_64-20131030.zip,生成目录adt-bundle-mac-x86_64-20131030
(ADT包含Elipse和SDK)
2) 解压android-ndk-r9b-darwin-x86_64.tar.bz2,生成目录android-ndk-r9b


3.
1)$env |grep PATH
PATH=/usr/local/bin:/usr/local/sbin:/usr/bin:/bin:/usr/sbin:/sbin:/Users/freewind/go/bin


2)$vi ~/.bash_profile
在最后添加: 
export PATH=/usr/local/bin:/usr/local/sbin:/usr/bin:/bin:/usr/sbin:/sbin:/Users/freewind/go/bin(这一行的内容,每人都不同,要跟前前一个命令的实际输出拷贝粘贴)
export PATH=$PATH:/Users/freewind/Desktop/dev/android/adt-bundle-mac-x86_64-20131030/sdk/tools
export PATH=$PATH:/Users/freewind/Desktop/dev/android/adt-bundle-mac-x86_64-20131030/sdk/platform-tools
export PATH=$PATH:/Users/freewind/Desktop/dev/android/android-ndk-r9b
export ANDROID_NDK_ROOT=/Users/freewind/Desktop/dev/android/android/android-ndk-r9b
export ANDROID_SDK_ROOT=/Users/freewind/Desktop/dev/android/adt-bundle-mac-x86_64-20131030/sdk
export NDK_ROOT=/Users/freewind/Desktop/dev/android/android-ndk-r9b


3.双击运行/Users/freewind/Desktop/dev/android/adt-bundle-mac-x86_64-20131030/eclipse/Elipse.app
1)Windoew->Android SDK manager,
a)偏好设置 -> Others -> 勾选"Force https://... sources to be fetched using http://..."
更新速度能从几十K/s 提高到100多K/s,避免time out,更新失败.

b)安装Android 2.2(API 8)的三个包,安装。
ADT默认只有Android 4.4(API 19),而libcocos2dx 需要 android-8


2)打开设备和日志窗口
a)ADT->Window->Show View->Other->Android->Devices 


b)ADT->Window->Show View->Other->Android->LogCat 




4. Import libcocos2dx library project:
1) File->New->Project->Android Project From Existing Code.
2) Click **Browse** button and open `cocos2d-x/cocos2dx/platform/android/java` directory.
3) Click **Finish** to add project.


5. Import your cocos2d-x TestCpp porject:
1) File->New->Project->Android Project From Existing Code
2) **Browse** to your project directory. eg: `cocos2d-x/samples/Cpp/TestCpp/proj.android/`
3) Add the project 
4) Click **Run** or **Debug** to compile C++ followed by Java and to run on connected device or emulator.


6. Import your cocos2d-x porject:(zha_jin_hua为例)
1) File->New->Project->Android Project From Existing Code
2) **Browse** to your project directory. eg: `cocos2d-x/projects/zha_jin_hua/proj.android/`
3) Add the project 
4) 拷贝粘贴cocos2d-x/prebuild 目录
5) 右键zha_jin_hua->Properties->C/C++ build -> Enviroment 添加一个变量:
name:NDK
value:/Users/freewind/Desktop/dev/android/android-ndk-r9b
否则不能通过ADT编译,Console里面提示:


**** Build of configuration Default for project zha_jin_hua ****


bash /Users/freewind/Desktop/dev/cocos2d-x-2.2/projects/zha_jin_hua/proj.android/build_native.sh 
please define NDK_ROOT


**** Build Finished ****
6) 数据线插上android真机,Device窗口里面出现该设备
7) Project->Clean...
8) Click  Run As->Android Application to compile C++ followed by Java and to run on connected device .




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