opengl coordinate

there are five coordinates in opengl that are commonly used in transformation.

the first one, is local space.
the second one, is world space.
the third one, is view space.
the fourth one, is clip space.
the fifth one, is screen space.

understandable fashion.
这里写图片描述

haha, we we give five circles which like Olympic Logo.
each circle represents a state. the matrix between two circles is used to switch state.

what is the local space used for?
the local coordinates are the coordinates of the object itself.

what is the world space used for?
world space is the big space that all the object’s position are absolute.

what is the view space used for?
view is your eye, that define how we look at the world or the objects in the world.

what is the clip space used for?
after you transform the world space to the view space, your will get the below result.
这里写图片描述
we have already know how to get the projection matrix from the blog:
http://blog.csdn.net/wodownload2/article/details/52084300
we know get the coordinates that are in the range of -1.0 to 1.0 or 0 to 1.

what is the view transform used for?
as the screen’s width and height are not known. but we can used it width multiply the normalized coordinate like 0.1 * width or 0.2* width to get one pixel’s coordinate x in the screen.

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值