自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+
  • 博客(35)
  • 资源 (7)
  • 收藏
  • 关注

原创 Sqlite 3.7.14.1 xxtea 加密算法

http://blog.csdn.net/wzq9706/article/details/8133314最近在研空Sqlite加密算法,东拼西凑,还没研究出AES怎么用,欢迎指正,交流1.从官方下载最新版本的Sqlite目前www.sqlite.org是:如sqlite-amalgamation-3071401.zip2.在VS中添加一个空项目3.解压sqlite-

2012-10-31 16:55:59 3365

转载 SQLite 3.7.13的加密解密(七)—— 遗留问题

现象与原因采用上面的方法对数据库进行加密,存在页面尺寸错乱的问题。在SQLite的DB文件中,第16、17两个字节的值表示数据库中每个页的大小,SQLite规定页大小必须是512的倍数,如果加密算法恰好导致这两个字节的值为512的倍数,且与数据库的实际页面大小不一样,就会导致不能进行数据库操作。其原因是在sqlite3_open()函数中,会读取DB文件头,从16、17字节得到页大小,但是

2012-10-30 14:10:42 1160

转载 SQLite 3.7.13的加密解密(六)—— 使用方法

采用上一节的方法为SQLite添加了加密解密功能后,使用方法如下:1、 在调用sqlite3_open()函数打开数据库后,要调用sqlite3_key()函数为数据库设置密码;2、 如果数据库之前有密码,则调用sqlite3_key()函数设置正确密码才能正常工作;3、 如果一个数据库之前没有密码,且已经有数据,则不能再为其设置密码;4、 如果要修改密码,则需要在第一步操作后,调

2012-10-30 14:09:42 4744

转载 SQLite 3.7.13的加密解密(五)—— 修正编译错误和警告

上面的代码是从网上下载下来的,它使用的SQLite版本比较旧,因此在SQLite 3.7.13下编译不通过,下面需要对编译错误和警告逐一修正。编译信息原因与修改方法'Pager' has no member named 'pCodecArg'在3.7.13版本中,Pager的成员变量pCodecArg名称修改为pCodec,因此用到p

2012-10-30 14:07:37 1217 2

转载 SQLite 3.7.13的加密解密(四)—— 挂接加密解密函数

把crypt.c中实现的加密解密函数挂接到sqlite3.c中,并且实现前面编译提示的未实现的函数。在sqlite3.c的最后一行的后面,添加如下代码:#ifdef SQLITE_HAS_CODEC#include "crypt.h" /*** 加密结构 ***/#define CRYPT_OFFSET 8typedef struct _CryptB

2012-10-30 14:06:55 1092

转载 SQLite 3.7.13的加密解密(三)—— 创建加密解密函数

先不用管上面的编译错误,创建crypt.c和crypt.h,用来实现加密解密函数和相应接口的定义。crypt.c里实现了加密解密函数,代码如下:#include "crypt.h"#include "memory.h" /*********** 关键加密函数 ***********/int My_Encrypt_Func(unsigned char

2012-10-30 14:06:09 1215 1

转载 SQLite 3.7.13的加密解密(二)—— 开放宏定义

首先要在sqlite3.c中最前面,添加代码(网上有说在sqlite3.h中添加也可,实际测试在sqlite3.h中打开该宏是无效的):#ifndef SQLITE_HAS_CODEC#define SQLITE_HAS_CODEC#endif 这个宏是用来确定是否支持加密的。添加上述代码后编译,会出现如下错误:D:\Rese

2012-10-30 14:05:17 1636

转载 SQLite 3.7.13的加密解密(一)—— 前言

SQLite数据库支持加密和解密,但是免费版没有这个功能,不过网上已经有相关的资料,不过这些资料都不是基于SQLite 3.7.13版本的,这里根据网上找到的最全的资料进行整理,实现了SQLite 3.7.13版数据库的加密解密。本系列文章对此进行了详细说明。开发环境:操作系统Win 7IDEEclipse Juno (4.2

