IOS_ 仿微信下拉拍照动画

#import <UIKit/UIKit.h>


@interface EyeView : UIView{

    

    CAShapeLayer        *eyeFirstLightLayer;

    

    CAShapeLayer        *eyeSecondLightLayer;

    

    CAShapeLayer        *eyeballLayer;

    

    CAShapeLayer        *topEyesocketLayer;

    

    CAShapeLayer        *bottomEyesocketLayer;

    

}




-(void)changeFloat:(CGFloat)y;




@end




#import "EyeView.h"


#define   kDegreesToRadians(degrees)  ((M_PI * degrees)/ 180)



@implementation EyeView


-(instancetype)initWithFrame:(CGRect)frame{

    

    self = [super initWithFrame:frame];

    

    if (self) {

        

        [self createUI];

        

    }

    return self;

}


-(void)createUI{

    

    [self.layer addSublayer:[self eyeFirstLightLayer]];

    

    [self.layer addSublayer:[self eyeSecondLightLayer]];

    

    [self.layer addSublayer:[self eyeballLayer]];

    

    [self.layer addSublayer:[self topEyesocketLayer]];

    

    [self.layer addSublayer:[self bottomEyesocketLayer]];

    

    [self setupAnimation];


}


// 眼神

-(CAShapeLayer *)eyeFirstLightLayer{

    

    if (!eyeFirstLightLayer) {

    

        eyeFirstLightLayer = [CAShapeLayer layer];

        

        CGPoint center = CGPointMake(CGRectGetWidth(self.frame) / 2, CGRectGetHeight(self.frame) / 2);

        

        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:CGRectGetHeight(self.frame) * 0.2 startAngle:kDegreesToRadians(230) endAngle:kDegreesToRadians(265) clockwise:YES];

        

        eyeFirstLightLayer.borderColor = [UIColor blackColor].CGColor;

        

        eyeFirstLightLayer.lineWidth = 5.0f;

        

        eyeFirstLightLayer.path = path.CGPath;

        

        eyeFirstLightLayer.fillColor = [UIColor clearColor].CGColor;

        

        eyeFirstLightLayer.strokeColor = [UIColor whiteColor].CGColor;

 

    }

    

    return eyeFirstLightLayer;

}


// 眼神

-(CAShapeLayer *)eyeSecondLightLayer{

    

    if (!eyeSecondLightLayer) {

        

        eyeSecondLightLayer = [CAShapeLayer layer];

        

        CGPoint center = CGPointMake(CGRectGetWidth(self.frame) / 2, CGRectGetHeight(self.frame) / 2);

        

        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:CGRectGetHeight(self.frame) * 0.2 startAngle:kDegreesToRadians(211) endAngle:kDegreesToRadians(220) clockwise:YES];

        

        eyeSecondLightLayer.borderColor = [UIColor blackColor].CGColor;

        

        eyeSecondLightLayer.lineWidth = 5.0f;

        

        eyeSecondLightLayer.path = path.CGPath;

        

        eyeSecondLightLayer.fillColor = [UIColor clearColor].CGColor;

        

        eyeSecondLightLayer.strokeColor = [UIColor whiteColor].CGColor;

        

    }

    

    return eyeSecondLightLayer;

}


//

-(CAShapeLayer *)eyeballLayer{

    

    if (!eyeballLayer) {

        

        eyeballLayer = [CAShapeLayer layer];

        

        CGPoint center = CGPointMake(CGRectGetWidth(self.frame) / 2, CGRectGetHeight(self.frame) / 2);

        

        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:CGRectGetHeight(self.frame) * 0.3 startAngle:kDegreesToRadians(0) endAngle:kDegreesToRadians(360) clockwise:YES];

        

        eyeballLayer.borderColor = [UIColor blackColor].CGColor;

        

        eyeballLayer.lineWidth = 1.0f;

        

        eyeballLayer.path = path.CGPath;

        

        eyeballLayer.fillColor = [UIColor clearColor].CGColor;

        

        eyeballLayer.strokeColor = [UIColor whiteColor].CGColor;

        

        eyeballLayer.anchorPoint = CGPointMake(0.5, 0.5);

        

    }

    

    return eyeballLayer;

}


//上半部分 贝塞尔曲线

-(CAShapeLayer *)topEyesocketLayer{

    

    if (!topEyesocketLayer) {

        

        topEyesocketLayer = [CAShapeLayer layer];

        

        CGPoint center = CGPointMake(CGRectGetWidth(self.frame) / 2, CGRectGetHeight(self.frame) / 2);

        

        UIBezierPath *path = [UIBezierPath bezierPath];

        

        [path moveToPoint:CGPointMake((CGRectGetWidth(self.frame) - CGRectGetHeight(self.frame) * 1.2) / 2, CGRectGetHeight(self.frame) / 2)];