2012-10-30 14:04:53 891

转载 Sqlite xxteacrypt.c代码

http://bbs.2ccc.com/topic.asp?topicid=337891今天刚好改 风铃兄 的sqlite,随便说说,不对的请大家指正.sqlite3PagerSetCodec变化非常大static void sqlite3PagerSetCodec(  Pager *pPager,  void *(*xCodec)(void*,void*,Pg

2012-10-30 10:55:54 1147

转载 SQLITE3 使用总结

http://www.sqlite.com.cn/MySqlite/6/407.Html前序:一、       版本二、       基本编译三、       SQLITE操作入门(1)     基本流程(2)     SQL语句操作(3)     操作二进制(4)     事务处理四、       给数据库加密五、       后记  前序

2012-10-30 09:52:14 555

转载 SQLITE3 使用总结

2.语句操作本节介绍如何用sqlite 执行标准 sql 语法。 i.1            执行sql语句int sqlite3_exec(sqlite3*, const char *sql, sqlite3_callback, void *,  char **errmsg );这就是执行一条 sql 语句的函数。第1个参数不再说了,是前面open函数得到的指针。说了是

2012-10-30 09:49:29 557

转载 董淳光之SQLITE3 使用总结(3)

http://www.sqlite.com.cn/MySqlite/6/409.Html4.事务处理sqlite 是支持事务处理的。如果你知道你要同步删除很多数据,不仿把它们做成一个统一的事务。通常一次 sqlite3_exec 就是一次事务,如果你要删除1万条数据,sqlite就做了1万次:开始新事务->删除一条数据->提交事务->开始新事务->… 的过程。这个操作是很慢

2012-10-30 09:46:44 1043

转载 董淳光之SQLITE3 使用总结(4)

http://www.sqlite.com.cn/MySqlite/6/410.Html/*** 下面是编译时提示缺少的函数 ***/ /** 这个函数不需要做任何处理,获取密钥的部分在下面 DeriveKey 函数里实现 **/void sqlite3CodecGetKey(sqlite3* db, int nDB, void** Key, int* nKey){retu

2012-10-30 09:41:14 706

转载 董淳光之SQLITE3 使用总结(5)

http://www.sqlite.com.cn/MySqlite/6/411.Htmlint sqlite3_key(sqlite3 *db, const void *pKey, int nKey){return sqlite3_key_interop(db, pKey, nKey);} int sqlite3_rekey(sqlite3 *db, const

2012-10-29 18:03:09 1164

转载 Windows下使用nmake编译C/C++的makefile

现在大多时候在Linux上做服务器端开发,使用VC的机会少了很多。VC编程时习惯上会间个小工程去测试一些小段代码,确保正确后在移植到真正的工程上去。自觉这是个好习惯,决定继续沿用。公司开发环境不提供VC,自己也懒得动用复杂的IDE,想想还是启用nmake。研究了一番nmake的makefile规则,编写了了一个通用makefile。用下来还相当好用。存个档,作个分享交流。

2012-10-29 14:37:29 4270

转载 编译静态库和动态库的Makefile文件

写了一个编译静态库和动态库的Makefile文件,修改Makefile中STATIC的值可以编译静态库或动态库。完整的程序和Makefile文件在这里。 MakefileSTATIC=0LIBPATH=libCFLAGS=-WallLDFLAGS=-I$(LIBPATH) -L$(LIBPATH) -lfuncifeq ($(STATIC), 1)LIB=$(L

2012-10-29 13:44:32 1238

转载 为跨平台数据库引擎 SQLite 实现加密扩展《转》

SQLite 简介SQLite 是非常优秀的跨平台数据库引擎。与最常见的需要服务进程的数据库引擎(如 MySQL )不同,SQLite 引擎不是独立的进程,而是与主程序编译在一起、并运行在同一个进程空间中的代码。数据的存取则是通过程序内直接调用其 API 实现的,整个数据库都在宿主主机上存储在一个单一的文件中。这些使得 SQLite 在读写效率、消耗总量、延迟时间和整体简单性上具有

2012-10-29 10:35:17 1003

原创 自已在别人基础上封装的AES数法 C++

myAes.h文件为了方便使用从别人的C语言版本上封装的(C语言版本),如果有什么不对,请帮忙指正出来,自身对加密并不是很懂原文地址: http://blog.csdn.net/wzq9706/article/details/8119112//// myAes.h// //// Created by X on 12-10-27.// Copyright (c)

2012-10-27 18:08:52 4958 1

原创 C Aes 算法

I am not sure if C source code of aes implement is OK for you.Here is a link you can download an AES sourcehttp://www.cis.syr.edu/~wedu/seed/Labs/IPSec/files/libcrypt.tarThe aes.c and aes.h in f

2012-10-27 14:12:10 3360

转载 c++实现aes加密算法,对字符串进行加密

我的blog中,已经写过一篇关于aes加密算法的调用。不过使用的参数必须时unsigned char类型。我们在编程中使用最多的char类型,我从网上下载了一个代码,追加了一部分代码。    其主要功能进行实现unsigned char类型数据到char类型转化,将unsigned char结果与16进制字符串串之间的转化。代码如下:点击(此处)折叠或打开

2012-10-27 11:04:47 4347 2

转载 [iOS]AES加密在iOS上面的实现

Encryption.h文件  #import @class NSString; @interface NSData (Encryption) - (NSData *)AES256EncryptWithKey:(NSString *)key; //加密- (NSData *)AES256DecryptWithKey:(NSString *)key;

2012-10-26 17:25:38 2424 2

转载 【iOS-Cocos2d游戏开发之十九】游戏数据存储的四种常用方式NSKeyedArchiver/NSUserDefaults/Write写入/SQLite3

李华明Himi 原创,转载务必在明显处注明:转载自【黑米GameDev街区】 原文链接: http://www.himigame.com/iphone-cocos2d/513.htmlOK,今天Himi介绍游戏存储这一块,在Android游戏开发中Himi介绍了好几种保存的方式和形式,那么在iOS中也有几种方式,一般常用的有以下四种形式:       1.  NSKeyed

2012-10-26 17:24:22 583

转载 【iOS开发必收藏】详解iOS应用程序内使用IAP/StoreKit付费、沙盒(SandBox)测试、创建测试账号流程!【2012-6-25日更新iap恢复详解】

Himi  原创, 欢迎转载,转载请在明显处注明! 谢谢。             原文地址:http://blog.csdn.net/xiaominghimi/article/details/6937097//——2012-6-25日更新iap恢复看到很多童鞋说让Himi讲解如何恢复iap产品,其实博文已经给出了。这里再详细

2012-10-21 23:20:48 1566

转载 【iOS开发必收藏】详解iOS应用程序内使用IAP/StoreKit付费、沙盒(SandBox)测试、创建测试账号流程!【2012-6-25日更新iap恢复详解】

Himi  原创, 欢迎转载,转载请在明显处注明! 谢谢。             原文地址:http://blog.csdn.net/xiaominghimi/article/details/6937097//——2012-6-25日更新iap恢复看到很多童鞋说让Himi讲解如何恢复iap产品,其实博文已经给出了。这里再详细

2012-10-21 23:17:42 1195

转载 基于Game Center的多人游戏简介

Game Center的高级开发是建立多人实时联网的比赛。开发者可以选择使用Game Center提供的服务器来运行游戏,或者使用自己的服务器来作数据并发。由于我的案例是选择了前者,所以本文只对使用Game Center提供的服务器来介绍。在Game Center中可以有选择地邀请好友,或者让服务器自己来寻找匹配的玩家。如果是邀请好友,首先两者必须在Game Center中是互为好友的关系