        

        [path addQuadCurveToPoint:CGPointMake((CGRectGetWidth(self.frame) + CGRectGetHeight(self.frame) * 1.2) / 2, CGRectGetHeight(self.frame) / 2) controlPoint:CGPointMake(CGRectGetWidth(self.frame) / 2, center.y - center.y - 20)];

        

        topEyesocketLayer.borderColor = [UIColor blackColor].CGColor;

        

        topEyesocketLayer.lineWidth = 1.0f;

        

        topEyesocketLayer.path = path.CGPath;

        

        topEyesocketLayer.fillColor = [UIColor clearColor].CGColor;

        

        topEyesocketLayer.strokeColor = [UIColor whiteColor].CGColor;

        

    }

    

    return topEyesocketLayer;

}


//下半部分 贝塞尔曲线

- (CAShapeLayer *)bottomEyesocketLayer{

    

    if (!bottomEyesocketLayer) {

        

        bottomEyesocketLayer = [CAShapeLayer layer];

        

        CGPoint center = CGPointMake(CGRectGetWidth(self.frame) / 2, CGRectGetHeight(self.frame) / 2);

        

        UIBezierPath *path = [UIBezierPath bezierPath];

        

        [path moveToPoint:CGPointMake((CGRectGetWidth(self.frame) - CGRectGetHeight(self.frame) * 1.2) / 2, CGRectGetHeight(self.frame) / 2)];

        

        [path addQuadCurveToPoint:CGPointMake((CGRectGetWidth(self.frame) + CGRectGetHeight(self.frame) * 1.2) / 2, CGRectGetHeight(self.frame) / 2)

                     controlPoint:CGPointMake(CGRectGetWidth(self.frame) / 2, center.y + center.y + 20)];

        

        bottomEyesocketLayer.borderColor = [UIColor blackColor].CGColor;

        

        bottomEyesocketLayer.lineWidth = 1.f;

        

        bottomEyesocketLayer.path = path.CGPath;

        

        bottomEyesocketLayer.fillColor = [UIColor clearColor].CGColor;

        

        bottomEyesocketLayer.strokeColor = [UIColor whiteColor].CGColor;

        

    }

    

    return bottomEyesocketLayer;

}


- (void)setupAnimation {

    

    eyeFirstLightLayer.lineWidth = 0.f;

    

    eyeSecondLightLayer.lineWidth = 0.f;

    

    eyeballLayer.opacity = 0.f;

    

    bottomEyesocketLayer.strokeStart = 0.5f;

    

    bottomEyesocketLayer.strokeEnd = 0.5f;

    

    topEyesocketLayer.strokeStart = 0.5f;

    

    topEyesocketLayer.strokeEnd = 0.5f;


}


-(void)changeFloat:(CGFloat)y{

    

    CGFloat flag = -50;

    

    NSLog(@"%lf",y);

    

    if (y < flag) {

        

        if (eyeFirstLightLayer.lineWidth < 5.0f) {

            

            eyeFirstLightLayer.lineWidth += 1;

            

            eyeSecondLightLayer.lineWidth += 1;

            

        }

        

    }

    

    if (y < flag - 20) {

        

        if (eyeballLayer.opacity <= 1) {

            

            eyeballLayer.opacity += 0.1;

            

        }

        

    }

    

    if (y < flag - 40) {

        

        if (topEyesocketLayer.strokeEnd < 1 && topEyesocketLayer.strokeStart > 0) {

            

            topEyesocketLayer.strokeEnd += 0.1;

            

            topEyesocketLayer.strokeStart -= 0.1;

            

            bottomEyesocketLayer.strokeEnd += 0.1;

            

            bottomEyesocketLayer.strokeStart -= 0.1;

            

        }

        

    }

    

    

    

    

    if (y > flag - 40) {

        

        if (topEyesocketLayer.strokeEnd > 0.5 && topEyesocketLayer.strokeStart < 0.5) {

            

            topEyesocketLayer.strokeEnd -= 0.1;

            

            topEyesocketLayer.strokeStart += 0.1;

            

            bottomEyesocketLayer.strokeEnd -= 0.1;

            

            bottomEyesocketLayer.strokeStart += 0.1;

            

        }

        

    }

    

    if (y > flag - 20) {

        

        if (eyeballLayer.opacity >= 0) {

            

            eyeballLayer.opacity -= 0.1;

            

        }

        

    }

    

    

    if (y > flag) {

        

        if (eyeFirstLightLayer.lineWidth > 0) {

            

            eyeFirstLightLayer.lineWidth -= 1;

            

            eyeSecondLightLayer.lineWidth -= 1;

            

        }

        

    }

    

}









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