2012-10-21 21:46:29 3996

转载 GameCenter 使用指南

原文 GameCenter 为单机游戏为主的 iPhone 游戏平台引入了社会化特性,更为将来的网游、多人竞技等游戏打下了基础。下面是 CocoaChina 会员 “ljg420811” 总结的 GameCenter 使用指南,包括 GameCenter 的设置和代码实现。1.    iTunes Connect 设置    首先,申请一个应用程序,不必提交.目地是为了得到

2012-10-21 21:23:18 2261

转载 基于cocos2d-x引擎的游戏框架设计

文/李成,郑鑫移动互联网浪潮正在彻底改变人们日常的生活习惯和生活方式。相应的,基于移动终端和感应交互的游戏,也为人们带来了全新的游戏体验。本文,我们将结合目前流行的cocos2d-x引擎,使用C++语言,基于iOS平台,和大家分享iPhone、iPad上游戏客户端的构架与实现。游戏架构与实现目前,很多基于cocos2d-x的代码基本上仅是对引擎功能的使用,完全不能按照游戏项

2012-10-21 18:04:21 820

原创 IOS发布问题

登录iTurns Connect时:Apple ID does not have permission to access iTunes Connect先登入到Member Center,然后,点击Your account,Update your profile,把Apple ID修改成原来的ID后保存。然后可以了。

2012-10-21 16:19:27 566

转载 iOS开发者的申请流程

如果你是一个开发团队,在你打算掏腰包购买iOS开发者授权之前,最好先问一下你的同事,是否已经有人获得了开发许可,因为一个开发许可一年内最多可以授权给111个设备来开发测试。如果你没有授权许可可以借用,或者你打算最终在iTunes Store中以自己的名义发布你的应用,那么就准备一张国际信用卡,准备支付99美元来申请一个iOS开发者授权。点击下面链接进入Apple Developer Cen

2012-10-21 11:52:07 976

转载 IOS开发者证书配置和安装。。。

这个是证书,我们先从这里一次开始向下 一步一步的配置。点这里,会下载一个.cer的证书文件下来。。。然后双击这个下载下来的证书,安装到登录钥匙串。。。看到没有? 这个就是安装好后的证书。这个证书就不用管了。。。接着来点击 钥匙串 - 》证书助理 - 从证书机构请求证书,然

2012-10-21 11:46:57 663

转载 AppStore程序发布过程总结

----从申请账号到app store发布要想在iphone上安装自己开发的app程序,有两种方法可以实行:1、越狱后自己安装;2、成为ios developer并发布自己的程序,所有人都可以安装。固然,越狱有很多方便之处,可以从网络中搜集各种不同的程序安装到自己的iphone上,但越狱也会有些地方令人遗憾:繁琐、不安全。越狱的步骤是繁琐的,而越狱,是将自己iphone的诸多权限开放给未经

2012-10-21 11:36:41 851

转载 iphone开发证书 纠结许久

原文地址:http://tie.youdao.com/st_3979529905881611380对于真机调试,首先要在苹果网站上注册APP ID,以及购买iPhone Develop Program(iDP) 开发者授权,99美元。然后要创建证书请求CSR,创建步骤如下:设置OCSP和CRL为关闭状态。Mac OS 中,打开应用程序,找到 钥匙串访问(Keycha

2012-10-18 23:08:11 666

转载 iphone__game center 多人游戏

免责申明(必读!):本博客提供的所有教程的翻译原稿均来自于互联网,仅供学习交流之用,切勿进行商业传播。同时,转载时不要移除本申明。如产生任何纠纷,均与本博客所有人、发表该翻译稿之人无任何关系。谢谢合作!原文链接地址:http://www.raywenderlich.com/3276/how-to-make-a-simple-multiplayer-game-with-game-center

2012-10-18 22:05:06 1020

转载 Cocos2d-X游戏工具开发之一:将Cocos2d-X嵌入MFC的子窗体方法讲解

[Cocos2d-x相关教程来源于红孩儿的游戏编程之路 CSDN博客地址:http://blog.csdn.net/honghaier]  红孩儿Cocos2d-X学习园地QQ群:249941957 加群写:Cocos2d-x另本章为我的Cocos2d-x教程一书初稿。望各位看官多提建议!        本节所用Cocos2d-x版本:cocos2d-1.0.1-x-0

2012-10-13 10:42:55 1609

原创 opengl 画扇形

glColor4f(0.0f, 0.0f, 0.0f, 0.35f); // 设置为Array glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); GL

2012-10-04 14:29:18 5766

Xcode OpenGL ES模板

在xcode上安装 OpenGL ES模板,此模板不是Apple提供的模板。你可以解压到下面目录来安装它: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Project Templates/Application/

2015-12-25

ImageMagick图片批量处理

Version: ImageMagick 6.7.6-7 2012-04-20 Q16 http://www.imagemagick.org Copyright: Copyright (C) 1999-2012 ImageMagick Studio LLC Features: OpenMP Usage: convert.exe [options ...] file [ [options ...] file ...] [options ...] file Image Settings: -adjoin join images into a single multi-image file -affine matrix affine transform matrix -alpha option activate, deactivate, reset, or set the alpha channel -antialias remove pixel-aliasing -authenticate password decipher image with this password -attenuate value lessen (or intensify) when adding noise to an image -background color background color -bias value add bias when convolving an image -black-point-compensation use black point compensation -blue-primary point chromaticity blue primary point -bordercolor color border color -caption string assign a caption to an image -channel type apply option to select image channels -colors value preferred number of colors in the image -colorspace type alternate image colorspace -comment string annotate image with comment -compose operator set image composite operator -compress type type of pixel compression when writing the image -define format:option define one or more image format options -delay value display the next image after pausing -density geometry horizontal and vertical density of the image -depth value image depth -direction type render text right-to-left or left-to-right -display server get image or font from this X server -dispose method layer disposal method -dither method apply error diffusion to image -encoding type text encoding type -endian type endianness (MSB or LSB) of the image -family name render text with this font family -fill color color to use when filling a graphic primitive -filter type use this filter when resizing an image -font name render text with this font -format "string" output formatted image characteristics -fuzz distance colors within this distance are considered equal -gravity type horizontal and vertical text placement -green-primary point chromaticity green primary point -intent type type of rendering intent when managing the image color -interlace type type of image interlacing scheme -interline-spacing value set the space between two text lines -interpolate method pixel color interpolation method -interword-spacing value set the space between two words -kerning value set the space between two letters -label string assign a label to an image -limit type value pixel cache resource limit -loop iterations add Netscape loop extension to your GIF animation -mask filename associate a mask with the image -mattecolor color frame color -monitor monitor progress -orient type image orientation -page geometry size and location of an image canvas (setting) -ping efficiently determine image attributes -pointsize value font point size -precision value maximum number of significant digits to print -preview type image preview type -quality value JPEG/MIFF/PNG compression level -quiet suppress all warning messages -red-primary point chromaticity red primary point -regard-warnings pay attention to warning messages -remap filename transform image colors to match this set of colors -respect-parentheses settings remain in effect until parenthesis boundary -sampling-factor geometry horizontal and vertical sampling factor -scene value image scene number -seed value seed a new sequence of pseudo-random numbers -size geometry width and height of image -stretch type render text with this font stretch -stroke color graphic primitive stroke color -strokewidth value graphic primitive stroke width -style type render text with this font style -synchronize synchronize image to storage device -taint declare the image as modified -texture filename name of texture to tile onto the image background -tile-offset geometry tile offset -treedepth value color tree depth -transparent-color color transparent color -undercolor color annotation bounding box color -units type the units of image resolution -verbose print detailed information about the image -view FlashPix viewing transforms -virtual-pixel method virtual pixel access method -weight type render text with this font weight -white-point point chromaticity white point Image Operators: -adaptive-blur geometry adaptively blur pixels; decrease effect near edges -adaptive-resize geometry adaptively resize image using 'mesh' interpolation -adaptive-sharpen geometry adaptively sharpen pixels; increase effect near edges -alpha option on, activate, off, deactivate, set, opaque, copy transparent, extract, background, or shape -annotate geometry text annotate the image with text -auto-gamma automagically adjust gamma level of image -auto-level automagically adjust color levels of image -auto-orient automagically orient (rotate) image -bench iterations measure performance -black-threshold value force all pixels below the threshold into black -blue-shift factor simulate a scene at nighttime in the moonlight -blur geometry reduce image noise and reduce detail levels -border geometry surround image with a border of color -bordercolor color border color -brightness-contrast geometry improve brightness / contrast of the image -cdl filename color correct with a color decision list -charcoal radius simulate a charcoal drawing -chop geometry remove pixels from the image interior -clamp restrict pixel range from 0 to the quantum depth -clip clip along the first path from the 8BIM profile -clip-mask filename associate a clip mask with the image -clip-path id clip along a named path from the 8BIM profile -colorize value colorize the image with the fill color -color-matrix matrix apply color correction to the image -contrast enhance or reduce the image contrast -contrast-stretch geometry improve contrast by `stretching' the intensity range -convolve coefficients apply a convolution kernel to the image -cycle amount cycle the image colormap -decipher filename convert cipher pixels to plain pixels -deskew threshold straighten an image -despeckle reduce the speckles within an image -distort method args distort images according to given method ad args -draw string annotate the image with a graphic primitive -edge radius apply a filter to detect edges in the image -encipher filename convert plain pixels to cipher pixels -emboss radius emboss an image -enhance apply a digital filter to enhance a noisy image -equalize perform histogram equalization to an image -evaluate operator value evaluate an arithmetic, relational, or logical expression -extent geometry set the image size -extract geometry extract area from image -fft implements the discrete Fourier transform (DFT) -flip flip image vertically -floodfill geometry color floodfill the image with color -flop flop image horizontally -frame geometry surround image with an ornamental border -function name parameters apply function over image values -gamma value level of gamma correction -gaussian-blur geometry reduce image noise and reduce detail levels -geometry geometry preferred size or location of the image -identify identify the format and characteristics of the image -ift implements the inverse discrete Fourier transform (DFT) -implode amount implode image pixels about the center -lat geometry local adaptive thresholding -layers method optimize, merge, or compare image layers -level value adjust the level of image contrast -level-colors color,color level image with the given colors -linear-stretch geometry improve contrast by `stretching with saturation' -liquid-rescale geometry rescale image with seam-carving -median geometry apply a median filter to the image -mode geometry make each pixel the 'predominant color' of the neighborhood -modulate value vary the brightness, saturation, and hue -monochrome transform image to black and white -morphology method kernel apply a morphology method to the image -motion-blur geometry simulate motion blur -negate replace every pixel with its complementary color -noise geometry add or reduce noise in an image -normalize transform image to span the full range of colors -opaque color change this color to the fill color -ordered-dither NxN add a noise pattern to the image with specific amplitudes -paint radius simulate an oil painting -polaroid angle simulate a Polaroid picture -posterize levels reduce the image to a limited number of color levels -profile filename add, delete, or apply an image profile -quantize colorspace reduce colors in this colorspace -radial-blur angle radial blur the image -raise value lighten/darken image edges to create a 3-D effect -random-threshold low,high random threshold the image -region geometry apply options to a portion of the image -render render vector graphics -repage geometry size and location of an image canvas -resample geometry change the resolution of an image -resize geometry resize the image -roll geometry roll an image vertically or horizontally -rotate degrees apply Paeth rotation to the image -sample geometry scale image with pixel sampling -scale geometry scale the image -segment values segment an image -selective-blur geometry selectively blur pixels within a contrast threshold -sepia-tone threshold simulate a sepia-toned photo -set property value set an image property -shade degrees shade the image using a distant light source -shadow geometry simulate an image shadow -sharpen geometry sharpen the image -shave geometry shave pixels from the image edges -shear geometry slide one edge of the image along the X or Y axis -sigmoidal-contrast geometry increase the contrast without saturating highlights or shadows -sketch geometry simulate a pencil sketch -solarize threshold negate all pixels above the threshold level -sparse-color method args fill in a image based on a few color points -splice geometry splice the background color into the image -spread radius displace image pixels by a random amount -statistic type geometry replace each pixel with corresponding statistic from the neighborhood -strip strip image of all profiles and comments -swirl degrees swirl image pixels about the center -threshold value threshold the image -thumbnail geometry create a thumbnail of the image -tile filename tile image when filling a graphic primitive -tint value tint the image with the fill color -transform affine transform image -transparent color make this color transparent within the image -transpose flip image vertically and rotate 90 degrees -transverse flop image horizontally and rotate 270 degrees -trim trim image edges -type type image type -unique-colors discard all but one of any pixel color -unsharp geometry sharpen the image -vignette geometry soften the edges of the image in vignette style -wave geometry alter an image along a sine wave -white-threshold value force all pixels above the threshold into white Image Sequence Operators: -append append an image sequence -clut apply a color lookup table to the image -coalesce merge a sequence of images -combine combine a sequence of images -composite composite image -crop geometry cut out a rectangular region of the image -deconstruct break down an image sequence into constituent parts -evaluate-sequence operator evaluate an arithmetic, relational, or logical expression -flatten flatten a sequence of images -fx expression apply mathematical expression to an image channel(s) -hald-clut apply a Hald color lookup table to the image -morph value morph an image sequence -mosaic create a mosaic from an image sequence -print string interpret string and print to console -process arguments process the image with a custom image filter -separate separate an image channel into a grayscale image -smush geometry smush an image sequence together -write filename write images to this file Image Stack Operators: -clone indexes clone an image -delete indexes delete the image from the image sequence -duplicate count,indexes duplicate an image one or more times -insert index insert last image into the image sequence -reverse reverse image sequence -swap indexes swap two images in the image sequence Miscellaneous Options: -debug events display copious debugging information -help print program options -list type print a list of supported option arguments -log format format of debugging information -version print version information By default, the image format of `file' is determined by its magic number. To specify a particular image format, precede the filename with an image format name and a colon (i.e. ps:image) or specify the image type as the filename suffix (i.e. image.ps). Specify 'file' as '-' for standard input or output.

2013-02-27

cocos2d-x粒子编辑器源码

cocos2d-x粒子编辑器源码

2013-02-27

AnimatePacker 2.0

序列帧动画编辑器 AnimatePacker 2.0 支持mac & win32

2013-02-27

Win32 控制台中使用 MFC.zip

 在Virtual C++ 6.0创建的Win32 Application 和 Win32 Console Application 中使用 MFC 是可能的,主要的困难在于绕过MFC提供的WinMain函数。下面我提供一个方法以供参考:

2012-06-02

在控制台中使用MFC.zip

 在Virtual C++ 6.0创建的Win32 Application 和 Win32 Console Application 中使用 MFC 是可能的,主要的困难在于绕过MFC提供的WinMain函数。下面我提供一个方法以供参考:

2012-06-02

iphone加速器_demo_倾斜

I need to use the functionality of an accelerometer in my iphone game. I just have to move an image by tilting the device. However most videos on youtube just show the tilt feature that is somehow inverted and forget to include the calibration. I want the user to calibrate their device to whatever position they're in. Does anyone know how I should get started on this?

2012-04-11

空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除